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Electronic Games for the Evil Genius: 21 Do-It-Yourself Entertaining Projects 1st Edition

5 customer reviews
ISBN-13: 978-0071475563
ISBN-10: 0071475567
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Editorial Reviews

From the Back Cover


You can have a wicked amount of fun on your way to becoming a game master! In Electronic Games for the Evil Genius, popular how-to author Tom Petruzzellis gives you everything you need to build 35 exciting games and gadgets. You get complete, easy-to-follow plans, with clear diagrams and schematics, so you know exactly what's involved before you begin. Packed with fun projects that you'll love to build and play with, this guide develops game expertise one simple step and project at a time. You get:

  • Illustrated instructions and plans for 35 amazing pre-tested game and gadget projects, many of which assume no prior experience with electronics
  • Explanations of the science and math behind each project
  • Projects that progress in difficulty -- from simple ones that may inspire science fair entries -- all the way to sophisticated ones including microprocessor-controlled games
  • Frustration-factor removal -- needed parts are listed, along with sources

Electronic Games for the Evil Genius provides you with complete plans, instructions, parts lists, and sources for these games and gadgets:
Alien Attack * Working Lie Detector * Racquetball * Reaction Timer * Electronic Siren * Musical Organ * Wheel of Fortune * Quiz Master * Roulette * Mood Meter * Skin Tingler * Infrared Target * Much more!

About the Author

Thomas Petruzzellis is an electronics engineer currently working at the geophysical laboratory at the State University of New York, Binghamton. Also an instructor at Binghamton, with 30 years' experience in electronics, he is a veteran author who has written extensively for industry publications, including Electronics Now, Modern Electronics, QST, Microcomputer Journal, and Nuts & Volts. Tom wrote five previous books, including an earlier volume in this series, Electronic Sensors for the Evil Genius. He is also the author of Create Your Own Electronics Workshop; STAMP 2 Communications and Control Projects; Optoelectronics, Fiber Optics, and Laser Cookbook; Alarm, Sensor, and Security Circuit Cookbook, all from McGraw-Hill.

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Product Details

  • Series: Evil Genius
  • Paperback: 290 pages
  • Publisher: McGraw-Hill/TAB Electronics; 1 edition (October 20, 2006)
  • Language: English
  • ISBN-10: 0071475567
  • ISBN-13: 978-0071475563
  • Product Dimensions: 8.4 x 0.4 x 10.7 inches
  • Shipping Weight: 1.3 pounds
  • Average Customer Review: 2.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #2,150,524 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews

9 of 10 people found the following review helpful By citmadon on July 9, 2007
Format: Paperback
I was hopeful about this book and was thoroughly disappointed. The circuits are so simplistic they are barely electronic. It appears that none of the circuits are actually designed or even modified by the author, but are taken from off-the-shelf kits or free circuits on the internet, and then without the complete information. The excessive amount of filler is beyond absurd. Each circuit has a complete table of resistor and capacitor values (a complete page and a half) that are not even used on a some of the circuits. The explainations are fair, but not complete for a beginner. Do not waste your time or money on this book.
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6 of 6 people found the following review helpful By Virpi on November 21, 2008
Format: Paperback
Unfortunately it's very hard to actually build the projects, because no pictures of the actual circuit boards are present. (Usually these are included with the projects and reader can then copy these for the use). I can't recommend this book as it was a big disappointment.
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1 of 1 people found the following review helpful By Vaughnm on July 31, 2012
Format: Paperback Verified Purchase
This book has over 20 chapters covering 35 games and each has about a page and a half used up in the form of a comprehensive listing of ceramic capacitors that are used, or are available. This repeats itself in each chapter and this wastes at least 30 pages of text. Why not just refer back to the first table each time and save 30 otherwise wasted pages? Shame on the author but more shame goes to the editors for not catching this and doing something about it. The projects are mostly simple and a few are clever but this book is best for beginners not expecting that much.
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8 of 12 people found the following review helpful By calvinnme HALL OF FAMETOP 1000 REVIEWERVINE VOICE on January 16, 2007
Format: Paperback
This is one of the best entries in the "Evil Genius" series of electronic project books so far. This book is about the building of very simple games driven solely by electronics. There is no code or microcontroller driving any of the games. There are a total of 35 projects, all with complete schematics and instructions, and pretty much all of them use very easily found electronic parts such as simple transistors and LED's. Not all of them are games, though. For example, the book includes directions on building a lie detector and also two projects on building very simple organs. There are other books out there with more game circuits than this one, but the games I've played with in this book actually seem to work, and the instructions are detailed and complete. I highly recommend it.Read more ›
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0 of 3 people found the following review helpful By S. Esquibel on June 30, 2010
Format: Paperback Verified Purchase
Purchased this book for my brother.He was thrilled with the service and quality of the book. Will order from this vendor again.
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