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Essentials of Interactive Computer Graphics [Hardcover]

Kelvin Sung (Author), Peter Shirley (Author), Steven Baer (Author)
5.0 out of 5 stars  See all reviews (1 customer review)

Price: $84.00 & this item ships for FREE with Super Saver Shipping. Details
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Book Description

December 5, 2008 1568812574 978-1568812571 Har/Cdr
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.

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Editorial Reviews

Review

A detailed computer graphics 'bible' perfect for college-level classroom or library reference. From object coordinate systems to behavior abstraction, this is a winner.
—The Bookwatch, March 2009

About the Author

Kelvin Sung is an Associate Professor with the Computing and Software Systems at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science at the University of Illinois at Urbana-Champaign in 1992. His background is in computer graphics, hardware and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk) in Toronto, where he played a key role in designing and implementing the Maya Renderer. Peter Shirley is a Research Scientist at NVIDIA. He has a B.A. in physics from Reed College and a Ph.D. in computer science for the University of Illinois at Urbana-Champaign. He spent eleven years as a Professor at the University of Utah, four years as an Assistant Professor at Indiana University and two years as a Visiting Assistant Professor at the Cornell Program of Computer Graphics before moving joining NVIDIA. His professional interests include interactive and realistic rendering, statistical computing, visualization, and immersive environments. Steven Baer works for Robert McNeel & Associates developing the Rhinoceros 3D NURBS modeling application (www.rhino3d.com). Steve has degrees in Naval Architecture and Marine Engineering from the Webb Institute and in Computing and Software Systems from the University of Washington. He lives in Seattle, Washington with his wife Danna and dog Buoy.

Product Details

  • Hardcover: 450 pages
  • Publisher: A K Peters Ltd; Har/Cdr edition (December 5, 2008)
  • Language: English
  • ISBN-10: 1568812574
  • ISBN-13: 978-1568812571
  • Product Dimensions: 9.4 x 7.4 x 1.3 inches
  • Shipping Weight: 2.3 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #571,208 in Books (See Top 100 in Books)

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0 of 4 people found the following review helpful:
5.0 out of 5 stars A fine textbook showing how to build interactive computer graphics applications, March 13, 2009
This review is from: Essentials of Interactive Computer Graphics (Hardcover)
ESSENTIALS OF INTERACTIVE COMPUTER GRAPHICS offers students a fine textbook showing how to build interactive computer graphics applications. Actual implementation of over 100 programs with extensive examples and tutorials perfect for self-study as well as classroom applications makes for a detailed computer graphics 'bible' perfect for college-level classroom or library reference. From object coordinate systems to behavior abstraction, this is a winner.
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