Customer Reviews


6 Reviews
5 star:
 (2)
4 star:    (0)
3 star:    (0)
2 star:
 (3)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
Share your thoughts with other customers
Create your own review
 
 
Only search this product's reviews

The most helpful favorable review
The most helpful critical review


8 of 15 people found the following review helpful:
5.0 out of 5 stars excellent
I've known and worked with Clark Quinn for several years. He's written a very good book. Like the e-learning it advocates, Engaging Learning is fun, accessible and, well, engaging. Working from a solid theoretical framework, Clark explains why learning should be "hard fun" and then shows how to create that kind of e-learning. He includes several detailed case studies. As...
Published on May 28, 2005 by Douglas R. Wieringa

versus
8 of 8 people found the following review helpful:
2.0 out of 5 stars Engaging what?
I have yet to finish this book; however, for the portions I have already read, I am not impressed. To begin, his expanded usage of the English language is unnecessary for the simplicity of his context. He also frequently uses run on sentences that can be as long as 64 words! Also, "his" concepts are more or less variances others theory's. Not that he doesn't give credit...
Published on February 14, 2007 by John Strommen


Most Helpful First | Newest First

8 of 8 people found the following review helpful:
2.0 out of 5 stars Engaging what?, February 14, 2007
Amazon Verified Purchase(What's this?)
This review is from: Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals) (Hardcover)
I have yet to finish this book; however, for the portions I have already read, I am not impressed. To begin, his expanded usage of the English language is unnecessary for the simplicity of his context. He also frequently uses run on sentences that can be as long as 64 words! Also, "his" concepts are more or less variances others theory's. Not that he doesn't give credit where it is due, but where are his original thoughts? The first half of the book is lofty, very wordy and lacking clear definitions. Perhaps this may be a test to see if I can Engage in learning.

As an FYI, I had to read this as it was an assigned reading for one of my Web Development college courses.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


7 of 7 people found the following review helpful:
2.0 out of 5 stars Didn't find anything that was useful or particularly interesting, March 19, 2007
By 
Dan Thatcher (Apple Valley, MN) - See all my reviews
(REAL NAME)   
Amazon Verified Purchase(What's this?)
This review is from: Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals) (Hardcover)
I had high hopes for this book what with Dr. Allen's apparent endorsement and Jay Cross writing a positive review of it. I found the book dry and boring. I started each chapter with the hope that it would reveal something useful that could be readily applied, but each chapter ended flat. I found a great deal of wisdom in Dr Allen's books. I was hoping that this book might give me somewhat of a different perspective that would expand upon (and even disagree with) the instructional design perspective in Dr Allen's books. Instead it caused me to want to go back and re-read Dr Allen's books to see if my present experience level would cause me to find new meaning. (Micheal Allen's Guide to E-Learning and Creating Successful e-learning)

I give this book 2 stars because Clark Quinn does include some examples. I think that this book would have been far more worthwhile if it was written around these examples. I would have liked to see him explain an idea and then really delve into how he applied that idea in the examples he shows in the book. Instead the examples seem somewhat removed from what the author is primarily saying in each chapter.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1.0 out of 5 stars Useless as a textbook, August 3, 2011
Amazon Verified Purchase(What's this?)
This is quite possibly the worst "textbook" I have ever had to use. For a product called "engaging learning", it failed to engage me at all. I agree with other reviewers that the language structure is unnecessarily formal; it's like he is constructing an elaborate bedtime story with grand physical gestures rather than trying to teach something academic. I was not impressed with the linguistic runaround and smoke-and-mirrors outline format.

Professors should take note: don't require this text as supplemental class material. It's a waste of your students' time and money.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 5 people found the following review helpful:
2.0 out of 5 stars good but very basic, March 14, 2007
This review is from: Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals) (Hardcover)
a very basic overview fo the situation; does not include major players like BTS, SMG, Real Learning that are the worlds number 1 in simulation these days from invoicing and development of simulations.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


8 of 15 people found the following review helpful:
5.0 out of 5 stars excellent, May 28, 2005
This review is from: Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals) (Hardcover)
I've known and worked with Clark Quinn for several years. He's written a very good book. Like the e-learning it advocates, Engaging Learning is fun, accessible and, well, engaging. Working from a solid theoretical framework, Clark explains why learning should be "hard fun" and then shows how to create that kind of e-learning. He includes several detailed case studies. As someone who develops e-learning for a living, I appreciated his pragmatic approach and acknowledgement that e-learning can be developed at different levels of engagement, depending on budget, schedule, quality of source material, etc.

What really shines through, though, is Clark's passion for incorporating simulations and gaming techniques into e-learning. If you read this book and some of that rubs off, you will develop better e-learning.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 13 people found the following review helpful:
5.0 out of 5 stars Hard Fun!, July 3, 2005
By 
Jay Cross (Berkeley, CA USA) - See all my reviews
(REAL NAME)   
This review is from: Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals) (Hardcover)
I will be brief. That's the way you feel when you're engaged in an eLearning Simulation Game. You get swept up in it. You're turned on. You block out life's static in order to reach your goal. Clark's book is like that. BUY THIS BOOK!
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


Most Helpful First | Newest First

This product