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478 of 520 people found the following review helpful:
5.0 out of 5 stars
Enjoyable and Ingenious,
By A Customer
This review is from: Ender's Game (Paperback)
Whenever I talk about this book, it's hard not to make it sound like I am a science fiction junkie. I love and defend sci-fi, but I am not limited to the genre. Neither, I think, is this magnificent book. To label it simply a sci-fi classic would be like labeling "Moby Dick" a great book about boats. All great books, regardless of the genre, say something truly profound about the human condition. "Ender's Game" not only manages to have a strong message, but it is also a joy to read. The plot is enthralling, the characters are complex and realistic, and the descriptions of the battleroom fill your head with fantastic images that make you wish your school had been like this, without the burden of saving humanity. The subplot involving Valentine and Peter is superb and cannot fail to inflame every reader's megalomaniacal side. Though the book is about children, it never condescends and gives kids the credit for the intelligent creatures they are (a big plus for teenage readers). The characters are exceptionally bright, but they are still identified as five- to twelve-year olds, not as mini-adults. It's no wonder that so many gifted young readers have made the statement, "I am Ender." I hope "Ender's Game" is able to make the rare crossover from lowly sci-fi to recognized, so-called "legitimate" literature. Not only will you not be able to put the book down, you won't be able to read this book just once.
112 of 121 people found the following review helpful:
5.0 out of 5 stars
The Epitome of Science Fiction,
By
This review is from: Ender's Game (Ender, Book 1) (Mass Market Paperback)
This was a book recommended to me by a friend who also happened to tell me the ending before I read it. Remind me to give him a nasty stare!Anyway, this book starts off with a rather long introduction which the author wrote himself about his influences and motivation for writing Ender's Game. The author has had the idea of a Battle Room since he was sixteen. Only much later did he piece together the story of Ender and his mission to save the earth. Ender Wiggin is a special boy. He is the youngest (6 yrs old when the story starts) of a family of child geniuses (Peter being the eldest, then Valentine). This story is set in the future where aliens (called Buggers because of their physical and mental traits) have tried to invade the earth twice. Twice the Earth defeated them, but at great cost. The government is scrambling to make sure this never happens again by training the next set of star fleet commanders from childhood. In this futuristic world, only the government could sanction the birth of a third child (for population control reasons). In a way, Ender was born for a purpose. Peter and Valentine were both tested for giftedness and they both possessed it; however, he was ruthless and evil, and she was too soft and kind. Ender was a perfect balance of decisiveness and innocence, and so chosen from the beginning to go through Battle School. It is in Battle School that Ender learns military strategy and the history of wars between the Earth and the Buggers. It is also in Battle School that Ender makes friends and molds the perfect platoon leaders. What's really unique about this story is that Ender is forced to grow up so quickly by the "adults." The teachers of the school and high government officials all have one thought in their minds. And that is to eliminate the alien threat at all costs. Even if it means sacrificing the health and sanity of a child. Ender is subjected to so much isolation and abuse throughout the story, that I felt really bad for him. He has to learn to think like an adult through the eyes of a child. His biggest fear is becoming like his brother Peter (who, in Ender's eyes, is a cold blooded killer -- keep in mind that we're talking about the thoughts of a child who hasn't even reached puberty) is slowly becoming a self-fulfilling prophecy as he matures. The ending of this story is just amazing. I will not give it away! I recommended this book to a 13 year old boy before having finished the book. Now I'm thinking twice about my recommendation. Although this book's main characters are children and centers around the premise that child geniuses will save the world, there are a lot of adult themes and references to ancient history that probably only an adult would appreciate. I believe references to the Warsaw Pact, the League of Nations, Locke and Demosthenes will confuse the younger readers. Also the themes of murder, deception, isolation, rules of engagement in battle might be viewed as inappropriate by parents for their kids. With this in mind, I urge the reader to consider the maturity of the intended audience before recommending this book even though this is a terrific story.
