Engaging Learning and over one million other books are available for Amazon Kindle. Learn more


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
More Buying Choices
Have one to sell? Sell yours here
Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals)
 
 
Start reading Engaging Learning on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals) [Hardcover]

Clark N. Quinn (Author), Marcia L. Conner (Foreword)
2.8 out of 5 stars  See all reviews (6 customer reviews)

List Price: $50.00
Price: $37.99 & this item ships for FREE with Super Saver Shipping. Details
You Save: $12.01 (24%)
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 1 left in stock--order soon (more on the way).
Want it delivered Monday, February 6? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for students on millions of items. Learn more

Formats

Amazon Price New from Used from
Kindle Edition $34.19  
Hardcover $37.99  

Book Description

May 19, 2005 0787975222 978-0787975227 1
Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.

Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Frequently Bought Together

Customers buy this book with Managing Interactive Media Projects $39.01

Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals) + Managing Interactive Media Projects
  • This item: Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals)

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Managing Interactive Media Projects

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details



Editorial Reviews

Review

Quinn presents an enhanced instructional design model that is grounded in the concepts of cognitive apprenticeship, situated learning, constructivism, and the Zone of Proximal Development. (The Journal of Continuing Higher Ed, 06/08)

Review

"I believe you will find that the book you are holding is equally useful for the curious learner as for the e-learning developer interested in creating something truly special. It explains beautifully and gently not only how to craft more meaningful learning experiences, but also why it is vital to do so. I look forward to seeing what you create as a result of what you learn here. You have the opportunity to truly change the world."
--From the Foreword by Marcia L. Conner

"I have often said that simulations may work in practice, but they certainly don’t work in theory. Clark Quinn has proved me wrong. He has uncovered and presented the academic underpinnings to tell us why simulations work as well as they do, both at the highest level and in the nitty-gritty of design."
--Clark Aldrich, author, Simulations and the Future of Learning and Learning by Doing

"Many so-called e-learning simulation games are neither good games nor good learning experiences.  Engaging Learning bridges the chasm between the engaging world of great games and the essential elements of effective learning experiences in clarifying ways to create truly powerful e-learning."
--Michael W. Allen, CEO, Allen Interactions Inc., and author, Michael Allen’s Guide to e-Learning

"Games are great motivators—sometimes you can’t tear players away from their session. How would it be if we could harness that motivation for the cause of education? In this book, Clark Quinn leads us through the necessary stages of development. He provides precisely what you need to know: systematic, logical coverage of how to create simulations and games that engage the learner and create the compelling learning experience we all dream about."
--Donald Norman, professor, Northwestern University and author, Things That Make Us Smart


Product Details

  • Hardcover: 240 pages
  • Publisher: Pfeiffer; 1 edition (May 19, 2005)
  • Language: English
  • ISBN-10: 0787975222
  • ISBN-13: 978-0787975227
  • Product Dimensions: 7.3 x 1 x 9.5 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #415,750 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

6 Reviews
5 star:
 (2)
4 star:    (0)
3 star:    (0)
2 star:
 (3)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
2.8 out of 5 stars (6 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

8 of 8 people found the following review helpful:
2.0 out of 5 stars Engaging what?, February 14, 2007
Amazon Verified Purchase(What's this?)
This review is from: Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals) (Hardcover)
I have yet to finish this book; however, for the portions I have already read, I am not impressed. To begin, his expanded usage of the English language is unnecessary for the simplicity of his context. He also frequently uses run on sentences that can be as long as 64 words! Also, "his" concepts are more or less variances others theory's. Not that he doesn't give credit where it is due, but where are his original thoughts? The first half of the book is lofty, very wordy and lacking clear definitions. Perhaps this may be a test to see if I can Engage in learning.

As an FYI, I had to read this as it was an assigned reading for one of my Web Development college courses.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


7 of 7 people found the following review helpful:
2.0 out of 5 stars Didn't find anything that was useful or particularly interesting, March 19, 2007
By 
Dan Thatcher (Apple Valley, MN) - See all my reviews
(REAL NAME)   
Amazon Verified Purchase(What's this?)
This review is from: Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals) (Hardcover)
I had high hopes for this book what with Dr. Allen's apparent endorsement and Jay Cross writing a positive review of it. I found the book dry and boring. I started each chapter with the hope that it would reveal something useful that could be readily applied, but each chapter ended flat. I found a great deal of wisdom in Dr Allen's books. I was hoping that this book might give me somewhat of a different perspective that would expand upon (and even disagree with) the instructional design perspective in Dr Allen's books. Instead it caused me to want to go back and re-read Dr Allen's books to see if my present experience level would cause me to find new meaning. (Micheal Allen's Guide to E-Learning and Creating Successful e-learning)

I give this book 2 stars because Clark Quinn does include some examples. I think that this book would have been far more worthwhile if it was written around these examples. I would have liked to see him explain an idea and then really delve into how he applied that idea in the examples he shows in the book. Instead the examples seem somewhat removed from what the author is primarily saying in each chapter.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1.0 out of 5 stars Useless as a textbook, August 3, 2011
Amazon Verified Purchase(What's this?)
This is quite possibly the worst "textbook" I have ever had to use. For a product called "engaging learning", it failed to engage me at all. I agree with other reviewers that the language structure is unnecessarily formal; it's like he is constructing an elaborate bedtime story with grand physical gestures rather than trying to teach something academic. I was not impressed with the linguistic runaround and smoke-and-mirrors outline format.

Professors should take note: don't require this text as supplemental class material. It's a waste of your students' time and money.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews




Only search this product's reviews



Inside This Book (learn more)
First Sentence:
IN 1982, John Caroll noticed people playing what was probably the first computer adventure game "Colossal Cave." Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
project management game, full game engine, contingent scenarios, linked scenarios, traditional instructional design, convergent model, engaging learning, hard fun, annotated examples, game design, cognitive apprenticeship, engaging experiences, dynamic media, learning objects, compelling experience
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Donald Norman, Media Skills Pty, Earnest Adams, John Carroll, Knowledge Anywhere
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Front Flap | Table of Contents | First Pages | Index | Back Flap | Back Cover | Surprise Me!
Search Inside This Book:





Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums





Look for Similar Items by Category


Look for Similar Items by Subject