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Fate: The Traitor Soul

by Encore
Platform : Windows Vista, Windows XP
24 customer reviews

List Price: $19.99
Price: $6.05 & FREE Shipping on orders over $35. Details
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  • Battle new quests and gain entrance to the Chamber of Trials where your hero will face the ultimate challenge in FATE: The Traitor Soul
  • Three all-new heroes--play as a SteamPunk Cogger, Shadow Elf, or Orc Champion
  • Three new loyal pets and five new boss monsters
  • Over 13 new spells, including Fireball, Cinder Blast, and Thorn Skin
  • New graphics, new music, and new armor & weapons
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Fate: The Traitor Soul + Fate: Undiscovered Realms + Fate The Cursed King
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Product Description

Product Description

When the Traveler speaks of a test within the Temple of Fate, presented to only the most dedicated of champions, you stand confident that the spoils beyond the portal will be yours. The challenge of FATE - The Traitor Soul is your destiny...will you accept it? Seek fortune and glory within the Chamber of Trials by battling the evil that lurks within. Fight your way through innumerable dungeons, caverns, and tunnels, with one of five loyal pets by your side. Play as yourself, or in the guise of a new hero: an Orc, Cogger, or Elven warrior. Choose from 50 new pieces of armor and 13 new spells. Evil trembles before you, and the ultimate challenge awaits you in FATE - The Traitor Soul!


Battle new quests and gain entrance to the Chamber of Trials where your hero will face the ultimate challenge. Import your original FATE hero, or play as a new race and take on challenges as an Orc, Elf, or Cogger. This all-new expansion also features the original FATE and FATE: Undiscovered Realms as bonus games.

New Features

  • 3 All-new Heroes: play as a SteamPunk Cogger, Shadow Elf, or Orc Champion!
  • 3 New Loyal Pets and 5 New Boss Monsters!
  • Over 13 New Spells, including Fireball, Cinder Blast, and Thorn Skin!
  • New Graphics, New Music, and New Armor & Weapons!

Face the Ultimate Challenge in FATE: The Traitor Soul
The Book of Fate rests on the altar before you. The liberation of Grove made you a hero, but this act has ensured your immortality in the halls of legend. The Book has returned. The Realms are safe.

Your armor clatters on stone as you sit on the cold floor of the temple. Few would recognize the youth who set off in search of adventure through the Dungeon Gate under the grime and soot that coats your skin and tarnishes the priceless artifacts you carry. Truly, you could no longer be called a youth, not after your time venturing into the darkness--your steel gaze speaks to the darkness that has followed you back.

And so, when the Traveler arrives, speaking of a test within the Temple of Fate, available to only the most dedicated of champions, you stand, confident that whatever spoils lie beyond the swirling portal will soon be yours. You are the hero of Grove, the Guardian of Fate--evil trembles at your every step.

It does not occur to you to question the motives of the snake-haired Traveller, weaving tales of a Chamber of Trials in which to prove your quality. It is only natural that such a test would come to one as accomplished as you. So it is with confidence that you step forward, ready to face whatever challenges lie ahead.

The portal is dark, reflective, and as you approach the chill breeze issuing forth gives you pause. Your actions are mirrored by the image on the other side, but... the eyes. The eyes have a malice you have known only in the heat of battle, a cruel stare you recognize but have resisted at every turn. You advance through the portal even as your breath catches in your throat. What lies beyond is no common threat, no clear villain. The darkness you face is your own.

Trawl dungeons, caverns, tunnels, and more as you journey to meet your fate.

Select a boar, fox, dog, cat, or drone as your pet companion.

Seek fortune and glory under the guise of a new race: play as an Orc, Cogger, or Elf hero.

Over 13 New Spells, including Fireball, Cinder Blast, and Thorn Skin.

Product Details

  • Shipping Weight: 4 ounces
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B002L7GKXG
  • Item model number: 19690
  • Date first available at Amazon.com: August 11, 2009
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Best Sellers Rank: #3,818 in Software (See Top 100 in Software)

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

22 of 22 people found the following review helpful By NeuroSplicer TOP 500 REVIEWER on October 16, 2009
Format: CD-ROM
The original Fate was the PG version of DIABLO: cartoonish graphics, simplified quests, very limited gore and a cute child/hero running, fighting (and fishing!) in armor. The dungeons were endlessly random, the beasts well deserving their fate and the weapons and trinkets imaginative (and surprisingly expensive!). Overall, very fun to play!

