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Age of Empires (EU-Inside Moves) [Paperback]

Steven L Kent (Author)
3.8 out of 5 stars  See all reviews (8 customer reviews)


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Book Description

EU-Inside Moves October 1, 1998
"Age of Empires: Inside Moves, Revised and Expanded Edition" enables players to deploy winning strategy gambits and tricks when playing "Age of Empires", one of the leading historical strategy games for the PC. The first edition of Microsoft's "Age of Empires: Inside Moves" has over 70,000 copies in print. Fully updated to cover "Age of Empires" patches and the brand new expansion pack, "Age of Empires: Inside Moves, Revised and Expanded Edition" now also includes expanded information about online play new chapters by designer Bruce Shelley have been added. Microsoft will be re-releasing "Age of Empires", along with the expansion pack, for Christmas 98, and this book will sim-ship with the software. Like other titles in the Inside Moves series, the book shows how to play the game over the Zone and gives tips on selecting the appropriate hardware for effective play.


Product Details

  • Paperback: 304 pages
  • Publisher: Microsoft Press; Rev Exp edition (October 1, 1998)
  • Language: English
  • ISBN-10: 0735605696
  • ISBN-13: 978-0735605695
  • Product Dimensions: 9.1 x 7.4 x 0.9 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #467,837 in Books (See Top 100 in Books)

More About the Author

Steven L. Kent has published several books dealing with video and computer games as well as a series of military science fiction novels about a Marine named Wayson Harris.

Born in California and raised in Hawaii, Kent served as a missionary for the LDS Church between the years of 1979 and 1981. During that time, he worked as a Spanish-speaking missionary serving migrant farm workers in southern Idaho.

While Kent earned a Bachelor's degree in journalism and a master's degree in communications from Brigham Young University, he claims that his most important education came from life.

Many of the lessons he learned from the Mexican field workers in Idaho have appeared in his stories. Later, from 1986 through 1988, Kent worked as a telemarketer selling TV Guide and Inc. Magazine. His years on the phone helped him develop an ear for speech patterns that has been well-reflected in dialog in his stories.

As a boy growing up in Honolulu in the 1960s, Kent developed a unique perspective. He spent hours torch fishing and skin diving.

In 1987, Kent reviewed the Stephen King novels Misery and The Eyes of the Dragon for the Seattle Times. A diehard Stephen King fan, Kent later admitted that he pitched the reviews to the Times so that he could afford to buy the books.

In 1993, upon returning to Seattle after a five-year absence, Kent pitched a review of 'virtual haunted houses' for the Halloween issue of the Seattle Times. He reviewed the games The Seventh Guest, Alone in the Dark, and Legacy. Not only did this review land Kent three free PC games, it started him on a new career path.

By the middle of 1994, when Kent found himself laid off from his job at a PR agency, he became a full-time freelance journalist. He wrote monthly pieces for the Seattle Times along with regular features and reviews for Electronic Games, CD Rom Today, ComputerLife, and NautilusCD. In later years, he would write for American Heritage, Parade, USA Today, the Chicago Tribune and many other publications. He wrote regular columns for MSNBC, Next Generation, the Japan Times, and the Los Angeles Times Syndicate.

In 2000, Kent self-published The First Quarter: A 25-year History of Video Games. That book was later purchased and re-published as The Ultimate History of Video Games by the Prima, Three River Press, and Crown divisions of Random House.

During his career as a games journalist, Kent wrote the entries on video games for Encarta and the Encyclopedia Americana. At the invitation of Senator Joseph Lieberman, Kent has spoken at the annual Report Card on Video Game Violence in Washington D.C.

In 2005, Kent announced his semi-retirement from video games so that he could concentrate on writing novels. Though he still writes a monthly column for Boy's Life, he has mostly concentrated his efforts on writing novels since that time. His first efforts in science fiction, The Clone Republic and Rogue Clone were published by Ace Book in 2006.

