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Elminster Enraged: The Sage of Shadowdale, Book III (Dungeons & Dragons: Forgotten Realms) Hardcover – September 4, 2012

3.6 out of 5 stars 72 customer reviews
Book 3 of 5 in the Sage of Shadowdale Series

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Editorial Reviews

About the Author

ED GREENWOOD is the creator of the Forgotten Realms fantasy world setting and the author of more than 170 books that have sold millions of copies worldwide in over two dozen languages. In real life, he's a Canadian librarian who lives in the Ontario countryside with his wife, a cat, and far too many books.

Product Details

  • Series: Dungeons & Dragons: Forgotten Realms
  • Hardcover: 352 pages
  • Publisher: Wizards of the Coast; First Edition edition (September 4, 2012)
  • Language: English
  • ISBN-10: 0786960299
  • ISBN-13: 978-0786960293
  • Product Dimensions: 6.4 x 1.2 x 9.5 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (72 customer reviews)
  • Amazon Best Sellers Rank: #927,666 in Books (See Top 100 in Books)

More About the Author

About me...

Thought by some to be an incarnation of one of the Great Old Ones, the being now commonly known as Ed Greenwood fell to earth in the heart of a shooting star on the Night of the Unicorn Moon. Overnight. he grew to bearded manliness, becoming by the end of that month the Canadian fencing-with-saxophones champion and a doctor of strange games played while wearing fishnets, before embarking on potty training (largely completed now), belly dancing training (belly attained, but Ed is still working on the dancing) and the road to greatness that he still hasn't found the first milepost on (perhaps he missed it among all the Yield and Stop signs).

Admired by many for the inspired lunacy of his school projects, he--

Oh. Sorry. The REAL version. Uh-huh.

--Boring bragging commences . . .

Ed Greenwood is an award-winning Canadian writer and game designer. Although most Canadians don't know his name, he has been in the top ten (usually top five) writers of bestselling Canadian fiction writers almost every year of the last two decades.

Ed created the Forgotten Realms® fantasy world for the Dungeons and Dragons game; it has been featured in board, roleplaying, computer and card games, comic books, and a bestselling novel line that has spanned twenty years and hundreds of titles by more than sixty writers, including R.A. Salvatore's famous Drizzt novels. Ed is currently Canada's only judge for the prestigious World Fantasy Awards, and has published over 170 books that have sold millions of copies worldwide in over a dozen languages. He has written three novels already this year, and by the time they are all published this fall, he will have written at least the first drafts of three more. Ed usually writes fantasy, but has also written science fiction, horror, romance, mysteries, song lyrics, poetry, and many, many magazine articles and columns. He even appeared (as himself) in comic books published by DC Comics and by TSR, Inc. Ed's novels regularly climb the New York Times and other major best-seller lists; his 1987 novel Spellfire has sold over three million copies worldwide in various editions, and the Waldenbooks bookstore chain reported that his novel Crown of Fire was its top-selling game-related publication of 1994. His writing has won many awards down the years, and he was inducted into the Academy of Adventure Gaming Arts and Design's Origins Awards Hall of Fame in 2003. Ed has been a guest of honor at more than four dozen conventions all over the world, from Stockholm, Sweden to Melbourne, Australia.

In real life, Ed Greenwood is a large, well-padded, bearded man who is all too often mistaken for Santa Claus. He has worked in public libraries for forty years, and lives in an old farmhouse with more than 80,000 books. When he was younger, he loved exploring caves, fencing with swords, and camping. These days, he much prefers a well-padded fireside armchair where he can curl up and read books about exploring caves, fencing with swords, and camping. Or books about crazies in armor who ride dragons, hurl spells, and seek princesses in castles. Ed has lived for more than a decade in rural Ontario, but was born and raised in Don Mills, now part of Toronto. He comes from a literary family; his mother, Barbara Greenwood, is the author of several popular Canadian children's books, including A Pioneer Story, A Question of Loyalty, and The Kids Book of Canada. Ed's parents together wrote Stand Up! Speak Out! (a book on public speaking for novices), and his uncle W. G. Hardy was a major figure in Canadian literature decades ago, writing such bestsellers as The Unfulfilled, City of Libertines, The Scarlet Mantle, The Bloody Toga, and Alberta: A Bicentennial History.