24 of 26 people found the following review helpful:
5.0 out of 5 stars
THE PRECURSOR TO THE HARRY POTTERS OF THE WORLD..,
By
This review is from: Ender's Game (Ender, Book 1) (Mass Market Paperback)
...the best book on leadership, the best book on strategy, and possibly the best sci-fi story I have ever heard. I am not even much into science fiction, not in reading at least. But I devoured this brilliant debut novel from Scott Card (1985) from cover to cover. It's intoxicating, educational and very, very gripping. We follow the life of our young protagonist Ender (nickname for Andrew) who is billed as a dynamic potential leader to save the Earth from "buggers" (malicious aliens). Reviewers lament that it potrays children as saviours of the earth from but this is not exactly an impossibility -- kids today are already a lot sharper than they used to be 20 years ago. It's a fascinating testament to the adaptability of human beings -- you impose demands, we will rise to the task. Come to think of it, the book does frequently bring up the inhumane element of pushing kids to the limit as Ender gets disillusioned about the mission that was forced on him several times during the course of the story. Above all its interesting setups and games in a training camp in space, the book touches upon some out-of-box thinking by kids to win their games. For this reason, it makes for a FABULOUS strategy book. As Ender wins and develops into a leader of kids a lot older than he is, we are exposed to a lot of leadership situations that are so real in actual life it's almost eerie. The book has a bunch of lessons about morality, good and bad, leadership, thinking, etc etc. Something I'd recommend in a blink to anyone I care about. Get this phenomenal novel even if you don't have a taste for science fiction. You'll love it.
22 of 24 people found the following review helpful:
5.0 out of 5 stars
Playing For Keeps!,
By
This review is from: Ender's Game (Paperback)
Ender Wiggin is one of the children chosen by the world government of Earth. For the last three years, from age three to six, he's worn a monitor-a device designed and used to watch him day and night, so finely tuned that he'd started to believe that it could read his thoughts. Then, when he was six, the device was removed. Ender's whole world changed. Hated by his brother Peter, loved by his sister Valentine, Ender suddenly became prey for the bigger boys at his school. After an altercation in school and a display of viciousness and cold cruelty on Ender's part, he's told he made the program for the International Fleet, the first line of defense against the Buggers, an alien enemy encountered nearly fifty years ago that came short of destroying the planet. Graff, the man from I.F., tells Ender that he qualified for the Battle School program, where Ender will learn how to fight Buggers. The downside is that he won't get to see his family for ten years. And Battle School doesn't turn out exactly the way Ender had envisioned it would.Orson Scott Card is an award-winning science fiction and fantasy writer. In addition to the Ender Wiggin series (ENDER'S GAME, SPEAKER FOR THE DEAD, XENOCIDE, CHILDREN OF THE MIND, ENDER'S SHADOW, SHADOW OF THE HEGEMON, and SHADOW PUPPETS), Card has also written the Homecoming series (THE MEMORY OF EARTH, THE CALL OF EARTH, THE SHIPS OF EARTH, EARTHFALL, and EARTHBORN) and the Tales of Alvin Maker series (SEVENTH SON, RED PROPHET, PRENTICE ALVIN, ALVIN JOURNEYMAN, and HEARTFIRE). HOMEBODY, TREASUR BOX and LOST BOYS are three of his works that heavily involve the supernatural in today's world. He's also written two novels about women from the Bible (REBEKAH and SARAH), and several stand-alone novels and other trilogies. ENDER'S GAME is a wonderful read for old-time science fiction fans that cut his or her teeth on Robert Heinlein. The same depth of character in a young protagonist that Heinlein was noted for is present, and the world-building skills are sharp. At the same time, Card embraces the younger readers of SF by laying much of Ender's story in action and gameplay. Every young reader out there is living in an SF world when he or she plugs into a PlayStation game, and Card entices those players by showing how much fun his vision of the future is with null-gravity and gameplay. Ender comes across always as a real person with real problems. The pacing is quick, always pulling the reader into the next situation, providing tidbits of information that locks in the bigger picture by the time the reader gets there. Card's creation of words, situations, and tech-and the ease with which his characters (and the readers!) interface with it-is amazing. This book is heartily recommended for readers already familiar with SF through Heinlein and Asimov, and to new readers who want a deeper and more immersive experience than the world presented by the latest video game. Well-written books are the closest things to virtual reality that exist at this time, and ENDER'S GAME is one of the best.
31 of 36 people found the following review helpful:
5.0 out of 5 stars
Ender's Game: Why it's a Classic,
This review is from: Ender's Game (Ender, Book 1) (Mass Market Paperback)
Orson Scott Card tells a futuristic tale, yet it is only a prediction of what the modern world would look like. In Ender's Game, he explains the hardships of gifted children who are isolated in order to develop prowess.
