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4 of 4 people found the following review helpful:
5.0 out of 5 stars The Raid on Innsmouth, June 12, 2002
By 
Noah Gibbs (San Francisco Bay Area, CA, USA) - See all my reviews
(REAL NAME)   
This review is from: Escape from Innsmouth (Call of Cthulhu Horror Roleplaying) (Paperback)
This details the town of Innsmouth in the same beautiful and complete style as the other Arkham Country supplements (Arkham Unveiled, Return to Dunwich, and Kingsport: City in the Mists). It hits the major players within Innsmouth, the foul authorities of the town and the feeble resistance against them.

But after you've read that setting there's still a big chunk of book left. Most of that big chunk is the same adventure the previous reviewer mentioned: the raid on Innsmouth. It's a twisted, intertwined six-storyline odyssey that just doesn't let up. It's probably one of the top three medium-length adventures I've ever played in any RPG -- it's far better, minute for minute, than classics like Temple of Elemental Evil and I say this as a guy that ran the Temple campaign for months!

The only quibble I have with the adventure (not the sourcebook) is that it's an adventure where the PCs charge in a do serious damage to a major mythos force -- not necessarily real Lovecraftian style. Read "The Shadow Over Innsmouth", the original by Lovecraft, beforehand. Do it not only for the gorgeous, creepy setting, but also so you realize just how little the whole Innsmouth raid means in the grand scheme of things.

Enjoy.

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3 of 3 people found the following review helpful:
5.0 out of 5 stars Great adventure, May 18, 2002
By 
Ethan Aric Quinn (Penryn, CA United States) - See all my reviews
This review is from: Escape from Innsmouth (Call of Cthulhu Horror Roleplaying) (Paperback)
This book starts off with a couple good adventures, with establish a good feel for the twisted town of Innsmouth. However, the real reason to buy this book is the terrific scenario "The Raid on Innsmouth." It combines 6 different action-filled scearios into a unique combo, switching from group to group a pre-determined, suspenseful points. This scenario is worth the price of admission alone.
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Escape from Innsmouth (Call of Cthulhu Horror Roleplaying)
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