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Essential ActionScript 2.0 Paperback – June 23, 2004

ISBN-13: 978-0596006525 ISBN-10: 0596006527
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Editorial Reviews

Book Description

Object-Oriented Development with ActionScript 2.0

About the Author

Colin Moock is an independent web guru with a passion for networked creativity and expression. He is author of the world-renowned guide to Flash programming, ActionScript for Flash MX: The Definitive Guide (O Reilly & Associates, 2003). A web professional since 1995, Moock runs one of the Web s most venerable Flash developer sites, http://www.moock.org. He spends most of his time pursuing his cardinal interest, multiuser application development, and working on Unity (http://www.moock.org/unity), moock.org s complete commercial framework for creating and deploying multiuser applications for Macromedia Flash.

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Product Details

  • Paperback: 532 pages
  • Publisher: O'Reilly Media (June 26, 2004)
  • Language: English
  • ISBN-10: 0596006527
  • ISBN-13: 978-0596006525
  • Product Dimensions: 7 x 1 x 9.2 inches
  • Shipping Weight: 1.7 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (41 customer reviews)
  • Amazon Best Sellers Rank: #624,028 in Books (See Top 100 in Books)

More About the Author

Colin Moock is an independent web guru with a passion for networked creativity and expression. He has been researching, designing, and developing for the Web since 1995. His award-winning Flash work and his renowned support site for Flash developers (http://www.Moock.org) have made him a well-known personality in Flash developer community.

Customer Reviews

4.5 out of 5 stars
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Most Helpful Customer Reviews

39 of 43 people found the following review helpful By Raymond Brigleb on July 3, 2004
Format: Paperback
You know ActionScript has come of age when a book like this comes out. Colin Moock had already written arguably the bible on ActionScript 1.0, and though I was worried at the decision that this book was to be a supplement to ActionScript for Flash MX, rather than a sequel, I now couldn't agree more with the logic. The resultant book would have been too big for its binding!!!
Technically perfect, this book reminds me of why I fell in love with O'Reilly books in the first place. It reminds me of my first read of Larry Wall's Programming Perl book: concise, authoritative, and not without a bit of humor! And let me tell you, nowhere is humor more difficult than in a computer book, am I right?
Mr. Moock leads us down a path that teaches how to actually write an application in Flash. And you didn't think it was possible! Believe me, I had my doubts too, but the fact that the book applies several design patterns to Flash programming by the end speaks for itself. When you're ready to write mature, object-oriented applications in ActionScript 2.0, you're ready to pick this one up.
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18 of 18 people found the following review helpful By Hesham Fas on December 27, 2005
Format: Paperback Verified Purchase
Ok, you've read a beginner to intermediate book such as flash bible, unleashed etc. you've read one or more dedicated books on actionscript such as actionscript bible, cook book or flash hacks. You also practiced and built some projects using the knowledge acquainted from previous books. You can cope with the mentality of books on languages such as C++ or Java. You are ready and in need to get into the core of the theory of object oriented programming with actionscript. Only then this book is for you. Do not make a mistake by jumping into this book right away. This book is dry, theory intensive and not to the liking of the most graphically based mentality.
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34 of 38 people found the following review helpful By Jack D. Herrington on July 28, 2004
Format: Paperback
At right around five hundred pages this book is just about the right length to cover the core of the Actionscript 2.0 language. It's split into three parts with the vast majority in the first part which covers the language fundamentals; the new typing structure, the new class structures, exceptions, interfaces and the rest of the language enhancements.

Part two, which is only about sixty pages, is where the book touches metal on the Flash player. So be warned, this book does not cover both the language and the Flash player context. It covers the language in depth.

Part three covers design patterns, which personally I think is optional in this context. Though the coverage is restricted to the most commonly used design patterns; observer, singleton, model-view-controller, and delegation. And these all have their uses in the Flash client coding context.

The majority of the book is solid, tight introduction to the entire language of Actionscript 2.0, not just the new features. I gave the book four stars instead of five because of the limited emphasis on reference materials, and the minor diversions into the Flash Player environment, which wasn't too bad, and the patterns stuff, which while it was well done, was strictly optional.
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20 of 22 people found the following review helpful By dwarch on October 22, 2004
Format: Paperback
Colin Moock is extremely talented in all areas of Flash, and object oriented programming.

In general, this is book has very good ceverage of actionscript best practices, when implementing an application that uses the AS2.0 class framework. That is what gets the 3 stars. Now the missing part. I include myself in the 99.9% of all Flash MX 2004 developers that are building Rich Internet Applications. Rich Internet Applications need to connect to and update data, whether using Flash Remoting, Web Services, or both. This book gives no coverage to data connectivity using the runtime Actionscript 2.0 classes. Although you can accomplish this in the authoring environment, this has a negative effect on runtime performance, as well as not adhearing to the MVC design approach that object oriented programming promotes. There are currently no books that cover the data connectivity classes in AS2.0, a fact I find to be truely unbelievable.
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12 of 12 people found the following review helpful By Brian Busche on June 7, 2005
Format: Paperback
There are certainly enough reviews of this book to give you a good sense of the quality content that Moock is known for. I wanted to simply offer an opinion regarding who this book is for, as opposed to simply praising the content.

After reading the book, I feel empowered. But I'm not like every other Flash person out there. So lets look at who is using Flash, and what this book means to them. Generally speaking there are Flash Designers, and Flash Developers. Designers come from a graphic arts background, and are often familiar with timelines, tweening, keyframing, and other aspects of animated design. Developers have an interest in these things, but are more focused on building rich applications that require hundreds or perhaps thousands of lines of ActionScript code.

This book is for the novice developer, or the designer who wants to become a developer. Moock smartly points out that Object Oriented Programming is not always neccesary for all Flash projects. Therefore, this book is not neccesary for the Designer who wants to build Flash applications which are predominantly animation and graphics. But once the designer finds that they are writing so much ActionScript that it's tough to keep track of it all, I think its time to get this book and become a developer.
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