MY DECISION TO BUY:
I was on the fence even trying it out based on the reviews, but having tried it I now know SHIFT 2 has gotten a seriously undeserved bum rap. Finding it for $25-$1.5 ebay bucks on ebay shipped was enough for me to give it a go.
OVERALL IMPRESSION
It's worth much more than what I paid, though I'm glad I got a good deal; I don't like spending more than $30 for a title. EA, you were due, and you hit it out of the park! Playing it feels amazing. It doesn't take tinkering to get it playing nice, just a few basic considerations. The game play is silky smooth on my current PC...
But there are a few things I'd like to share with all you current disappointed and potential players because SHIFT 2 is getting a bum rap. And I can sort of see why, but I also know why it's not right. If you're on the fence or discounted SHIFT 2 without trying it (properly), please read my whole review and reconsider. I want EA to get proper feedback and come out with great titles like this one and even better racers in the future instead of accommodating crasher kids and going in the wrong direction with their development. (But if SHIFT 2 is where EA peaks, then it's still a win in my book because SHIFT 2 is the best NFS title to date.) SHIFT 2 is not just a fun game, it's more advance than that. It's actually quite revolutionary, and here is my detailed yet not-nearly-exhaustive account.
MY PC HARDWARE
It's important for you to know what hardware I'm running so that you know what my experience is based on.
Previous PC system (built on September of 2006)
AMD Opteron 165 (server-grade CPU) 1.8Ghz dual-core overclocked to 2.4Ghz
Asus A8N-E motherboard
OCZ PC4200 DDR 2GB CL3 2T dual-channel RAM running at 2x266Mhz
Samsung HD103SJ 1TB hard drive (115MB/s average transfer, 177MB/s burst transfer rate)
Nvidia GeForce GTX 470 1280MB DDR5 RAM video card
Xbox 360 wired USB controller for Windows
Windows 7 Home Premium 64-bit
Current PC system (built on May of 2011)
Intel i7 2600k 3.4Ghz quad-core, 1.6Ghz-3.8Ghz in EPU and turbo mode
Asus P8Z68-V Pro motherboard
G.Skill PC10666 DDR3 8GB CL7 2T dual-channel RAM running at 1333Mhz
2x Samsung HD103SJ hard drives in Raid0 (215MB/s average transfer, 1473MB/s burst transfer rate!)
Nvidia GeForce GTX 470 1280MB DDR5 RAM video card
Xbox 360 wired USB controller for Windows
Windows 7 Home Premium 64-bit
INITIAL IMPRESSION ON MY PREVIOUS PC
I did not like the game on my previous system. Even with the Nvidia GeForce GTX470 video card, it was just too much for my 5-year-old system to handle smoothly. Turning down the graphics took away from the experience and the steering feedback still wasn't responsive and fast enough to really be playable.
With my current PC system, I love it! I have all the graphics settings turned up all the way and I still never have to wait more than 2-10 seconds for the run to begin. (I can't even read the entire message between transitions because everything loads so fast, which is good, though a pause feature between loading could be nice, but probably asking too much, it really doesn't take away from the enjoyment of the game.) Everything is smooth as glass. I can't stress it enough - I guess I'm not used to playing a NFS title with all the settings all the way up right after its release.
I'm using the Xbox 360 wired controller on Windows. At first it felt twitchy and too sensitive but a few considerations and adjustments (mostly mental but some in-game) were needed for me to get it to work well. 1.) Weight transfer matters (both front-to-back and side-to-side) so moving the joystick left to right fast only works if it's timed right, like in real driving. 2.) Otherwise, smooth, timely yet conservative movements work best. Staying on course and on your line requires small movements (something easier done with a steering wheel), but turning and accelerating after having slowed down enough to accelerate out of a corner requires moving the joystick fast all the way to the side and back, as well, something that's difficult to do and modulate on a steering wheel, so there's a trade-off between using a controller pad and a steering wheel depending on what you're more comfortable with. You get used to it and it feels pretty good 20-35% into the career progress, just in time to enjoy the really fast machines the game gives you as you progress.