Ed has been an editor of Dragon Magazine and a columnist for The Campaign Hack (Canada's longest-running gaming magazine), the media magazine Realms, Polyhedron™ Newszine, Cryptych, and several other fantasy and gaming periodicals. Ed is a charter lifetime member of the RPGA (Role Playing Game Association) and a lifetime active member of SFWA (the Science Fiction & Fantasy Writers of America). Ed has been hailed as "the Canadian author of the great American novel" (bestselling fantasy author J. Robert King), "an industry legend" (Dragon Magazine), "one of the greats" (Games Magazine), and "a true genius" (bestselling SF and fantasy author Elaine Cunningham). Bestselling fantasy author Margaret Weis said of him: "Ed Greenwood is a master of fantasy adventure worldbuilding. His magic and wizardry are wondrous to all!"

Bestselling SF and fantasy author and game designer Michael Stackpole said this of Ed: "Creating fantasy requires imagination and a deft but subtle hand, which Ed Greenwood has long showed himself capable of in his creation of the Forgotten Realms world. His skill lies in his ability to make the ordinary magical and in integrating magic and legends so thoroughly in his work. His sense of humor and drama combine in wondrous adventure tales with depth and pacing that make his books single-sitting treasures."

Computer game enthusiasts will find Ed's short story "Moonrise over Myth Drannor" in the Myth Drannor Forgotten Realms computer game from Strategic Simulations, Inc., and his short story "Living Forever" in the Pool of Radiance: Ruins of Myth Drannor computer game from Ubisoft. Ed was one of the writers of the classic Interplay computer game The Two Towers, based on J.R.R. Tolkien's The Lord of the Rings. Ed's lore has been used in over two dozen computer games, including the best-selling Baldur's Gate and Neverwinter Nights series. Ed cocreated the Mornmist fantasy world (published by Vision Books) with noted fantasy author Lynn Abbey, and is developing more fantasy settings, as well as assisting in the preparation of an on-again-off-again Forgotten Realms television series and movie. Ed has contributed literally hundreds of articles and short stories to dozens of magazines, including Dragon, Dungeon Adventures, Gameplay, Troll, Games Unplugged, Realms, Game Trade, Amberzine, and The Excellent Prismatic Spray. He has written forewords for several books, including the Planet Stories/Paizo Publishing reprint of Gary Gygax's The Samarkand Solution (2008).

Ed also contributes weekly articles to the Wizards of the Coast site (www.wizards.com). These include the long-running and now completed Realmswatch, Ed Says, Elminster Speaks, Realmslore, Waterdeep News, and Border Kingdoms columns, the current Eye On The Realms column, and Realms short stories such as "Never a Warpig Born" (2001); "One Comes, Unheralded, To Zirta" (2001); "Wisdom Comes to the Maimed Wizard" (2002); "Ladies Night at the Yawning Portal" (2002); "Only a Woman Can Take This Sort of Abuse" (2003); "The Night Tymora Sneezed" (2004); "The Silverfall Interview" (2005); "A Ghost Of a Chance" (2005); "Far Too Many Thieves" (2005); "Dark Times in Hastarl" (2005); "Revenge among Thieves" (2005); "The Lady of the Mists" (2005); "Every Revel a Masterpiece" (2006); "The Weaver of Dreams" (2007); "Volo Breaks a Hot Tale" (2008); "Night of the Dread Pudding" (2009); "The Rise of Bardic Beauty" (2010). In 2005, the Wizards of the Coast Legendology website published Ed's novelette Oroon Rising in serialized form.

Via one of his players, Ed regularly answers fan questions in the "Chamber of Sages" Candlekeep forums at forum.candlekeep.com. Those wanting to hang out with Ed, hear his latest news, and buy new fiction by him should head to TheEdVerse.com.

-Ed Greenwood, Dec 2013

Customer Reviews

Top Customer Reviews

Format: Hardcover
As the final book in this trilogy, I expected a lot more. The writing was very loose, and multiple minor plot lines bounced around rather aimlessly until they all sort of fell together at the end. It's really not Greenwood's best novel. As another reviewer stated, it was much more of a "clean-up" intended to get certain things set up for the launch of 5th Edition Forgotten Realms.

