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10 of 11 people found the following review helpful:
5.0 out of 5 stars This book gives you the heat to bring the ruckis!, February 29, 2000
This review is from: Arms & Equipment Guide (Alternity Sci-Fi Roleplaying, Dark Matter Setting) (Paperback)
The Dark Matter Arms and Equipment is a very detailed book. The introduction alone had me interested by the first paragragh. Knowing a bit about guns myself, the information is very accurate with real world weapons. We all know guns like the 9mm and the Desert Eagle 50 Cal. The book makes it easy for the GameMaster to outfit starting characters because this books list pakages for many types of agents and jobs. I believe that this book is a must for the Dark Matter Campaign because you can't bring the rukis on an alien or demon without the proper equipment.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars Well written and worth the price, May 29, 2000
By 
Andrew Limsk (Kuala Lumpur, MY) - See all my reviews
This review is from: Arms & Equipment Guide (Alternity Sci-Fi Roleplaying, Dark Matter Setting) (Paperback)
This book is intended for TSR's Alternity roleplaying game, specifically the Dark Matter campaign setting (think 'X-files') and is a better effort than the similar book for the StarDrive campaign setting.

The book describes a dazzling array of general (clothes, vehicles) and specialist equipment (Vampire hunter's kit) in a concise and entertaining fashion. A welcome surprise for a TSR supplement is the terrific illustrations that compliment the text. While gun enthusiasts might be unsatisfied with the generic weapons offered (e.g. '9mm Semi automatic' as opposed to say, '9mm Browning HP'), the detail should be sufficient for most players and GMs. Overall, it is very well done and well worth the price.

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2 of 2 people found the following review helpful:
4.0 out of 5 stars Very good, November 23, 2000
This review is from: Arms & Equipment Guide (Alternity Sci-Fi Roleplaying, Dark Matter Setting) (Paperback)
I really liked this accessory, it added weapons and equipment to the game that I feel need to be in there, becuase they're there in real life. One of the only things about it that bugs me is that some of the weapons are different calibur, yet still do the *exact* same damage (like the .38 & .32, I think a few others). Also, as another reviewer pointed out, gun enthusiasts like myself may be disappointed with the generic descriptions. I was. However, these shortcomings in now way detract from the value of this book, I recommend that anyone gamemastering a Dark*Matter game pick up this book.
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Arms & Equipment Guide (Alternity Sci-Fi Roleplaying, Dark Matter Setting)
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