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Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning by Clark Aldrich
$45.90
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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition by James Paul Gee
$11.53
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75 e-Learning Activities: Making Online Learning Interactive by Ryan Watkins
$62.40
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e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning by Ruth Colvin Clark
$37.95
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Digital Game-Based Learning by Marc Prensky
$26.37
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"I have often said that simulations may work in practice, but they certainly don’t work in theory. Clark Quinn has proved me wrong. He has uncovered and presented the academic underpinnings to tell us why simulations work as well as they do, both at the highest level and in the nitty-gritty of design."
--Clark Aldrich, author, Simulations and the Future of Learning and Learning by Doing
"Many so-called e-learning simulation games are neither good games nor good learning experiences. Engaging Learning bridges the chasm between the engaging world of great games and the essential elements of effective learning experiences in clarifying ways to create truly powerful e-learning."
--Michael W. Allen, CEO, Allen Interactions Inc., and author, Michael Allen’s Guide to e-Learning
"Games are great motivators—sometimes you can’t tear players away from their session. How would it be if we could harness that motivation for the cause of education? In this book, Clark Quinn leads us through the necessary stages of development. He provides precisely what you need to know: systematic, logical coverage of how to create simulations and games that engage the learner and create the compelling learning experience we all dream about."
--Donald Norman, professor, Northwestern University and author, Things That Make Us Smart
Product Description
Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.
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Product Details
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