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Elements of Computer Music 1st Edition
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After a brief introduction, chapter 2 of the book takes the reader on a wild ride through the world of digital audio, starting with simple representation of sound via sinusoids, through ADC and DAC issues, and concluding with a discussion of both IIR and FIR digital filters with some programming examples in C. Chapter 3 builds on the ideas in chapter 2 and shows the reader how to use digital filtering concepts to build structures that simulate musical instruments. The author also introduces his own programming environment for computer music, CMusic. Chapter 4 is all about spatial hearing, direction cues, echoes and reverberation, and the mathematical modeling of all of these phenomena. Chapter 5, "Composing", talks about algorithmic composition via random numbers, Markov processes, and noise. This is probably the chapter that depends the most on the reader having musical maturity. The appendices have a nice treatment of mathematics and of CMusic.Read more ›
That said, If I had to choose a single book on the subject, it wouldn't be this one. This is more of a complementary and introductory book to some principles to computer music. The information in it is outdated, and while most principles still apply, there are many more newer books that excel at explaining the many concepts.
As a complement to other books in the subject, I highly recommend it. It's a must have for anyone serious about computer music as it provides a great historical perspective to computer music.