4.0 out of 5 stars
Exceptional Game, February 14, 2006
I am a long-time Madden player, but I do also enjoy watching the AFL and my Avengers during the offseason. I knew this game was going to rock since it was made by EA Sports (who creates the Madden line), and I purchased the game on the first day it was released.
Graphics:
EA Sports seems to use the same player graphics machine as the Madden series, so you can't go wrong there. However, the atmosphere is not quite as sharp. The surrounding fans are still the old 2-d fuzzy figures, the music is limited, and the opening sequences do not replicate the Arena style. Electronic Arts does take a swing at cheerleaders and routines, but don't expect too much from that end of the game. :)
Controls:
Same as Madden, except turbo is "R1" and not "X" on defense and kick returns. Each receiver has own icon to pass to, "Triangle" is throw away, and there are options to tuck the ball to prevent fumbles. The kicking meter is easy to grasp after a while, and everything else is simple to remember. The manual does a great job of explaining the controls, the rules, and the ideals of Arena Football to first-time players.
Gameplay/Realism:
Running is as hard as in the real game, so look to rely on passing. The fatigue option is exceptional, and you can pick on tired players in the opponent's defense. It is easy to control wide receivers with the "Be the Receiver" feature. The game is fast paced as usual, and referee penalties are scarce. Wall hits are fun, especially flying over the walls into the stands to dive for out-of-reach passes. Telemetry helps you spot weaks areas in your or your opponent's defense, and repetitions or signs of passing or running situations in real time. The playbook is ultra-limited, which means gameplay does get a little boring after quite some time, but that's easy to deal with. Receivers run yo-yo and loop motion routes as in the real game, and they realistically tire from running too many streak or fly/go routes down the field. On defense, the playbook offers limited but sufficient schemes in zone and man defenses. Artificial Intelligence is reasonable and adjustable.
Modes:
As with all upstart games, Arena Football offers limited gameplay modes. In addition to the common "Play Now" mode, there is the "Season" mode where you can lead a team to an Arena Bowl Championship. You can also start a new team or adjust the uniforms of an old one.
Rewards:
In addition to the regular bonus and game preview footage from EA Sports, you can also unlock a seemingly endless amount of classic teams, including as the New England Steamrollers. These can be unlocked by completing milestones such as intercepting 4 passes in game, stopping a team 4 times during a game, setting records, doing different moves for the first time, or completing training tutorial challenges.
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I highly recommend buying this game. It will be a keepsake (after all, it is the first-ever Arena Football game excluding Kurt Warner's), and you will enjoy the speed of the game compared to Madden. The game is both high-scoring and very morally rewarding, in a sense. Your view on how the game is played with drastically change for the better after you play this game.
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