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Elder Scrolls 3 Morrowind Expansion Pack: Bloodmoon
 
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Elder Scrolls 3 Morrowind Expansion Pack: Bloodmoon

by Bethesda
Windows 98 / 2000 / Me / XP Teen
4.5 out of 5 stars  See all reviews (23 customer reviews)

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Elder Scrolls 3 Morrowind Expansion Pack: Bloodmoon + Elder Scrolls 3 Morrowind Expansion Pack: Tribunal + Elder Scrolls 3: Morrowind
Price For All Three: $89.96

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Product Features

  • Experience snow, blizzards, and new creatures, including frost trolls, ice minions, and werewolves
  • New look and feel for Morrowind players
  • Defend the colony or control its build up, eliminate the werewolves, or join them
  • Elder Scrolls 3: Morrowind required to play

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00009M97K
  • Product Dimensions: 5.2 x 7.2 x 1 inches ; 12.3 ounces
  • Media: CD-ROM
  • Release Date: June 3, 2003
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (23 customer reviews)
  • Amazon Best Sellers Rank: #21,775 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Will you stand against the werewolves or becomeone?Product Information[Requires The Elder Scrolls III: Morrowind to Play]Bloodmoon takes you to the frozen Island of Solstheim where the Empire isestablishing a new mining colony - a venture being threatened by the prophecy ofthe Bloodmoon and rumors of werewolves.  You will find an untamedwilderness to explore populated by dangerous creatures and new dungeons likeice caves and Nordic burial tombs.Your journey north from Vvardenfell by ship will bring you to a whole new worldwhere the ashlands and rainy coasts of Morrowind give way to forests and hillscovered with snow and ice. In the huge wilderness of Solstheim you'll experiencesnow blizzards and new creatures including frost trolls ice minions andwolves…just to name a few.  You will have a choice of stories to followand have the opportunity to defend the colony take control over how the colonyis built up and eliminate the werewolves. Or you can decide to join thewerewolves and become one of them opening up a whole new style of gameplay.Product Features Become a werewolf and indulge your thirst for the hunt Explore the forests caves and snow-covered wastelands of the island of Solstheim Fight new creatures including wolves bears ice minions and spriggans Direct the construction of a mining colony Experience new weather types including snow and blizzards Can be experienced by any player at any point during Morrowind and TribunalWindows Requirements Requires The Elder Scrolls III: Morrowind to Play Windows 98 Me 2000 XP 500 MHz Intel Pentium III Celeron or AMD Athlon processor 256 MB of RAM 1 GB free Hard Drive space 8X CD-ROM / DVD-ROM drive Windows swapfile 32 MB Direct3D compatible Video Card with 32-bit color support and DirectX 8.1 compatible driver DirectX 8.1 compatible Sound Card DirectX 8.1 (included on disc) Keyboard Mouse

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Customer Reviews

23 Reviews
5 star:
 (13)
4 star:
 (8)
3 star:
 (2)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (23 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

20 of 21 people found the following review helpful:
5.0 out of 5 stars Better than Tribunal, June 19, 2003
This review is from: Elder Scrolls 3 Morrowind Expansion Pack: Bloodmoon (CD-ROM)
This game should have been the first expansion pack. It makes Tribunal look like a joke. True, the game is a little buggy, but not as much as Morrowind was when it first came out. A good gamer saves often. It has lots of new enemies, weapons and armor. You can even influence the growth of a large mining settlement while you watch it grow from the ground up, and get your own estate there.

Graphics: They haven't changed much, but the addition of snowfall is a nice. It isn't like the ash storms, the snow can be blizzard-like or it can be big slow falling flakes, which makes the scenery look great. Some of the Nordic armor looks very sharp also.

Sound: Well, no great changes here. I haven't noticed any bugs either.

Story: In this expansion pack you can work for the enemy for a while, or stay with the good guys. The story has a point where you are infected with the werewolf disease automatically (instead of trying to become a vampire in Vvardenfell by fighting them and getting lucky), then given a choice to either become a werewolf or become one of the "Skaal".

Being a werewolf is different than being a vampire because people will treat you normally as a human, but at night you turn into a werewolf and people will try to kill you wherever you go. After 6 hours you will become a human again. A nice twist to this "infection" is that if anyone sees you turning into a werewolf, you will be known by everyone as the beast and attacked whether you are in human form or not.

This expansion is a great buy for fans of Morrowind.

