84 of 85 people found the following review helpful:
5.0 out of 5 stars
A GOOD SOLID BOOK FOR DESIGNERS, February 10, 2004
Very solid book (but short) packed with examples of why one strategy or tactic might be better than another. I learned a lot and intend to reread the book to make sure I get as much of it absorbed as I can. Very good discussions on type with discussions on line spacing, type size, small caps, grids, symmetry vs. asymmetry, negative and positive space.
Wish I would have read this book before I went to design school. I would have learned a lot more. I also would have been able to speak more intelligently. I learned a lot of terminology that will help me. I'm a better designer now. It's given me more confidence.
Highly recommended for beginners and intermediates. Might be a little thin for experts.
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54 of 57 people found the following review helpful:
5.0 out of 5 stars
The #1 small book about learning graphic design, August 17, 2005
The book is short, sweet, loaded with excellent examples and it teaches many of the essentials in an easy, enjoyable manner.
I am a software developer by trade, but I also do graphical design for user interfaces and web sites. I can't afford to absorb a large amount of material on this subject just to extract the essentials. This book is exactly what I need.
The Elements of Graphic Design lives up to its namesake, Strunk and White's Elements classic, both in quality and succinctness.
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49 of 52 people found the following review helpful:
2.0 out of 5 stars
A 'beginner' who just felt lost the whole way through..., June 7, 2005
As a 30-something, 8 year web professional, with a BA in Theatre, I chose this book because of its great reviews, and its seemingly great fit for me needs as a `web designer, looking to expand into print/graphic design.'
That being said, the book read more like an exercise in stream of consciousness writing, and groovy book design, rather than trying to make a concerted effort at introducing the elements of the craft of graphic design.
I got through the "7 Components of Design" and felt like 3 of them were the same (unity, balance, and gestalt) or, that there wasn't a good explanation of their differences. It felt like most of the time, the author would say the WHAT (you do) only. If you were lucky, you got a taste of the HOW (to do it), and only if you were really lucky, maybe a bit of the WHY. Or maybe it was that all of those were included, but not in any form of coherency.
I started this book over 3 times, thinking it was me and that I simply wasn't getting into the flow of the material. Instead it was like Lane Meyer (John Cusak) in `Better Off Dead' when the teacher is explaining advanced mathematics and everyone in the class was laughing and getting it except Lane (and the movie watchers).
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