Card is a writer of various genres including science fiction, fantasies, biblical works, and guides to writing. He also writes screenplays, which are possibly influenced by the encouragement of plays by the Mormon Church in his childhood. He writes commentaries in "Uncle Orson Reviews Everything," a writing column which appears online, as well as giving his opinions on culture, politics, and the world. In fact, he offers writing assist programs, which are offered on his website. Card clearly demonstrates the tales of Ender that he created and displays his goal throughout. As an example, Bonzo, an elder, Hispanic student, abhors Ender because he disobeyed Bonzo's orders and assaults him. A cornered Ender manages to overcome Bonzo and injures him. As a result, Ender believes he is a murderer like his diabolical brother Peter because he harmed others. Ender struggles himself because of his discoveries of possible similarities with his nemesis sibling. Unlike his brother, Ender does not take pride in destroying others and commits this action because he is often pushed into situations which demand physical defense. This portrayal and situation in the novel justifies Ender's actions. Card connects many readers to the feelings and situations Ender has to endure. In fact, people who read the book believe they are similar to Ender. Although Ender's epic quest in the military academy as well as his hardships draw the readers' attention, the novel does not challenge them with difficult vocabulary or language. However, this is not the intent of Card, who instead exercises a simple array of vocabulary in order to allow his novel to be understood by many people, and this is part of the reason the book managed to achieve its success. (data from paragraph 2 from: http://www.hatrack.com/osc/about-more.shtml)
16 of 17 people found the following review helpful:
5.0 out of 5 stars
One of the greatest sci-fi ever written,
By
This review is from: Ender's Game (Ender, Book 1) (Mass Market Paperback)
I'm an avid sci-fi and fantasy reader, and my uncle had given me this book 3 times in a row for my birthday so I felt that I should write it and, well I did.
This book is definitely one, if not the, of the greatest sci-fi's written, as I said in the title. Card weaves a tale both fascinating and well thought out. I have read several of the bad comments that people have written for this and many of the things that they point out are: -Lack of description -Transitions between 3rd person and 1st person -Projecting images of false humanity onto people in the story I have read this book 5 times in my 3 years that I have owned it and I can agree, there is a lack of description, but what I think many people fail to see is that this story does not really need the description. The tale more about the workings of the inner mind and relationships between people, not about the color of the walls. Transitions abetween 3rd and 1st person may be difficult for some people but I find them quite easy to deal with once you understand the concept they are being used in. Card, in this story, always uses 3rd person to describe situations, but then may switch to 1st person to give an incite into what the character is thinking at the time. This is the ONLY use 1st person is used for in the book, to describe what the character is thinking and feeling at the time. While some of the descriptions of the characters may seem a little too mature for children from 8 to 15 years of age (around there anyways) this is purposefully put into the book. The children in the book are supposed to be geniuses, so of course they are going to be drawn out as more mature. Most people who find this aspect of the book frustrating don't really understand, I think, that these children have an IQ of around 170 and above to even be in the school described. I find that people who don't thoroughly understand what they are reading usually think of the material as bad or poorly written but this book, it is not possible to see any of this in the story. Overall, even if you don't read sci-fi, you should read this book just for the way Card has people think and interact with their environment. Great read.
16 of 17 people found the following review helpful:
5.0 out of 5 stars
One of the Most Stunning Novels Ever Written,
By CodeMaster Talon (Orlando, FL United States) - See all my reviews
This review is from: Ender's Game (Ender, Book 1) (Mass Market Paperback)
I'm sure when it happened. Maybe it started as far back as when Jules Verne and H.G. Wells first began reflecting our society through the mirror of alien worlds, but at some point in the last century a surprising trend became evident: The most brilliant minds in the literary universe were writing science fiction. No book emphasizes this point more then Orson Scott Card's "Ender's Game", one of the most chokingly powerful books I have ever read (and as a librarian, I've read quite a few). "Ender" is comparatively underread, though, because its story of one boy's redemption in the face of unspeakable crimes is disguised as a rollicking space-story. So if you are one of those people who as a rule stick to just one genre (or as a buddy of mine told me the other day: "I'll read anything but science fiction") please, PLEASE don't let that stop you from reading this incredible book. And if you do give it a chance, please don't read anything further about the plot; the full impact of Scott's genius is best felt with no prior preperation (that's why I haven't given a plot summerary). When he finally pulls all the threads of the story together, you'll feel like you've just slammed into a brick wall. This is a novel that stays with you forever, warning you of the ease of losing your soul , and filling you with hope if you're looking to regain it. Absolutely not to be missed.
