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Fate: Undiscovered Realms

by Encore
Platform : Windows Vista, Windows XP
59 customer reviews

List Price: $19.99
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  • Brand new lands and treasure filled dungeons to explore
  • Transform your fearless companion into a flaming lion or timber wolf
  • Complete the quest with an all-new set of potent magical spells
  • Brand New Quests to Challenge you -
  • Fight an onslaught of monsters while protecting your town
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Product Description

An all new adventure temps your Fate Product Information Your valor has won freedom for the people of Grove and the manxome scourge has retreated into the shadows. In the midst of celebration a stranger appears warning of new evil that will ensnare your peaceful town.  He speaks of ancient secrets locked within a temple and of gateways to mysterious yet Undiscovered Realms. Typhon an outpost built around cold snowy dungeons and Druantia a land of lush forests and endless beauty.  Of the temple's secrets he divulges only the greatest: hidden within is an ancient tome - the Book of Fate which maintains the balance between all realms. The townsfolk look to you their new champion to take up this perilous quest and guide the stranger through the dungeon in search of the ancient temple. You will encounter new dungeons pet transformations weapons monsters and five completely new quests to test your mettle. New features include Hardcore mode (cheats disabled more difficult monsters) and a level cap of 199 - import characters from the original FATE and continue your quest. It is time once again to determine your FATE!Product FeaturesExplore two new realms with all new art and music. Transform your pets into new ally creatures!Fight an onslaught of monsters while protecting sacred places.Imprison evil foes and bring them to justice. Use your powers to lead allies to safety. Import your original Fate hero into the Undiscovered Realms. Compare your ranking with other Fate fans on the online leaderboard. Windows Requirements Windows XP (Home & Pro) SP3 Windows Vista SP2Intel Pentium III 800 MHz Processor or faster256 MB of RAM (512 MB RAM for Vista)700 MB Hard Disk Space8X CD-ROM drive or fasterMicrosoft DirectX 8.1 or higher compatible Video Card32 MB 3D hardware accelerated Video Card (3D Video Card must have at least 32 MB of video RAMMicrosoft Internet Explorer 5.5 or higher or AOL 8.0 and 9.0Mouse requiredKeyboard requi

Product Details

  • Shipping Weight: 4 ounces
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B001AH1CX6
  • Item model number: 8020683
  • Date first available at May 23, 2008
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (59 customer reviews)
  • Amazon Best Sellers Rank: #2,083 in Software (See Top 100 in Software)

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

31 of 31 people found the following review helpful By Judah on February 17, 2009
Format: CD-ROM
Important note -- the full version of Fate #1 comes as part of this game! If you don't have either Fate game, this is the one to buy.

This game is basically Fate #1, but requiring more mouse clicks and equipment with elemental resistances (they pushed magic in this game, it was weaker in the first). Instead of one normal dungeon, you have two realms. A forest realm with an insect theme and an ice realm with arctic creatures. You need to defeat a boss in each of these realm dungeons before the 'normal' dungeon (copied directly from the first fate) opens up, containing some of the new monsters from the realms.

What I mean by 'more clicking' is the realms aren't designed well at all. Your stash and the enchanter only exist in the ice realm, but each realm has two characters which exist only to take out gems, and these characters are centrally located so you accidentally talk to them. The healer in the forest realm is off to the side and surrounded by tree stumps, which are at the exact angle for your character to get stuck behind on the walking approach. It's truly annoying because if you are doing the forest realm, you don't want to go to the ice realm and hit four screens of loading just to visit your stash.

Also, because of the way the dungeons scale, you'll have to keep going back and forth between the realms on the 'higher' difficulty settings (I played on hero), since the monsters can become too much for you to handle.

The other annoying thing about the game was when you unlock the 'final' dungeon, suddenly all the NPC only give quests for the 'final' dungeon, and not their realms anymore, restarting at level one.
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18 of 19 people found the following review helpful By bandazar VINE VOICE on September 7, 2008
Format: CD-ROM Verified Purchase
I love Fate. But then again, this game feels like I played the original Fate more or less 3 times in order to finish the game. Which is basically what happens. You have to conquer 3 dungeons in order to finish the final boss, where then you have the option to retire. Other than a few minor additions - like hero artifacts, slightly different themes for two of the dungeons, a unique boss at the end, and a better balanced system than the original fate (the original fate, favored fighters I think more than other types of "classes" - such as mage or archer), it basically was the same go down in the dungeon, escort this guy, kill this guy, or find these things type of errands that were exactly in the first version of Fate. Whether or not you consider this a good thing or not depends on how much you like fate and don't mind playing it over and over again.
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17 of 19 people found the following review helpful By D. de Gruchy on August 17, 2008
Format: CD-ROM
Expanding upon the very diabloesque Fate comes Undiscovered Realms. The same style of play as long as you want RPG. Various realms to explore, new monsters, dungeon scenery and weapons. The play is the same as fate, but there are main missions (to kill a level boss), plus the same style level missions, and some artifact collecting. Other new features are the tarot cards which you can collect and trade in for items (usualy gems and jewelry). You character and heirloom can transfer over from fate, or you can start again. Since you do start on level 1 of any of the new dungeons, I found it best to retire my fate character, start a new one with the updated heirloom and then transfer that character to Undiscovered Realms.
I tip of the hat to Wild Tangent for this really fun sequel.
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9 of 9 people found the following review helpful By B. Adler on November 25, 2008
Format: CD-ROM
I like the hack and slash, gather loot style genre of Diablo, which is definitely repetitive, but at least Diablo had some variations in the dungeons. With Fate it's the same dungeons, over and over and over. I stopped playing after awhile. It bored me to death.

Positive points: Fate is a good break from more micro-management action/strategy types, like Civ4 or CeasarIV. The cartoonish type style world is also a nice change.

Another concept that differs from Diablo is building your own character. Instead of starting with a pre-set character, your Adventurer starts clean, allowing you to create the character you like. Build up your sword and shield abilities to create a warrior or put all your points in magic. You can create many characters this way with no two being quite the same.

There is the pet which is a neat change and it changes form when you feed it fish, which you can catch or purchase. You can buy Fame and skill points for a hefty price. You can also remove gems from socketed items, although you lose the gems. The dying feature is a little different. You get three choices when you die. Restart in exchange for Fame points and money, be sent to another area on the map plus lose some money or be sent up 3 dungeon levels and all your money drops (you can come back for it). This is a new concept which I couldn't quite figure if I liked! While I appreciate new concepts, I didn't like losing the money and being sent back 3 levels, I liked even worse.

Negative points: I didn't like that if you cleared out a level and get sent back later (or just end up going through it later for whatever reason), it not only respawns monsters, but the "fog" is reset, meaning you're going in blind like you never were there.
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