My G25 steering wheel is in the my garage (ironically inappropriate), but I don't have a mount to put it on so I haven't played with it yet on SHIFT 2, and indeed not for over 2 years now, sadly. It was great with Live for Speed (PC) and Gran Turismo 4 (PS2). '
ON COMPARISON TO PS3 and XBOX 360
I'm not certain why the 5-year-old PS3 & XBOX 360 can handle SHIFT 2 well (I'm presuming) but my GTX 470-armed 5-year-old dual core overclocked, server-grade processor computer could not. I don't think it's necessarily sloppy code, but it just seems PC games require more processing power. Maybe with purpose-built console systems like the PS3 and XBOX 360 it's easier to write for 1 specific set of hardware criteria so great optimizations can be made, whereas considerations for stability, compatibility, and running from a Windows Operating System (which takes its overhead) across a lot of different hardware configurations has to be made and so maybe PC coding isn't as "efficient" by nature as the consoles. SHIFT 2 on PC appears to still use DirectX 9c, and yet requires more computing resources than most players are used to, so maybe this is where the poor reviews are coming from, especially as that affects the control and driver feedback, spoiling the experience. DirectX 10 & 11 drop frame rates even more (e.g. look up frame rate benchmarks of DIRT 2 in DX 9 vs. DX 11) with little benefit for a racing game, so I could see why EA avoided going with DX 11 on this title.
It also seems the Xbox 360 reviews are better than PS3 and mixed on PC so this could be due to the system hardware having a large effect on the overall experience, which would be consistent with my impression with my old vs. new PC system.
COMPARED TO GRID
... feels different from GRID but equally, if not more enjoyable, in different ways. I like GRID a lot, which ran well on my previous PC. In contrast, SHIFT 2 wasn't good on my previous PC. But on my new PC, SHIFT 2 is smooth, detailed, and quite pretty. You could see the passion that went into this release with all the details, features, and overall finish (see below). I was a fan of NFS since IISE, but skipped the last few releases, including the first SHIFT. It was interesting, especially the best line, but didn't win me over GRID. On SHIFT 2, all the talk about physics and the helmet cam had me interested, as well as the actual details of the Amazon reviews left for the PC game, taken with a grain of salt.
GRAPHICS, FEEL, CONTROL, & PHYSICS
These all go hand in hand. They all have to be in line for an immersive experience. SHIFT 2 delivers nicely like no program before it, but your PC system has to be up to the task of producing sufficient driver feedback. GRID also suffered from poor driver controller feedback on too high settings for the PC to handle, and so does SHIFT 2. You have to have a powerful enough system so that the interface is smooth, your controller input and visual output have to sample enough times so that your body feels it's real, otherwise your car will jerk from side to side as the control inputs you are giving are delayed and executed too late, making for a frustrating and poor experience.
The graphics on my new system are turned up all the way, and actually my system throttles down to 1600Mhz quite often during gameplay, without any hiccoughs. The gameplay is butter smooth. Controls are accurate. Feedback is exceptional. Physics are top notch, especially the weight shift of the car.
Weight transfer has not been executed as comprehensively in previous programs, so it takes getting used to but it's closer to reality than previous titles and a great step forward in driving simulation games. Stabilizing the car by fewer/smoother steering inputs and a gentle acceleration settles and straightens the car out, just like in real life on the track! It's quite good, and I've come to appreciate this accurate portrayal of real life physics. (Again, this goes horribly wrong when the PC system can't keep up fast enough with sampling the input/output correctly.) Taking a jump from going over a hill on one of the tracks too fast, I could "feel" the weight transfer approximating reality better than previous titles and it looked really accurate on the replay, too. Weight transfer is particularly noticeable in drift events, where the physics feel different than racing events (presumably because the car tuning is for drift?), but the same concepts about weight shifting apply. You have to stabilize the car and keep it stable. Correctly timed, smooth steering inputs (even when applying steering quickly side to side ' it's a bit hard to explain) are just as important as knowing when to feather the throttle and when to mash it. Though with more driver assists off, more mashing will probably be counterproductive.
Head to head driving in helmet mode was at first disorienting, as I interpreted head movements for car movements, making me lose control of the car. But soon after, and certainly by only 10-15% career mode progress, it was intuitive, and became a REVELATION! This is the only way to drive in a racer. It feels so natural and I miss it very much in other view modes. In car view is not enough for me anymore, and I don't know how it ever was.
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