Unfortunately, very little is actually explained. Nothing new is learned about what happened to the goddess Mystra. Nothing new is revealed about the past they've had to suffer through without her. Even the blueflame magic items (artifacts?) aren't really expanded upon at all. We don't even really get any details about what the Simbul was doing, why it was so important to Mystra, or how (or even if) it had any kind of impact on Mystra. In general, I get that the Simbul was repairing rifts. But why would a fallen goddess want to expend the energy of her last remaining followers on this? Was it important to the Weave? Why did these rifts form in the first place? And if they were dumping out that many demons over the past 100+ years, why haven't the Realms been overrun? No answers, sadly.

The major villain, Manshoon, loses focus for much of the book. Interesting characters like Amarune and Arclath are totally glossed over and do nothing. Instead, there's an exceedingly clunky and lengthy diversion into the Underdark, which ultimately seemed rather pointless except to reunite Elminster with the other characters. That would have been fine, had anything meaningful or interesting happened along the way.
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Perfectly fine book, but there are tons of loose ends just left out there. The book series seems to be aimed more at clearing up the mess the setting has been left in than at telling a compelling story. I expect more answers and clarity from an Elminster book. I'm left with the same feeling as the 80s Transformers movie - the book kills off major characters to set up interest in new products. That said, the book was entertaining, just unsatisfying.
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A fun Romp, but it did little more than to Make Elminster the same as he was in in the prior Forgotten Realms era. No real growth in any of the characters. It is basicly Ed Greenwood porting all of his favorite characters into the new Forgotten Realms with as little change as possible and as many new Realmsian curse words as his spellcheck could handle . After doing this for the last four books, the lack of resolution and growth disappoints.
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Format: Hardcover Verified Purchase
Ed Greenwood writes an excited conclusion to the Sage of Shadowdale series. The story picks up right were Bury Elminster Deep ended. The story continues with a focus on a Cormyrian prison holding traitorous nobles. Like the other books in the series, the narrative jumps a lot, from character to character, to seemingly random noble. This can sometimes make the narrative hard to follow, but Ed makes it work in the end as you see all the jumble begin to take shape in the second half of the book and begin to realize how everything is connected.

The ending is great fun, it bumped this from 4 to 5 stars. Elminster gets well.. enraged. Its a lot of fun, stick with the jumps, and you'll come to a conclusion that had me smiling as a reader, as a fan of Ed's, and definitely as a fan of the Realms.
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By JB on January 10, 2013
Format: Kindle Edition Verified Purchase
If there ever was a case for Aderrall, Mr. Greenwood's writing would be it. Everytime the story gets interesting, the story jumps to just some random nobles talking. You end up with a lot of dumb "politics " in the story where instead of making the story intriguing, it actually just leaves me confused because I t skim through these parts to get back to the good stuff. I have been down this road before with Greenwood when I read Cormyr, The Knights of Myth Drannor, and various other Elminster books. The political intrigue in these books consists of nobles and court wizards and royalty and various others acting like brats and trying to one-up each other in conversation. So when you see a title like "Elminster Must Die " and the description of the book talks about El fighting shades of Netheril and Manshoon, you think you might be in for some fun, but instead you get petty noble banter.

Another clue into books being bad in the fantasy genre is when it feels like a renaissance fair. I don't know who likes this stiff, with the antiquated lanquage and the men weary panty hose. Everytime I have read one of these piles of crap, they end up all the same where the author goes into detail of what everyone is wearing, has them all talk half asa Shakespeare style and the characters go to balls and dances and mince boring words with ridiculously over the top villians. Maybe one sword comes out at the end and it is normally a lucky stab that kills the guy.

This is where I always get burnt by Ed Greenwood. I bought this book because it was 2.99, and I know there is a possibility for insight into some interesting faerun changing characters like manshoon and the simbul. Even better is that Mr. Greenwood can write a really good blood bath. I admit I am a sucker for this stuff. I like an interesting and powerfull hero or villian blow the room up in gore. Ed seems to be able to do this with out making it creepy.
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