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Ender in Exile (The Ender Quintet) Hardcover – November 11, 2008

Book 5 of 5 in the Ender Quartet Series

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Editorial Reviews

Amazon.com Review

A Reading Guide for Ender's Game.


Ender's Series: Ender Wiggin: The finest general the world could hope to find or breed.

The following Ender's Series titles are listed in order: Ender's Game, Ender In Exile, Speaker for the Dead, Xenocide, Children of the Mind.

Ender's Shadow Series: Parallel storylines to Ender’s Game from Bean: Ender’s right hand, his strategist, and his friend.

The following Ender's Shadow Series titles are listed in order: Ender's Shadow, Shadow of the Hegemon, Shadow Puppets, Shadow of the Giant, Shadows in Flight.

The First Formic War Series: One hundred years before Ender's Game, the aliens arrived on Earth with fire and death. These are the stories of the First Formic War.

Earth Unaware, Earth Afire.

Ender Novellas

A War of Gifts, First Meetings.

The Authorized Ender Companion: A complete and in-depth encyclopedia of all the persons, places, things, and events in Orson Scott Card’s Ender Universe.

--This text refers to the Mass Market Paperback edition.

From Publishers Weekly

Set between Card's Hugo and Nebula–winning Ender's Game (1985) and Speaker for the Dead (1986), this philosophical novel covers familiar events, but puts new emphasis on their ethical ramifications. In the wake of his victory over the alien Formics, 12-year-old military genius Ender Wiggins is hailed as a hero, but governments opposed to the International Fleet, which trained him, intend to portray him as a monster. Ender winds up as titular governor of one of the new human colonies, where he struggles to adapt to civilian life and ponders his role in the deaths of thousands of humans and an entire alien species. His agonized musings aren't always sophisticated but possess a certain gravitas. Fans will find this offering illuminating, and it's also accessible to thoughtful readers new to the series. (Nov.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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Product Details

  • Series: The Ender Quintet (Book 5)
  • Hardcover: 384 pages
  • Publisher: Tor Books (November 11, 2008)
  • Language: English
  • ISBN-10: 0765304961
  • ISBN-13: 978-0765304964
  • Product Dimensions: 6.4 x 1.3 x 9.5 inches
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (468 customer reviews)
  • Amazon Best Sellers Rank: #520,944 in Books (See Top 100 in Books)

More About the Author

Orson Scott Card is the bestselling author best known for the classic Ender's Game, Ender's Shadow and other novels in the Ender universe. Most recently, he was awarded the 2008 Margaret A. Edwards Award for lifetime achievement in Young Adult literature, from the American Library Association. Card has written sixty-one books, assorted plays, comics, and essays and newspaper columns. His work has won multiple awards, including back-to-back wins of the Hugo and the Nebula Awards-the only author to have done so in consecutive years. His titles have also landed on 'best of' lists and been adopted by cities, universities and libraries for reading programs. The Ender novels have inspired a Marvel Comics series, a forthcoming video game from Chair Entertainment, and pre-production on a film version. A highly anticipated The Authorized Ender Companion, written by Jake Black, is also forthcoming.Card offers writing workshops from time to time and occasionally teaches writing and literature at universities.Orson Scott Card currently lives with his family in Greensboro, NC.

Customer Reviews

Too much fluff - too little plot.
This book does a great job with continuing the stories of the characters I have grown to love.
Soksan Lay
The whole way through, it feels like the author is just going back to the well.
Mike T.

Most Helpful Customer Reviews

266 of 288 people found the following review helpful By Billy Hollis VINE VOICE on November 12, 2008
Format: Hardcover Verified Purchase
This book is more properly considered part of the Ender's Shadow series, rather than a sequel to Ender's Game. It is stylistically like the Shadow series, features many of the same characters, and ties up loose ends from those books.

Card has found a clever way to do that, while centering the story on Ender and Valentine. Readers of Ender's Game will recall that Ender and Valentine left on the first colony ship because there were some good reasons Ender could not return to Earth. This book picks up just before that voyage begins.

However, that voyage takes decades because of time dilation. So the events of the Ender's Shadow series all unfold during the voyage.