Despite his "retirement," Kent continues to write the occasional game article or review. His sixth novel, The Clone Empire was released in October, 2010, and a seventh novel is due in 2011.


 

Customer Reviews

8 Reviews
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4 star:
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Average Customer Review
3.8 out of 5 stars (8 customer reviews)
 
 
 
 
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14 of 14 people found the following review helpful:
4.0 out of 5 stars A solid readable work, March 17, 2000
By 
This review is from: Age of Empires (EU-Inside Moves) (Paperback)
I found the book very helpful. I am something of a newbie to the game. I have played AOE both 1 and 2 for only a couple of months but I found this book a real help in picking up some of the more subtle aspects of the game's dynamics.

Compared to the Inside Moves Edition strategy guide for AOE 2, this one is far superior. Kent has obviously done quite a bit of work on figuring out the strengths and weaknesses of the various units. There are comparisons and contrasts and useful strategy suggestions. I particularly liked the discussions of the times required for particular units of one type to vanquish units of another type. The book would have been better for including yet MORE of this kind of information (e.g. How many stone age club men does it take to kill an Iron Age chariot archer? How does one recover from certain tactical mistakes and unit mismatches? What do you do when facing a catapult and you only have archers? etc.) The author goes into detail when explaining how he experimented using the scenario editor and explains this process to the user so that even the newbies can continue their educations beyond the book.

The walkthroughs were readable, the instructions were clear and complete and the advice is good, given that the suggestions worked and behaved as indicated. The section on multi-player gaming may have been a bit light, but then, experience is definitely the best teacher in that realm and everyone has their own style. There may indeed be more extensive information on the various fan web sites, but as a tutorial, reference, and walkthough guide, I find the book useful and recommend it.

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4 of 5 people found the following review helpful:
5.0 out of 5 stars AWSOME!!!!!!!!!, August 4, 1999
By A Customer
This review is from: Age of Empires (EU-Inside Moves) (Paperback)
This book was awsome! Just the historical section was worth the 13 bucks. If you like Age of Empires fan, this is a must buy
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Excellent book for beginner and intermediate players, February 3, 1999
By A Customer
This review is from: Age of Empires (EU-Inside Moves) (Paperback)
If you are a beginner or intermediate player getting beaten badly by opponents, this book will definitely help improve your game. The book has lots of tips, strategies and interviews with expert players.

Age of Empires is all about strategy. You are trying to advance your technological age, build better tools, weapons and at the same time fighting with your opponents. This book will help you understand the strength and weakness of each civilization so you can choose right civilization for the scenario and don't waste you valuable resources on the useless researches.

Through out the book Steven talks about the history of the various civilizations. Few chapters provide a detailed plan for the campaigns and Rise of Rome. If you are still loosing the battle then you have plenty of cheat codes to win the game. The interviews with expert players helped me to choose the right civilization that matches my style.

My favorite chapters are "What Every Emperor Should Know" and "Battle: A Tactical Guide". These two chapters helped me understand the strength of each war unit and strategies to fight various scenarios to minimize losses.

After you consider yourself as an expert of Age of Empires, you can try challenging others on Microsoft Internet gaming zone and be prepared to expect the unexpected.

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Inside This Book (learn more)
First Sentence:
You may want to skip this chapter of the book if you read the strategy guide for the original Microsoft's Age of Empires. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
catapult triremes, composite bowmen, siege workshop, heavy horse archers, broad swordsmen, ballista towers, short swordsmen, four axemen, long swordsmen, upgrade your ships, elephant archers, random map games, researching alchemy, archer rush, chariot archers, armored elephants, fourth villager, academy units, scythe chariots, research wheels, heavy catapults, attack rating, fire galleys, send villagers, catapult weapons
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Bronze Age, Tool Age, Iron Age, Rise of Rome, Stone Age, Age of Empires, Points of Interest, Marc Antony, Julius Caesar, Alexander the Great, New York, Strategy Point, Hill Country, New Carthage, Robert Howg, Sea People
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