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Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques) (Paperback)

by Darren Brooker (Author)
Key Phrases: render elements, advanced lighting, lens effect, Render Setup, Material Editor, Exposure Control (more...)
3.7 out of 5 stars See all reviews (11 customer reviews)

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Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques) + Rendering with mental ray & 3ds Max + Realistic Architectural Visualization with 3ds Max and mental ray
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Editorial Reviews

Review
'In terms of visual impact, lighting can either make or break an animation. In this book, Darren Brooker gives this subject the respect it deserves. Thoroughly recommended reading.'
Brant Drewery, Editor, CGI Magazine

'Darren Brooker has gifted us with a fine addition to our 3D library, to be referenced and considered over and over. Students and seasoned artists will benefit from the broad concepts and specific examples delivered.'
Robert Taylor, CG Supervisor & Consultant

'If you work in game art, film or architectural visualisation, you'll need this lighting handbook.'
3D World Magazine - October 2006

?This book is a complete look at the subject matter. It teaches real methods behind real world work. Those that work through it will be taught quality methods for lighting, and should be better able to evaluate real world light, being able to reproduce it in a 3d environment.?
Autodesk assessment of first edition


Book Description
Expert guidance on creating professional standard cg lighting effects in an inspirational book and DVD package!

See all Editorial Reviews

Product Details

  • Paperback: 416 pages
  • Publisher: Focal Press; 3 edition (November 10, 2008)
  • Language: English
  • ISBN-10: 024052117X
  • ISBN-13: 978-0240521176
  • Product Dimensions: 9.6 x 7.4 x 0.9 inches
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars See all reviews (11 customer reviews)
  • Amazon.com Sales Rank: #324,073 in Books (See Bestsellers in Books)

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Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques)
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$32.97
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Customer Reviews

11 Reviews
5 star:
 (3)
4 star:
 (3)
3 star:
 (4)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.7 out of 5 stars (11 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
7 of 8 people found the following review helpful:
5.0 out of 5 stars Very Nice Book, May 15, 2006
I'm an architect and i needed some book that actually focused on several types of ilumination for architectural visualization, and this book has it, it's divided in 4 parts, theory, techniques, tips and tricks and taking it further. I like that it has the light theory, an essential part to understand how light actually works in nature.

I've only read the theory, and i've browsed some other chapters and the explanations are very clear, very easy to follow and understand, any new or veteran user of 3ds Max will feel comfortable reading this book; lots of pictures to see in full color.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars Just as the title says: great overview of essencial lighting techniques, September 26, 2006
I'm not a professional lighting artist, I've been learning 3ds max for a few years, part-time. I've read several books and tutorials about changing a GI photon value from 1 to 10 or ajusting the spotlight faloff to 150, but I needed a book which gave me an integrated and comparative look on the various lighting techniques and methodologies 3ds max has to offer. This book does just that. It doesn't set out to explain every single button or value, it gives you the essencials about the way the various techniques work,not just by explaining sequentially scanline render, advanced lighting or mental ray, but also by transmitting good insight on production methods and light theory..The book explains the main parameters you have to adjust in order to make each technique work, and the pros and cons of every one of those. Obviously, apart from the tutorials in this book, you'll have to play with the values and learn the finer details for yourself. For me it was a great sistematization of all 3ds max lighting techniques, and I'm no longer baffled by the variety of ways I can use to light a scene, because I understood which techique works better in which situation.
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5 of 6 people found the following review helpful:
3.0 out of 5 stars Not as direct as I had hoped, November 15, 2006
I bought this book in hopes of improving my lighting skills in 3D Max. So far, it's more informational than instructional. I agree that there are a lot of intriguing images throughout the book, but the content doesn't give enough direction.

Still, if you want to learn more about lighting in 3D Max, this book covers more than most books do these days. It WILL tell you why lights react the way they do in your scene, as well as where you should insert your lights in order to render an interesting scene.
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Most Recent Customer Reviews

5.0 out of 5 stars great book to learn every aspects of CG
I have read this book from cover to cover and multiple times for some chapters. There are two reasons I like this book

First, most chapters start with basic theories... Read more
Published 12 months ago by Shaobin Tao

5.0 out of 5 stars A technical book very useful
416 page which explain how to use light on 3ds...once finish it you'll be a light creator master!
Published 16 months ago by Tridello Cris

4.0 out of 5 stars Solid intro to lighting, but not for advanced users
Advanced user aren't going to learn anything revolutionary, but over all this is a good beginner/intermediate level guide to CG lighting. Read more
Published 23 months ago by Jaramiah Severns

3.0 out of 5 stars Lights..camera...?
This is a good looking book with full color prints. One of the tutorials was highlighted in 3D Magazine as an example of 3 point lighting. Read more
Published on April 30, 2007 by N. B. Moore

4.0 out of 5 stars Good book
It is a good book. It really helps to understand different notions about the cg lighting. Well structured and uses everyday language. Read more
Published on April 10, 2007 by Laszlo Pokorny

3.0 out of 5 stars 50/50
Now some of the information was extremely useful, especially if you know nothing at all about lighting. Read more
Published on December 26, 2006 by Linnette J. Beshears

3.0 out of 5 stars A little weak...
I've been reviewing several books on lighting and rendering, in both Max and Maya, and from the reviews here I was expecting something a little better in this book... Read more
Published on November 17, 2006 by Tina Haggarad

2.0 out of 5 stars Disappointed
Not exactly what I was looking for. I was looking for a book that would guide me through the pit falls but what I received was a mish mash of vague ideas and then there were... Read more
Published on August 1, 2006 by foveacon

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