That allows a different slant on those happenings, while also resolving much of what happened to Ender during that period. Ender still has some life issues to face, and this novel shows us how he faces them.

I don't recommend this as anyone's introduction to the world of Ender. Read Ender's Game for sure before this. I'd also recommend at least the first couple of books of the Ender's Shadow series as prerequisites. The more of the series you've read the better you'll lke this, though I don't think you needed to read all the way through that series to enjoy this book. (By the way, it's unnecessary to read Speaker for the Dead and its sequels. They take place later in the timeline and you won't suffer any loss of enjoyment if you have not read them.
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36 of 37 people found the following review helpful By Steven Dennis on December 31, 2009
Format: Mass Market Paperback
Ender's Game is my favorite novel, so read this review with that understanding. Ender's Game is not the best novel ever written, but the one I enjoyed the most because I could relate viscerally to Ender. This book doesn't reach anything close to that standard, but I found myself reading it in one day until 1 a.m., unable to sleep without finishing it. But then again, I'm an Ender lifer.
For starters, don't bother reading this if you haven't read Ender's Game and at least Ender's Shadow and Speaker for the Dead. Those are the three essential books in the Ender's Game pantheon, with the rest tending to get progressively lame. (Children of the Mind ending up in bigtime lame-o territory, sadly. Card talks in the afterward of this book about how he didn't bother to reread his old books, and I can see why! PLEASE, rewrite Xenocide and Children of the MInd! Or pay another writer to redo them.)

Back to the review: For Ender fans, Ender in Exile is a must read -- there are simply too many expository tidbits and loose ends getting tied. But the plotline is very thin. The new characters are garden variety Card staples -- young girl dealing with overbearing mother, adult who underestimates Ender (ENDER!) even after he's saved humanity, yada yada yada. Ender himself is always interesting, and keeps you reading for more. But Valentine is relegated to a bit part after a promising start. Graff makes several appearances as a sort of Father of Humanity Demigod which proves a convenient way for Card to chew through pages and adds some convenient act of god/act of Graff plot twists. But all of the characters seem like chess pieces in a puzzle of the Enderverse rather than having much in the way of depth or resonance.
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56 of 61 people found the following review helpful By Scooter on December 1, 2008
Format: Hardcover
Huge fan of OSC and the series (esp. the "Speaker" sequence) and was excited about this book. I enjoyed reading it, but it wasn't as filling as most of his other books. At times it felt like a "who's who in the Enderverse" with references thrown in to many different story lines, which felt somewhat disjointed at times. The potential climactic ending...wasn't.

However, it has it's hidden gems and interesting people. As always, great insight into the complexities of human relationships. Worth the read, but not one of the better books within the Enderverse.
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151 of 174 people found the following review helpful By lanik fears on February 16, 2009
Format: Hardcover
I really wanted to like this book. Really. I couldn't do it. Let me start at the beginning. Ender's Game is my favorite book. I have read the book and the sequels numerous times. The other books in the series create a universe wherein all of the stories take place. Call me a purist, but once the rules of the universe are setup, you don't go back and change them. I know that it is Card's prerogative, but Ender has grown from the story and far too many readers feel a kinship to have the author now change things. First off, Ender refers to the "Buggers" as the Formix through out the whole book. This is not from the Ender series. It is Bean who refers to the Formix by their formal name. Ender never did it and Card never did it in any of the Ender's series. I don't think I ever heard the term Formix until the Ender's Shadow book.
Card changes details from Ender's Game. He changes the way Ender and Valentine meet, who pilots the ship...just to name a few. These details bother me some, but the real insult is in Card's narrative at the end (of the audiobook) where he basically says: I was wrong before, I got the details right now, so get over it.
Wait a minute!?! Ender's game is a classic, you created the universe, but then you unleashed it on your readers...it is ours now too. You don't change the details when it messes with your ability to sell more books. You have to work within the confines in this previously created world.
Last complaint, the story just doesn't live up to any Card books. It is slow and the whole confrontation at the ends feels like an after thought. I kept waiting for the plot to begin just to find out that Ender had a really boring trip to the first colony.
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