Most Helpful Customer Reviews
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37 of 39 people found the following review helpful:
5.0 out of 5 stars
What the Bible never included...., January 1, 2000
By A Customer
I bought this book because I enjoy the work of CS Friedman, and once again, I wasn't disappointed. Technically, this work is an adjunct to the game "Vampire: The Masquerade" (also published by White Wolf), but it stands wonderfully on its own as a work of artistry, mysticism, and sheer fun. The Fragments include a version of Genesis which has never before (ahem) seen the light of day, and which brings the history of the vampire mythos/game setting into a nifty "historical" context. Most chilling are the Prophecies, and most fun are the Proverbs--all illustrated with drawings by various artists, and commented upon by several vampire scholars, whose often feisty marginalia provoked me several times to snorts of laughter. If you're easily offended by twists on Biblical history, avoid this one. But, oh, if you like vampires, alternate history, and a delicious frisson on the nape of your neck, it doesn't come much better than The Erciyes Fragments.
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10 of 11 people found the following review helpful:
5.0 out of 5 stars
More than your average "Dark world" guide, November 19, 2001
This is also a very interesting story in many ways. The introduction details how the "documents" were recovered and we discover something which I've known as a storyteller all along -- ghouls are a vital part of Kindred existance. We see just want a ghoul will go through to service his master and himself, we see his identification with a clan, and indeed we see his own desires for knowledge -- all of these are something that other Vampire guides might lead you to think were impossible once enslaved by the blood. The "documents" themselves are written interestingly -- text from the "ancient sources" interspersed with a dialogue of commentaries through the ages each written in a unique script giving the sense of a real exchange of ideas and personalities. Some intriquing play on previous "ancient texts" as well as comfirmation of some ideas I'm sure are not unique to our game. Well worth buying and using.
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22 of 28 people found the following review helpful:
5.0 out of 5 stars
A review for you about this strange little book, October 27, 2000
Here's my easy description- in content it is very similar to the book of Nod. I think of it as a beuatiful sequel, the art direction immaculate, the legends and myths, stunning. Overall, it is one of the most impressive books White Wolf had yet released, full of hints, subterfuge and pondering the nature and lineage of the damned. It is well written, and interesting enough on its own without the context of the game that spawned it, Vampire: The Masquerade. As far as brilliant tomes go, I have no complaints, only adulation for the hard work that went into it. Viva unlife! (I apologize, dear reader, it is a penchant of mine to become carried away.)
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