"…a wonderful introduction to multidimensional display systems for people new to the field, and can also serve as a great reference for practitioners." (Computing Reviews.com, September 13, 2007)
This authoritative book focuses on the technologies and techniques that may be used to enable computer-processed images to occupy a three-dimensional (3-D) space. Images depicted in this way take on many of the attributes that we associate with the traditional sculptured image and naturally satisfy a range of pictorial, oculomotor, and binocular depth cues, thereby avoiding depth cue conflict and viewing discomfort. In addition, this opens up exciting opportunities that exist for the development of new interaction tools and techniques.
Enhanced Visualization provides a refreshing and wide-ranging insight into approaches for radically advancing our communication with the digital world.
Content includes:
A transdisciplinary approach makes the content accessible to a wide-ranging audience. This book will be of great value to undergraduate and graduate students, to researchers involved in advancing interaction with the digital world, and also to those involved in investing in new forms of computer interaction technologies.
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Most Helpful Customer Reviews
3 of 3 people found the following review helpful:
4.0 out of 5 stars
technology still needs more work,
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This review is from: Enhanced Visualization: Making Space for 3-D Images (Hardcover)
How close are we to practical systems for effective 3d visualisation? Blundell provides both a good historical survey of earlier attempts, and a synopsis of current work. The earlier methods do seem primitive.Naturally, the bulk of the text focuses on what is currently attempted. A wide range of hardware ideas. Like a swept volume. Akin perhaps to rasterising on a traditional TV screen. But now the intent is to generate voxels instead of pixels. There are drawbacks, like a visual dead zone. Another method uses a static volume. Where light emitters are embedded in this volume. And excited to generate a "true" 3d image. One problem is the sheer mass of computational support, if one wants a 3d time varying display. This bandwidth bedevils most implementations. And static volumes also come with dead zones. Yet another approach uses a planar screen with fixed beams. But this gives rise to various distortions. Overall, a good description of how things stand. The technology still needs improvement.
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