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Essential Game Development: Using Unity and C#
 
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Essential Game Development: Using Unity and C# [Hardcover]

Mike Croswell (Author)


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Book Description

0123751039 978-0123751034 February 15, 2013 1

The book provides a comprehensive introduction to object-oriented game development using the C# language option in the Unity Game Engine via its very high-level, and simultaneously, deep API.  The book will include learning how to use and prepare and integrate assets such as 3D models, 2D textures and images, sprites, animations, music, video and others.  It will also show you how to plan and create scenes and work with physics and colliders.  But the real fun comes with learning to use write custom code to dynamically control these assets to create highly interactive games.  



    • A guide for programmers on how to create and implement a full 3D game - with hands-on exercises on complex 3D game programming

    • Covers all essential elements: planning,  models, textures and animation, scenes and levels, audio, user interface, physics and simple AI (state machines), and other fun topics, like frame-distributed recursion.

    • Includes example Unity Projects and Scenes with C# (script files) using Unity's built-in Modo IDE.


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    About the Author

    Michael L. Croswell is a consultant and independent game developer specializing in game programming. He is also an adjunct instructor of game technology and has taught both graduate and undergraduate computer sciences at various colleges and universities. Croswell's background is in artificial intelligence, computer graphics, simulation and game technology. Besides working on numerous games, he has created decades worth of computer applications for the medical, government and education industries


    Product Details

    • Hardcover: 464 pages
    • Publisher: Morgan Kaufmann; 1 edition (February 15, 2013)
    • Language: English
    • ISBN-10: 0123751039
    • ISBN-13: 978-0123751034

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