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by Sony
Windows NT / 98 / 2000 / Me / 95 Teen
3.4 out of 5 stars  See all reviews (34 customer reviews)

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Product Features

Edition: Standard
  • ESRB Rating: Teen
  • Genre: Strategy
  • Mission: Get ready for more in this pack that includes EverQuest game and Planes of Power expansion
  • Platform: Windows 98/Me/2000/XP

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B00006JZXR
  • Product Dimensions: 5.2 x 7.2 x 1 inches
  • Media: CD-ROM
  • Release Date: October 21, 2002
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (34 customer reviews)
  • Amazon Best Sellers Rank: #32,099 in Video Games (See Top 100 in Video Games)

Product Description

Edition: Standard

Amazon.com Product Description

Everything you need to begin adventuring in EverQuest comes in this box, which is both an expansion pack and the core EverQuest game.

EverQuest: The Planes of Power introduces EverQuest players to an arching story line through the Planes of Power, home of the gods of Norrath. Hundreds of new items, quests, and encounters will keep even the most revered players challenged and enthralled.

In The Planes of Power, a portal has been unveiled that leads to a world unlike anything anyone has ever seen. Players can share in the knowledge of this extraordinary discovery as they fight to bring justice to Norrath. Veteran players will face fresh challenges in each of the 18 newly discovered planes, while novice players will benefit from the Plane of Knowledge that hosts scores of new and challenging quests along with open portals to Norrath, making travel faster and easier than ever. Players will fiercely battle the minions of Rallos Zek in the Plane of War, join arms with Karana to regain control of the Plane of Storms, and overcome vile pestilence in the Plane of Disease.

EverQuest is a multiplayer online game you play via the Internet. A stable Internet connection is required to play. Sony Online Entertainment charges a small monthly fee for this game, separate from your Internet service provider access charges. The first month of this fee is included in the purchase price of this package. You must provide a valid credit card to register and play. After your first month, you can use your credit card or a prepaid game card to continue to play.

Product Description

This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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Customer Reviews

34 Reviews
5 star:
 (14)
4 star:
 (7)
3 star:    (0)
2 star:
 (4)
1 star:
 (9)
 
 
 
 
 
Average Customer Review
3.4 out of 5 stars (34 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

26 of 30 people found the following review helpful:
4.0 out of 5 stars Oh man you call these reviews?, November 19, 2002
This review is from: EverQuest: Planes of Power (CD-ROM)
How can these people call this a review of planes of power when all they are doing is complaning about fixes that are made to balance the game? And what does customer srvice have to do with this product?

Ok here is the low down. Planes of Power introduces a new method of travelling for all the players of EverQuest. Now you can get to any city in the game without having to pay for a port or wander around in huge zones looking to get to the nexus. With Planes of Power comes teh Plane of Knowledge and the ability to get ported right to the city of your choice. THis plane is neutral so no you will not get killed by going there. Also in this expansion are new spells for ALL LEVELS of classes that use magic. Also, there is the new 75 person RAID XP, so that when you and your guild (you are in a guild right?) go on a raid, everyone gets XP and in the latest patch they increased the amount you get (as of 11/19/02)

Planes of Power offers alot to the whole community, and its an EQ expansion. So why play without the full game.

Do not listen to a bunch of angry monks that finally got toned down to teh level they were supposed to be when this game started. Base the review off level headed players. And the customer service does not [stink]. .... I ahve played EQ for 3 years and never had to ask for help more than 4 times, at which time each response was answered promptly.

Planes of Power is a great expansion that adds even more to do to the endless universe that is EQ.

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4 of 4 people found the following review helpful:
4.0 out of 5 stars mostly for uber guilds, aka people with lots of time, January 23, 2003
By A Customer
This review is from: EverQuest: Planes of Power (CD-ROM)
i would say this is the best expansion, specially for the melee type classes who cant port themselves, or gate, or bind. This expansion allows you to port yourself to just about every city saving lots of time, and EQ money, called platinum. The graveyard idea in these zones is superb, saving what could be hours of singing "wheres my corpse", or paying others to get it for you.Other than that it ends there for the casual gamer as it requires a LOT of time to get to the 2nd tier planes in this expansion, i spent 2 weeks trying to get there, playing 2hours or less a day. Getting this task done allows you to see 2 more places. From here on, its just about as far as the casual gamer will see, for a while, or unless they have luck getting invited to a raid that allows them to see the other zones. But pretty much the other guilds are strict and only wish to do themselves good, specially the better guilds (ones who play, a LOT). Fortunately there are casual gamers out there who know each other and can do what other guilds take hours to do in a much shorter time because they are friends with each other. Unfortunately, there are not many of this type of players, from what Ive seen anyway. I have heard however, that for those who dont play hours on end everyday, that there are quests which require you to obtain rare items from places that you can get to, and combine them to allow you to hold some key to let you in to the other places. Basically, this expansion is for you if you are in a big guild/uber guild. But it can be for casual gamers if you are not in a race to get to the other newer better zones, as there is a way to get there, but takes longer for you since you dont play as much. However there is a limit to casual gamers as the much better places WILL require you to play much more than your 2hrs or less a day, if you even have that.

THumbs up for fixing the classes which needed fixed, ie mages being a mod rod ... for raids/groups; wizards killing dragons with just a group force; leather wearing monks that took hits better than plate wearing classes...
Thumbs up for graphics, new monsters, sound, over all interface.
Thumbs down for taking so long to finally fix monks.
Thumbs down for saying that it would cut down on huge timesink quests, but not really doing it.

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3 of 3 people found the following review helpful:
5.0 out of 5 stars PoP is god, January 18, 2003
By A Customer
This review is from: EverQuest: Planes of Power (CD-ROM)
Okay, well, a lot of people have been whining about PoP, especially druids and wizzies, who feel that this expansion has killed their porting business. Got news for ya... this expansion does not make druids and wizzies expendable. Pop lets you port to CITIES. Druids can still port to places that PoK can't get you to directly (Emerald Jungle and Cobalt Scar, for example,amongst others). Plus, in a group, druids and wizzies are still essential for evac if the situation gets ugly. Druids are still needed to buff, and Wizzies are still awesome nukers. So I don't know what the whining is about. For your info, my main is a druid.

Besides the ease to get around Norrath, PoP adds spells, great quests, and higher-level hunting. This is a GREAT expansion, no matter what class you play.

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