Most helpful positive review
and liked it enough to buy DS2 and DS3 when they ...
on July 6, 2015
I've been a fan of the series from afar since the original announcement for the first game. Zombies terrify me, and the thought of playing against space zombies frayed my nerves, but I got the original Dead Space when Origin had it as an 'On the House' promotion, and liked it enough to buy DS2 and DS3 when they went on sale on Amazon.
DS3 is probably my favorite of the bunch. The story is fairly well done if you've been a series fan thus far, but not completely accessible if you're coming into it for the first time. I recommend checking out the DS wikis as you go to help fill in the gaps, minding spoilers. As for the action in this game, it was top notch, and some new cinematic story telling methods in this game set it apart from the others.
Also, I came out of DS2 with ungodly upgraded weapons, and coming into this game with its new crafting system threw me for a loop at first, but then quickly became the most enjoyable part of the game. (AFTER you get decent parts and figure out the system, of course. It takes a while, but it's worth it.) The crafting system allows you to manage your weapons in a style that fits you, instead of trying to figure out which weapon works 'best' or relying solely on which weapon you have ammo for. Ammo is universal this time around, so you're encouraged to make weapons that you like playing with. Seeing your new creations mow down necromorphs until you find another new part you want to try out propels you forward into the darkest corners of the game to see if you can find better upgrades. Even a coward like me kept pushing forward to see what else I could find, and enjoyably so.
So what kept it from getting 5 stars? Well, the first note would be about the co-op game play. I played solo, but this game DEFINITELY feels the bite of co-op design; every ambush you get caught in catches you from two directions. As a solo player, you understand very fast that this game was meant for two people as you constantly are being attacked from both sides in lieu of having another player watching your six. For the solo campaign, you feel the sting as the challenge level increases A LOT from level design that had a volume of enemies made for two people with two sets of abilities and ammo. It's still workable as a solo player, but expect a hell of a lot of jump scares and some nasty deaths as you get quickly surrounded, flanked, or mauled. The cutscenes will feel more awkward too as the other player character 'appears' for a line of dialogue and then disappears like a phantom of your imagination.
And with the save system changed, some players may find that death gets frustrating; in some places, only your inventory is saved, so if you fought like hell through an optional area but died, you may find yourself going through it all over again but with less ammo, medpacks, and resources than you did the first time. Since you can't manually save, you have to be VERY judicious about when you start and stop, making sure that you have seen the auto save icon before shutting down.
Still, even with all that, I found myself immediately rolling up a new game + and steamrolling through necros with my now powered up guns from the first run and laughing giddily as bad guys fell before my onslaught. The game was tense, moody, atmospheric, and a heck of a lot of fun. I'm definitely going to play it again, and for a coward like me who's scared to death of space zombies, that's really saying something.