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Need for Speed Prostreet
  

Need for Speed Prostreet

by Electronic Arts
3.3 out of 5 stars  See all reviews (35 customer reviews)


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Product Description

Need for Speed: Prostreet X360

Product Details

  • Item Weight: 1 pounds
  • Shipping Weight: 1 pounds
  • ASIN: B001IVR2GA
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (35 customer reviews)
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Customer Reviews

35 Reviews
5 star:
 (7)
4 star:
 (11)
3 star:
 (6)
2 star:
 (8)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
3.3 out of 5 stars (35 customer reviews)
 
 
 
 
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13 of 14 people found the following review helpful:
3.0 out of 5 stars Another title to the NFS line up, December 2, 2007
= Fun:4.0 out of 5 stars 
Granted most people won't like this game because they don't like how it feels. There is a learning curve that most people have had and are having problems with. Once you figure out the games little quarks on how it works it's not bad at all. It's hard to push the cars on the easyest setting because it has auto brakes and more times than not it ends up with you losing control and end up in the dirt.

Once you get farther into the games and have the diffrent cars and upgrades it becomes fun. But it will take time to get there. Your not given the best car right off the bat you have to really work at it to get there.

But with any game try to rent it and play to see if this is something you really want to spend 60 bucks on.
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7 of 9 people found the following review helpful:
2.0 out of 5 stars Another weak Need for Speed title, February 21, 2008
= Fun:2.0 out of 5 stars 
EA's mediocre machine has churned out another snooze-fest with an abnormal amount of product placement.

You are a potential client of many corporations. Electronic Arts lets you know this from the very first time you pop in the ProStreet disc. Yes, there will be pandering. Of course there's stereotyping of the "import culture". It's got everything you expect in a modern NFS game from an annoying announcer that won't shut up to a music selection consisting of only current pop songs. It's obvious that the game was developed by a committee of suits who are using it simply as a mechanism of further sales.

I suppose there's an in-ad game in here as well. I'm not sure what EA was attempting to do in the game when it comes to car control and physics. It seems like the developers played a game with decent physics like Forza 2 and then emulated it in the worst possible way. There's a poor mash-up of arcade and simulation physics in here and the result is an unsatisfying "feel" when driving. FWD cars will oversteer when you increase the throttle after turning off all the assists (to do so requires a trip down a few menus). Light to moderate braking doesn't lighten the tail of the vehicle as expected. Unfortunately, your choices for control range between simple button mashing and an uncontrollable mess.

Some of the race modes are unfairly designed (such as Sector Shootout). This is because whoever sets the fastest time on a particular section of the track gets all the points for that section. The problem is that you will always start at the pack of the pack and thus the lead AI vehicle will consume most of the points on the first run around the track. There are times when you will compete against vehicles significantly better or worse than your own car which makes the game feel cheap all around.

There's a nice selection of cars but winning races doesn't earn you much money and thus you won't be able to afford them using in-game currency. Which brings up another issue: Micro-transactions in-game. When your car is damaged you can spend real money to repair it. If you want a new car or more modifications you can buy it using real money. I believe it's fairly obvious why EA made it hard to earn in-game money. They want you to reach into your pocket and pull out a little bit more green. Apparently, shelling out the money for a video game up front isn't enough as now we are expected to pay to enjoy the game as well.

I'd avoid this stinker and select something more enjoyable.
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2 of 2 people found the following review helpful:
3.0 out of 5 stars I Retract my previous statement!, January 30, 2009
= Fun:4.0 out of 5 stars 
I first got my hands on this game around a year ago, and like everyone else, I was quick to get rid of it because it was no longer free roam, nor the cops where taken out of the picture. However, I have recently picked the game up again used at gamestop for $17.99 and for anyone debating if they want this title or not... Let me tell you what factors make this game alot of fun: 1. It's the social aspect that really makes this game shine, you are able to play split-screen, and the coolest part with this is when you are going high speeds on the long streched out highway and crash, you get a cinematic camera view of your car crashing. Hours of fun when you have a friend come by to hangout. 2nd. Like most other racing games you get the choice between manual and automatic. Well on Prostreet you get the option to use a manual with a clutch. My friend and I found this to be one of the key conponents to the "fun factor", with this game. And 3rd. Like many others in the series you get to customize your rides again...

So besides all that, of course you have your draw backs: no police, no free roam, and sometimes not the best framerate. But for the cost of this game now, I say it's definitely worth a try to check out; you know you have a fun racing game in your collection when you have a friend that absolutey hates racing games request that you don't return it!

In a previous review on nfs undercover, I took a negative shot at prostreet, but as it's listed, "I retract my previous statement". Due to the fact of the fun social factor this game presents. Hope I was able to help out
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