2 of 2 people found the following review helpful:
5.0 out of 5 stars
Visit Escardy Gap if you dare, February 3, 2006
"...a writer without an idea is just about the dumbest, most desperate creature in the world. From dawn to dusk he is haunted, hounded, and hunted by invisible demons. Nothing contents him, nothing comforts him. There are no satisfactions, no consolations for him. None. Not a one."
Narrator, from Escardy Gap
Enervated by a lengthy battle with writer's block, the narrator of Escardy Gap stomps around his apartment in a fruitless search for inspiration. He tries to write, but can only turn out clichés. Seeking stimulation from the work of other authors, he finds only frustration when confronted with their excellence. Just when he's ready to give up, his typewriter literally starts to mock him. Spurred by its taunts, he looks deep inside himself for a story, praying he will find one. Suddenly, he has a vision of a train arriving at the station of a small town. Sensing a story, he sits down to type.
Thus begins one of the best, most provocative books of the last few years. "Best" due to its energy, exuberance and charm, "provocative" because of its thoughtful treatment of the relationship between imagination and reality.
The setting is a quintessential example of small town, nineteen fifties America called Escardy Gap, a town that combines the qualities of the narrator's home town and "every fictional town" he ever lived in through books. Think Greentown, Riverdale, Smallville "without the flying boy", and Castle Rock "as it might have been forty years ago". The players are the colorful citizens of Escardy Gap and the shadowy members of a performing troupe known as the Company.
The Company arrives one fine summer day, traveling on a "monster of a train". A decidedly odd lot, they are nonetheless quickly accepted by the trusting, good natured folk who inhabit Escardy Gap. All are pleased by this unexpected surprise, except Josh Knight, a young man who learns that the Company harbors deadly secrets.
Professing poverty, the members of the Company ask for a night's shelter in return for a performance. The townsfolk readily agree, inviting these strange people into their homes. The Company uses this intimate access to launch a campaign of terror against the town. One citizen's remains are strewn throughout the branches of a tree in the middle of town. Josh's grandfather is killed when Jeremiah Rackstraw, the leader of the Company, writes the word "DEAD" across his forehead. Another literally dissolves into a puddle after smoking a new brand of tobacco provided by his guest.
Only Josh, the Mayor (a former actor), and Doc (the kindly town physician) stand between the Company and the total destruction of the town. They set out in search of help, only to find themselves trapped in a tunnel which opens in New York City's Central Park. They are rescued from the tunnel by the book's narrator, who finds that the line between his everyday reality and the reality he created is rapidly blurring.
While the novel owes an obvious debt to Bradbury's Something Wicked this Way Comes, it owes an equal amount to books like Clive Barker's Books of Blood. In fact, Escardy Gap is a tribute to all things horror, constantly tipping its hat to the authors and icons which make the genre great. The authors are not content to merely pay homage, however, and manage to put an original spin on the material. They carefully nurture a plot thread, the significance of which only becomes apparent in the last chapter of the book. The authors' solution to their self created problem is both elegant and satisfying.
To say I was impressed by Crowther and Lovegrove's storytelling is an understatement. This remarkable story is told clearly, authoritatively, with a wonderful richness of detail. Escardy Gap rarely fails to enthrall--the authors' obvious love for their characters and the genre shines through on every page. I was especially taken with a vivid chapter in the middle of the book, wherein the members of the Company gather to discuss their fiendish endeavors. The stuff Messrs. Crowther and Lovegrove treat as asides could provide fodder for a dozen novels.
Visit Escardy Gap if you dare.
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4 of 5 people found the following review helpful:
4.0 out of 5 stars
Get past the 1st half for a great finish, February 28, 2000
I found this novel to be very tough to rate. The first 200 pages were forgetable; too many cliches, too much over-the-top characterization, too many characters, and too many bad guys. But then, the plot started to take hold. We delve down into the major characters and begin to see them grow. The quirky plot device of getting the "main" character (the author who is writing this tale) actually into the novel seemed contrived at first and almost hokey but somehow, they pull it off. My interest level definitely perked up and I rode the final pages of the book like a wave. When I finished the last chapter, I wanted to give it 5 stars but must cut back to only 4 because of the long drawn-out build-up in the beginning. The gory parts (and there are a lot of them) are very gory but often original. All in all, worth it in the end.
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