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Most Helpful Customer Reviews
40 of 40 people found the following review helpful:
1.0 out of 5 stars
Poor design,
By Eartha1973 (Montana) - See all my reviews
= Fun:1.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Escape the Museum (Video Game)
I usually enjoy seek and find games but this one is just frustrating. The objects are hidden under things and about impossible to find without tapping every area in the screen. Inventory tools used to find other objects don't always work. I regret spending $[...] on it and should have waited until more people reviewed it. I hope I save someone else from wasting his or her hard earned money.
29 of 31 people found the following review helpful:
2.0 out of 5 stars
Escape the Game,
By
= Fun:2.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Escape the Museum (Video Game)
The story is inconsistent and illogical. The likelihood that certain things would be working and available following an earthquake doing the amount of damage we see just doesn't seem possible. (See spoiler at the end of the review if you want an example.)
The journey from room to room is painful. Items have to be found, and while I don't want them standing out with signs pointing to them, I do expect them to be visible when I'm hovering right over them. That's just not so in this game. Even when I've used the "Hint", instead of my reaction being "why didn't I see that", my reaction has been "okaaaaay, if you say so". You just poke around with the stylus and magically the item will appear in your inventory. Some items can be found in little expanding windows. I haven't actually seen many of the items, but, again, poking around will sometimes find something. These little windows are also used to solve the "what do I do with the items I found?". This seems to be a game developed as a training exercise - but, instead of being sent back for improvement, it got put into production. A terrible story and impossible to find items add up to little enjoyment. I'm over half way through this and I will probably finish it, but it's not something I'm looking forward to. Should I find any reason to revise this review, I will, up or down. If it wasn't for the interesting setting, I would have given this a one star rating. SPOILER - ABOUT THE STORY LOGIC (or lack thereof). In one of the rooms, amid major damage, is a vending machine in perfect condition and working. Also in this room is a museum display of coins. There is only one coin showing; and this "museum piece coin" works in the vending machine! Whaaaaat? According to all the material, it is a modern setting - and only one (presumably old - this is a museum and it was in a glass case) coin was needed? And, no, it wasn't a "museum piece" vending machine. Unfortunately, this isn't the only disconnect. END OF SPOILER Note: I have seen a review of the Wii version of this game that says there is a way to expand the screen so items can actually been seen. I have found no way to do this on the DS version (other than the sometimes found "little windows" I described above). If there is such a way, it might make this at least playable even with the story problems.
11 of 11 people found the following review helpful:
2.0 out of 5 stars
Disappointing on the DS,
By
= Fun:2.0 out of 5 stars
This review is from: Escape the Museum (Video Game)
I like hidden objects games, they're good to do when you're curled up in bed at night and trying to empty the brain and fall asleep. I've done several such as the Myster Case Files Mystery Case Files: MillionHeir and the Amazing Adventures Amazing Adventures: The Forgotten Ruins series -- I'm just sharing this to show there are hidden object games I really enjoy and which are challenging and a blast to play -- but this isn't one of them. Don't be taken in by the "museum" allure of the title -- everything's dark,there's no museum eye candy, and things you can see are mostly brown and in bits and pieces. I will slog through this to the end but there's no joy in the search. As a previous reviewer noted, you don't have "Aha!" moments, they're more like "Oh, I guess I found it with my random tapping." At the end of each room, you are shown a dollar amount for the relics you're rescued and then a number indicated the percentage of accurate taps -- mine is always around 9%, which indicates that anything with thumbs and the ability to hold the stylus can win the room. My dog Bart might even be able to eventually nose his way to victory. I can see how this would work better on a Wii played on a big screen, but I'm sad to say that everything's brown and blobby on the DS. Will be trading this in as soon as I'm finished, which won't take long. Although it is putting me to sleep faster than usual . . .
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