Amazon Best Books of the Month, June 2013: Escape from Mr. Lemoncello’s Library is part Charlie and the Chocolate Factory, part A Night in the Museum, and a whole lot of fun. When the eccentric inventor of video and board games returns to his hometown to build a library the likes of which has never been seen, he brings with him the most spectacular puzzler of them all. Seventh grader Kyle Keeley wants, more than anything, to be the winner of Mr. Lemoncello’s latest challenge but it will take skill, wit, and ultimately teamwork to come out on top. With a delightful cast of characters and the homey feel of family game night, Chris Grabenstein’s novel mimics elements of two beloved classics but stands on its own merit as a sure fire winner with young readers. --Seira Wilson
--This text refers to the Hardcover edition.
From School Library Journal
Gr 4–8—The world's most famous game maker, Luigi Lemoncello, has just designed a brand-new, state-of-the-art library in his hometown, and he's invited 12 lucky seventh graders to stay the night just before its grand opening. Avid gamer Kyle Keeley jumps at the chance to meet his idol and see a real live library. After the previous library's demolition, this is the first library this small town has had in 12 years. Kyle is elated when his essay is chosen, and he gets to be among the first to wander the halls of one of the most interactive libraries ever. Kyle and the other contestants have 24 hours to find a secret exit out of the building and win a spectacular prize, and when the doors shut, the games really begin. Love of literature is a must if you want to escape. Librarians will fall in love with Mr. Lemoncello's library. This title is filled to the brim with witty literary references, an education on the Dewey Decimal System, and zany word puzzles. Narrator Jesse Bernstein expertly brings to life each character from the whimsical Lemoncello to the pretentious bully Charles Chillington. Insatiable readers who pick up on all the references will adore this book, as will general puzzle and mystery enthusiasts. The antics are similar to Patrick Carman's Floors while the puzzles are relatable to Blue Balliet's Chasing Vermeer.—Amanda Schiavulli, Finger Lakes Library System, NY
--This text refers to the Audio CD edition.
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