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Essential ZBrush (Wordware Game and Graphics Library)
 
 
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Essential ZBrush (Wordware Game and Graphics Library) [Paperback]

Wayne Robson (Author), Glen Southern (Technical Editor)
4.3 out of 5 stars  See all reviews (6 customer reviews)

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Book Description

1598220594 978-1598220599 October 25, 2008 1
Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce high-quality digital sculpts. With this text, the reader will: Explore the various ZBrush palettes, brushes, and settings, and learn how to customize the interface. Discover how to create a base mesh using ZSpheres. Find out how to use normal and displacement maps in both 3ds Max and Maya. Understand the importance of properly posing your models. Explore a variety of production-tested pipelines and workflows. Learn how to create and apply materials to your models.

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Product Details

  • Paperback: 754 pages
  • Publisher: Jones & Bartlett Publishers; 1 edition (October 25, 2008)
  • Language: English
  • ISBN-10: 1598220594
  • ISBN-13: 978-1598220599
  • Product Dimensions: 9 x 6.1 x 1.6 inches
  • Shipping Weight: 2.3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #627,884 in Books (See Top 100 in Books)

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Customer Reviews

6 Reviews
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3 star:
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Average Customer Review
4.3 out of 5 stars (6 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Good overall review, April 30, 2009
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This review is from: Essential ZBrush (Wordware Game and Graphics Library) (Paperback)
Good book, much better than Wayne Robeson's dvd's, especially if you are an American, as his accent can seem to be inaudible at times. In addition, with his dvd's he often goes off on tangents. However, the same zbrush tasks are more clearly explained in simpler terms in his book. Whoever proofread his writing for the book did an excellent job, enabling him to stay focused on the tasks at hand and articulated for the layperson. His sense of humor comes off much better in the book as well, preventing you from falling alseep or getting bored with all the technical jargon. The highlights of the book are the excellent zbrush workflow concepts which are explained thoroughly and are supported by specific examples. One example is the thorough explanation of creating normal maps and why they are used in game character creation instead of displacement maps (which can cause your system to take a huge render hit). Most folks don't have a render farm in their living room. A basic understanding of zbrush is recommended before reading this book, but overall a good asset to have for reference and inspiration.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars 5 Stars??? Yep., April 23, 2009
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This review is from: Essential ZBrush (Wordware Game and Graphics Library) (Paperback)
I have already learned about 70% of ZBrush 3, but having said that, I felt I still wanted a fresh perspective, even after looking at the vids online and surfing the forums. In short, you will need no other book on the subject. It touches on every aspect of ZB. Wayne has always tried to put himself out front with his knowledge and help toward other's. Here he does what he does best, and that is, to help this 3d community of ours grow through guiding us with a vast amount of documentation. Great job Wayne...Want to see more? Here's his site.

http://www.dashdotslash.net/
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4.0 out of 5 stars It's a good book indeed., July 30, 2009
This review is from: Essential ZBrush (Wordware Game and Graphics Library) (Paperback)
First of I would like to say that I had no problems in understanding Wayne accent. I'm Portuguese and I could understand every word that came out of his mouth. Enjoyed his sense of humor too.

No doubt it's a tick book, but the majority of the pages are big pictures (Black and white), showing the brush results and the sculpting. Just wished that it was in colors. But wait, there's a DVD included as well and Wayne shows from start to end how the cover model is sculpted. Just the DVD itself it was worth every penny.

I also agree with other reviewers, there are sections of the book that assumes you have the basics of the program, specially when it comes to the technical part. I think when it came to the technical part, the author could have given some examples or explained in more dept. (I ended up finding the solution after a long online research. I've also emailed the author twice but got no reply).

I have recommended this book many times to new users and will continue to do so. I'm looking forward to his new mudbox book. Thank you.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
monster head, intermediate skills, diffuse color, red wax, self illumination, digital sculpt, highest subdivision level, lowest subdivision level, topological mask, sphere polymesh, invert this mask, cavity map, lower subdivision level, surface sculpting, space normal map, specular level map, using action lines, clay brush, base mesh, final sculpt, custom hotkeys, custom alphas, specular pass, flatten brush, polygon flow
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Sculpting the Guardian's Body, Basic Skills, The Guardian Project, Sculpting the Head, Sphere Project, Hard Surface Sculpting, Texturing the Guardian's Head, Material Editor, Projection Master, The Guardian's Weapon, The Door of Secrets, Transpose Master, Sculpting the Accessories, Common Workflow Tips, Important Palettes, Environment Modeling, Main Concepts, Material Navigation Options Utilities, Draw Size, Rendering the Guardian Scene, Normal Bump, Retopologizing the Guardian's Head, Specular Weight, Expert Pass, Extended Parameters
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Surprise Me!
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