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9 of 10 people found the following review helpful:
5.0 out of 5 stars Expansions don't get much better, August 5, 2003
Amazon Verified Purchase(What's this?)
This review is from: Elder Scrolls 3 Morrowind Expansion Pack: Bloodmoon (CD-ROM)
The Elder Scrolls: Bloodmoon is essentially a new landmass, situated north and west of the main continent in the game. You need Morrowind but don't need Tribunal to play it, and it does add the very important Tribunal journal fixes to Morrowind if necessary. The new landmass is Solstheim, and it's both large and detailed. The developers clearly put a lot of time and effort into this expansion, with a host of new objects and a frozen landscape that is truly a sight to behold.

The Bloodmoon story is separate from the other plot in Morrowind and Tribunal, and can be initiated and continued at your leisure. In case you haven't figured it out from looking at the box, it has to do with werewolves, and you do get the chance to become one. For those that want to be a monstrous villain but found being a vampire too much a pain, rest assured you will have that chance. There are multiple ways to get the werewolf disease- fighting werewolves, the main quest, and the Ring of Hircine. The last two will work even if you've played the main Morrowind quest and have disease immunity.

Bloodmoon is clearly designed for higher level characters. I would recommend being upwards of level 20 to start, and probably around 40 by the time you complete the main quest. Aside from the central story, there's plenty of side quests and normal exploration to be done, and tons of treasure to find. Much of this treasure is unique- there's a whole new set of silver weapons that are especially good against werewolves, new Nordic Mail heavy armor, Bear medium armor, and Wolf light armor. There's also some primitive stone, iron, and monster weapons that look cool but aren't that good unless you play with the editor. Additionally, there are a few unique weapons and armor to acquire, including a full set of Stalhrim ice gear and (possibly) the most powerful spear you'll see in the game. As with Tribunal you have the chance to make custom armor- Snow Bear or Snow Wolf, both of which require a certain number of pelts and a visit to the Thirsk Mead Hall. Lastly, a good number of new monsters are added, including pig-riding Ricklings, bears, and Spriggans. Some of these are quite tough, hence the level 20 recommendation.

The plot is interesting and has some non-linear features that make replay fun. You can join a new faction- the East Empire Company- and either build a colony or work to destroy it. You can also lay claim to a Nord mead hall by proving yourself in combat. In all, there are no less than three new houses you may call home, and added to your Great House stronghold this makes you quite the property owner in Morrowind.

The first thing you should do when you get Bloodmoon is to patch it. There are a few bugs fixed in it- one of them quite serious and that I had the misfortune of triggering. Other than this, I've had no technical problems with the game. Another possible issue arises with the number of trees on Solstheim. The Morrowind graphics engine isn't the most efficient, and all those fir trees require a huge amount of power to render. The recommended system requirements are an 800 mhz CPU and 32 MB video card. I can assure you that this won't get you the performance you want. If you don't have a good PC and graphics card, you'll probably have to turn down the view distance and resolution to get things running smoothly. Since Morrowind is all about looks, this can be a bit of a disappointment.

The short of it is, Bloodmoon is a killer expansion and anyone that enjoyed Morrowind shouldn't think twice about picking it up. Aside from the new areas and items, it opens up a whole lot of possibilities if you're acquainted with the Elder Scrolls Construction Set, and adds immensely to Morrowind's great replay value.

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4 of 4 people found the following review helpful:
5.0 out of 5 stars A great expansion to Vvardenfell, June 23, 2003
By 
"markusgnerlich" (West New York, NJ United States) - See all my reviews
This review is from: Elder Scrolls 3 Morrowind Expansion Pack: Bloodmoon (CD-ROM)
I found this to be a lot more fun than the Tribunal expansion for Morrowind. You get a new continenent (smallish) to explore that's a refreshing change for the sometimes gloomy Vvardenfell -- there's snowy weather and a Nordic theme to everything. Also, there are tons of places to explore, some great new weapons and armor, and I felt the side quests were a lot more engaging than Tribunal's. You can play the Bloodmoon main quest parallel to the Nerevarine main quest or afterward since the plot lines are completely independent. Finally, I found the game to be more stable (the core version changes to 1.5.1629) than the patched version of original Morrowind, and if you are nevertheless having crash-to-desktop problems you should check some of the many Morrowind sites out there for some tweaks to the game that may help. Altogether a good buy and plenty of fun :)
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