16 of 17 people found the following review helpful:
5.0 out of 5 stars
In my top 10 favorite sci-fi books of all time,
By
This review is from: Ender's Game (Paperback)
"Ender's Game" is a brilliant book. I had heard a lot about it from friends and just finally got around to reading it. I'm really glad that I did. In fact, I wish that I read it much earlier in my life.I don't want to give the plot away and summarize the book. I didn't know anything coming into it, and I think that increased my enjoyment of the book. I will say this, though: Card covers some big issues, and he really validates the wisdom and potential of children. Some have complained that the children don't talk or act like children. I think that these people haven't given children the benefit of the doubt. They are much smarter than most people give them credit for. So, I found the characters to be quite believable -- particularly when you consider that virtually every child you come in contact with in the story is a genius! Card's writing style is straight-forward and snappy. Most every detail moves the plot forward in some way. The chapters are paced well, and the ending... well, it's nothing short of perfect. In his introduction (one of the better ones I have ever read) Card says that (and I am paraphrasing here...) "If you enjoy this novel, think of it not as something I have created, but something we have created together." What a fabulous thing to say! It's something I think most people take for granted -- that a great deal of a story is what the reader brings to it (which is why movies are always disappointing to everyone). So, in that sense, I think that many people can create their own fantastic versions of "Ender's Game" in their heads. The scholar, the military person, the pacifist, the athlete -- there really is something that everyone can identify with. This book is for everyone. It is a must-read. Very highly recommended.
36 of 43 people found the following review helpful:
5.0 out of 5 stars
The true heir to Heinlein's smart, likeable heroes,
By E. A. Lovitt "starmoth" (Gladwin, MI USA) - See all my reviews (HALL OF FAME REVIEWER) (TOP 100 REVIEWER) (REAL NAME)
This review is from: Ender's Game (Paperback)
This book is a "Starship Troopers" for the Information Age, where enemies never come within a thousand kilometers of each other, but live or perish depending on how well they play computer games.
Six-year-old Ender has his personal monitor removed after living with it for three years. Now isolated from his overseers, he's a target for the school bullies and his homicidal brother, Peter. Only after he overcomes these obstacles is Ender allowed to join the International Force's Battle School in space. This is the beginning of Ender's real struggle. Humanity was once almost wiped out by aliens called the buggers. Only the brilliance of a single general saved us. Now the International Force is trying to create a new general before the buggers show up again and complete their genocide. Ender is an extremely likeable genius--the exact opposite of the clichéd 'evil genius,' which I was getting pretty bored with anyway. He's a sort of six-year-old Byronic hero, earnest and determined to succeed in spite of his new enemies (geniuses themselves) at Battle School. His new mentors immediately and publicly single him out as someone special, and as a result Ender has to break one bully's arm on the shuttle up to school. Thanks a lot, Teach. This book's science is plausible, the background story is interesting, the mock battles are exciting and a great device for revealing Ender's growing tactical genius. His character is strengthened through his constant struggle with his envious and sometimes sadistic classmates. I wasn't too interested in the chapters concerning his psychopathic brother and loving sister, but I suppose they're important to the numerous sequels to "Ender's Game." This book's ending is a bit contrived, its climax impersonal and deflated, but other than that Orson Scott Card treats us to brilliant science fiction that is well deserving of its Hugo and Nebula. Ender is the true heir of Heinlein's smart, likeable, believable heroes.
18 of 20 people found the following review helpful:
5.0 out of 5 stars
What? You havent read this yet?,
By
This review is from: Ender's Game (Ender, Book 1) (Mass Market Paperback)
How can you consider yourself a fan of Science Fiction if you've never read Ender's Game? Actually... I only just read it a month ago- but boy am I ashamed of myself for having waited so long! I had to read it again a week ago since I couldn't believe I'd loved it so much, and when phrases like, "The best book I've ever read!" come to your mind- you'd better be pretty certain. It goes high on my list with Dune and very few others. It will enrapture you. The story is simple. It is the future. The Earth has had a severe run-in with a race of hostile aliens we call the "Buggers". They have invaded our planet twice, nearly wiping us out if it weren't for some amazing luck. Now, decades later, the Earth prepares to retaliate against the Buggers- defeat them before a third invasion can be launched against us. We have a massive fleet, but need a leader. With that in mind, the military turns to children for salvation... filtering out the most brilliant strategic minds and molding them into commanders with what it takes to win the war. At age 6, Andrew Wiggen (ENDER) is their best hope. This is the story of his trials and training and SO much more. Card does everything right in Ender's Game. As a 24 year-old, I couldn't recommend any book higher. If you are new to sci-fi, this will get you addicted. ............ |
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Ender's Game by Orson Scott Card (Hardcover - August 15, 1991)
$27.95 $18.45
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