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Ender's Game (Ender Saga) Paperback – July 4, 2002


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Product Details

  • Series: Ender Saga (Book 1)
  • Paperback: 336 pages
  • Publisher: ATOM (July 4, 2002)
  • Language: English
  • ISBN-10: 1904233023
  • ISBN-13: 978-1904233022
  • Product Dimensions: 4.9 x 7.6 inches
  • Shipping Weight: 9.9 ounces
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (8,601 customer reviews)
  • Amazon Best Sellers Rank: #2,353,598 in Books (See Top 100 in Books)

Editorial Reviews

Amazon.com Review

A Reading Guide for Ender's Game.

THE ENDER UNIVERSE

Ender's Series: Ender Wiggin: The finest general the world could hope to find or breed.

The following Ender's Series titles are listed in order: Ender's Game, Ender In Exile, Speaker for the Dead, Xenocide, Children of the Mind.

Ender's Shadow Series: Parallel storylines to Ender’s Game from Bean: Ender’s right hand, his strategist, and his friend.

The following Ender's Shadow Series titles are listed in order: Ender's Shadow, Shadow of the Hegemon, Shadow Puppets, Shadow of the Giant, Shadows in Flight.

The First Formic War Series: One hundred years before Ender's Game, the aliens arrived on Earth with fire and death. These are the stories of the First Formic War.

Earth Unaware, Earth Afire.

Ender Novellas

A War of Gifts, First Meetings.

The Authorized Ender Companion: A complete and in-depth encyclopedia of all the persons, places, things, and events in Orson Scott Card’s Ender Universe.

--This text refers to the Mass Market Paperback edition.

Amazon.com Review

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Back on Earth, Peter and Valentine forge an intellectual alliance and attempt to change the course of history.

This futuristic tale involves aliens, political discourse on the Internet, sophisticated computer games, and an orbiting battle station. Yet the reason it rings true for so many is that it is first and foremost a tale of humanity; a tale of a boy struggling to grow up into someone he can respect while living in an environment stripped of choices. Ender's Game is a must-read book for science fiction lovers, and a key conversion read for their friends who "don't read science fiction."

Ender's Game won both the Hugo and the Nebula the year it came out. Writer Orson Scott Card followed up this honor with the first-time feat of winning both awards again the next year for the sequel, Speaker for the Dead. --Bonnie Bouman --This text refers to an alternate Paperback edition.


More About the Author

Orson Scott Card is the bestselling author best known for the classic Ender's Game, Ender's Shadow and other novels in the Ender universe. Most recently, he was awarded the 2008 Margaret A. Edwards Award for lifetime achievement in Young Adult literature, from the American Library Association. Card has written sixty-one books, assorted plays, comics, and essays and newspaper columns. His work has won multiple awards, including back-to-back wins of the Hugo and the Nebula Awards-the only author to have done so in consecutive years. His titles have also landed on 'best of' lists and been adopted by cities, universities and libraries for reading programs. The Ender novels have inspired a Marvel Comics series, a forthcoming video game from Chair Entertainment, and pre-production on a film version. A highly anticipated The Authorized Ender Companion, written by Jake Black, is also forthcoming.Card offers writing workshops from time to time and occasionally teaches writing and literature at universities.Orson Scott Card currently lives with his family in Greensboro, NC.

Customer Reviews

The story is interesting and compelling, and the characters are very well written.
John Howard
The story will make readers think that the impossible is just the opposite, and after reading this book, they will never know which way the ground really is.
spinnychairz
On one level "Ender's Game" is an interesting story of a future in which the human race is embroiled in struggle for survival against an alien civilization.
A. Courie