Its first sequel, Fate: Undiscovered Realms, offered more of the same in a second set of dungeons. And now the second sequel improves little beyond offering yet another set.

Very few things are new in this standalone incarnation. True, you can now choose amongst four races (Human, Shadow Elf, Half-Orc and Cogger). The best one is still Human, a true Jack-of-all-trades: Elves are agile but have a very hard time defending themselves; Orcs are clumsy tanks, strong but with low dexterity; whereas Coggers are strong geeks but with no magical abilities.
There are new armor sets, new weapons and spells and new pets. On the other hand, I could discern no change in the graphics and sounds compared to the previous installments.

Finally, the two previous dungeons each get twenty extra levels to explore and plunder. This is a steal because for the price I remember paying for the first game you now get both the original game and its first expansion. On the other hand, you may find exploring all three dungeons and completing one run-and-fetch quest after another a bit tedious. Nevertheless, it is still good casual fun.

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20 of 20 people found the following review helpful By Shawnna L. Werner on November 9, 2009
Format: CD-ROM
Generally I don't own many RPG games. I stumbled onto the original Fate and was promptly hooked. When the second one came out I had to have it and had a few recommendations for improving the experience. Any recommendations that I would have had were met in Fate The Traitor Soul.

The first was that they would allow different types of characters. They have done this by creating Shadow Elf, Half Orc, and Cogger characters. For those that are wondering the Coggers are cyborgs of a type. As with all new changes the only further recommendation would be more than 2 facial options per gender per character type for the non-humans but not a distraction. Additionally each character has a different initial skill set. Their strength, dexterity, vitality, and magic as well as skill sets are going to be greater than the standards in the other two Fate programs.

The second was that the pack needed to be bigger for the pet. The pet's pack is now three times the size and has an auto sorting function that allows the hero to utilize the full space. It is really a nice feature.

Third, the storage trunk needed to be on all the levels. The trunk now exists in both time and space meaning that the contents of your trunk are the same on all the different realms. There isn't more storage but you can get to it anywhere.

Here are the other interesting changes. There is another set of dungeons that contain the trial portion. If you start out a page the avator of the trial portal is not going to give you a chance at a nifty item. You need to start at adventurer level for that. Grove's portal and avator are present but the portal is too unstable so you need the original Fate if you want to fight in Grove. In addition to more options for your hero there are three new pets.
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13 of 13 people found the following review helpful By Raine Firefield on December 1, 2009
Format: CD-ROM
I loved the original Fate when it came out, it was instantly one of my favourite PC games. It was a casual game which I could play for ten or twenty minutes and then save without worrying about finishing a level, getting past a plot, or getting to a safe place. It also was a casual game that wasn't a puzzle game or matching game. It was a casual RPG that was simple and actually very relaxing to play. I was instantly hooked on it. I played the original Fate at least three or four times through before the first expansion, Undiscovered Realms, came out. I bought Undiscovered Realms during the first week it came out, and though I still loved it I was disappointed. I loved that there were some new quest types, and there were new monsters and three new dungeons, but that was all that was new, and considering that the dungeons in fate are random every time you go through them it's still fun going through the same installment of the game over and over. I still played Undiscovered Realms, and loved it, but it wasn't what I had been hoping for.

Fate: The Traitor Soul, however, is more what I was hoping for in a new installment of the Fate series. Not only does it grant access to all of the previous dungeons and gives you a synopsis of each of the installment's storylines, it also features another new dungeon, as well as new equipment, new spells, new pets and new races to choose from. Part of what I love about fate is it's customize-ability. Your character's appearance changes when you change their equipment, as well as you can choose, albeit from a limited selection, what their base looks like. And beyond that with the addition of the new races it also added in a new challenge: learning to play as a character that starts off at being good and bad at certain things.
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