Most Helpful Customer Reviews

856 of 926 people found the following review helpful By A Customer on November 19, 1999
Format: Paperback
Whenever I talk about this book, it's hard not to make it sound like I am a science fiction junkie. I love and defend sci-fi, but I am not limited to the genre. Neither, I think, is this magnificent book. To label it simply a sci-fi classic would be like labeling "Moby Dick" a great book about boats. All great books, regardless of the genre, say something truly profound about the human condition.
"Ender's Game" not only manages to have a strong message, but it is also a joy to read. The plot is enthralling, the characters are complex and realistic, and the descriptions of the battleroom fill your head with fantastic images that make you wish your school had been like this, without the burden of saving humanity. The subplot involving Valentine and Peter is superb and cannot fail to inflame every reader's megalomaniacal side. Though the book is about children, it never condescends and gives kids the credit for the intelligent creatures they are (a big plus for teenage readers). The characters are exceptionally bright, but they are still identified as five- to twelve-year olds, not as mini-adults. It's no wonder that so many gifted young readers have made the statement, "I am Ender." I hope "Ender's Game" is able to make the rare crossover from lowly sci-fi to recognized, so-called "legitimate" literature.
Not only will you not be able to put the book down, you won't be able to read this book just once.
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326 of 366 people found the following review helpful By Alvin Tanhehco on March 6, 2002
Format: Mass Market Paperback
This was a book recommended to me by a friend who also happened to tell me the ending before I read it. Remind me to give him a nasty stare!
Anyway, this book starts off with a rather long introduction which the author wrote himself about his influences and motivation for writing Ender's Game. The author has had the idea of a Battle Room since he was sixteen. Only much later did he piece together the story of Ender and his mission to save the earth.
Ender Wiggin is a special boy. He is the youngest (6 yrs old when the story starts) of a family of child geniuses (Peter being the eldest, then Valentine). This story is set in the future where aliens (called Buggers because of their physical and mental traits) have tried to invade the earth twice. Twice the Earth defeated them, but at great cost. The government is scrambling to make sure this never happens again by training the next set of star fleet commanders from childhood.
In this futuristic world, only the government could sanction the birth of a third child (for population control reasons). In a way, Ender was born for a purpose. Peter and Valentine were both tested for giftedness and they both possessed it; however, he was ruthless and evil, and she was too soft and kind. Ender was a perfect balance of decisiveness and innocence, and so chosen from the beginning to go through Battle School. It is in Battle School that Ender learns military strategy and the history of wars between the Earth and the Buggers. It is also in Battle School that Ender makes friends and molds the perfect platoon leaders.
What's really unique about this story is that Ender is forced to grow up so quickly by the "adults." The teachers of the school and high government officials all have one thought in their minds.
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232 of 260 people found the following review helpful By CodeMaster Talon on November 28, 2002
Format: Mass Market Paperback
I'm sure when it happened. Maybe it started as far back as when Jules Verne and H.G. Wells first began reflecting our society through the mirror of alien worlds, but at some point in the last century a surprising trend became evident: The most brilliant minds in the literary universe were writing science fiction. No book emphasizes this point more then Orson Scott Card's "Ender's Game", one of the most chokingly powerful books I have ever read (and as a librarian, I've read quite a few).
"Ender" is comparatively underread, though, because its story of one boy's redemption in the face of unspeakable crimes is disguised as a rollicking space-story. So if you are one of those people who as a rule stick to just one genre (or as a buddy of mine told me the other day: "I'll read anything but science fiction") please, PLEASE don't let that stop you from reading this incredible book. And if you do give it a chance, please don't read anything further about the plot; the full impact of Scott's genius is best felt with no prior preperation (that's why I haven't given a plot summerary). When he finally pulls all the threads of the story together, you'll feel like you've just slammed into a brick wall.
This is a novel that stays with you forever, warning you of the ease of losing your soul , and filling you with hope if you're looking to regain it.
Absolutely not to be missed.
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106 of 117 people found the following review helpful By Rachel on April 17, 2007
Format: Mass Market Paperback
My name is Rachel and I am 16 years old. I am a junior in high school and Ender's Game by Orson Scott Card was a reading requirement for my English class. I also love reading outside of school; I do it as much as I can when I have free time. I have read quite a few science-fiction books as well as many other novels from various genres. Although we were required to read Ender's Game, I enjoyed it thoroughly and found myself reading way ahead of the class and unable to put it down.

Although I liked Ender's Game overall as a novel, there were a few components I did not particularly care for. The plot was somewhat split in two, one half concentrating on Ender's story in space, and the other concentrating on the simultaneous happenings on earth and the story of Valentine and Peter Wiggin. The issues on Earth, in my opinion, were not explained clearly enough. It was difficult for me to grasp which parts of the world were plotting to attack which others. Valentine and Peter talk about these issues as if they are "old news" but I seemed to be lost during these conversations. What I did like about the novel was being able to know what was going through Ender's mind at all times. Reading about Ender's struggles from home, to those from battle school, to command school and beyond and how he overcame every obstacle put in his way was enjoyable for me. I also found myself very interested in how Ender was given no opportunity to become close with all other students, but he managed to make a few extremely close friends who learned to love Ender despite his uniqueness.

Card's writing style, in general, was actually one of the main things that made me like this book.
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