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Anomia

207 customer reviews
| 7 answered questions

List Price: $15.99
Price: $13.96 & FREE Shipping on orders over $35. Details
You Save: $2.03 (13%)
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
  • For 3-6 players
  • Takes about 30 minutes a round
  • Tons of replay value
34 new from $13.49 1 collectible from $10.95

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$13.96 & FREE Shipping on orders over $35. Details In Stock. Ships from and sold by Amazon.com. Gift-wrap available.

Frequently Bought Together

Anomia + Set: The Family Game of Visual Perception (Cover art may vary) + Spot It
Price for all three: $33.28

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Anomia: [uh-NO-mee-uh] - Noun - 1) A problem with word finding or recall. 2) Chaos. 3) The game where common knowledge becomes uncommonly fun!

Anomia plays off the fact that our minds are positively brimming with all sorts of random information; things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy enough to give an example of a frozen food, or a dog breed; but you will find that your brain works a little differently under pressure!

The directions are simple. Draw a card from the center pile and flip it over. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt a correct answer out first, you win their card and drawing continues. Sounds simple, right? Wrong.

Wild cards allow unlike symbols to match, increasing the number of things you must pay attention to. Cascading face-offs can occur when you hand over a lost card revealing a new top card on your play pile. All this adds up to a high-energy, hilarious play experience where everyone is involved at all times.

Easy to learn, fun to play over and over again, Anomia will have any group of friends, family, even perfect strangers, shouting and laughing out loud as they try to beat each other to the punch!

Players: 3-6 players, Ages 10 and up.
Goal: To win the most cards by facing-off with other players.
Cards: 2 decks. Each deck has 92 unique playing cards and 8 Wild Cards.
Duration: One round lasts about 30 minutes. Two rounds are suggested.
Vibe: It can be your turn at any time and anyone can be your opponent!

From the Manufacturer

Anomia plays off the fact that our minds are positively brimming with all sorts of random information; things to eat, pop songs, websites, etc. Sure, under normal circumstances, it's easy enough to give an example of a frozen food, or a dog breed, but you will find that your brain works a little differently under pressure! The directions are simple. Draw a card from the center pile and flip it over. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt a correct answer out first, you win their card and drawing continues. Sounds simple, right? Wrong, Wild cards allow unlike symbols to match, increasing the number of things you must pay attention to. Cascading face-offs can occur when you hand over a lost card revealing a new top card on your play pile. All this adds up to a high-energy, hilarious play experience where everyone is involved at all times. Easy to learn, fun to play over and over again, Anomia will have any group of friends, family, even perfect strangers, shouting and laughing out loud as they try to beat each other to the punch.

Product Details

  • Product Dimensions: 1.2 x 4 x 5.5 inches
  • Shipping Weight: 10.4 ounces (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • Origin: China
  • ASIN: B00363B5FC
  • Item model number: 0001
  • Manufacturer recommended age: 10 - 14 years
  • Amazon Best Sellers Rank: #5,541 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (207 customer reviews)
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Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

20 of 20 people found the following review helpful By Amazon Customer on December 29, 2010
Verified Purchase
I've read that this game is a memory-recall game meeting slapjack. The game is simple, with each card having symbols and a category (e.g. pet). When two people have matching symbols, they have to yell an item of the other player's category (e.g. "Dog!" for pet). The first person to end saying their opponent's category get the opponents card. The beauty of the game occurs when a losing player has a card below that matches the symbol of someone's deck, causing another face off. This catches many by surprise, adding to the fun element of the game.

When I saw the rules, I wondered how much fun this game would be but I was pleasantly surprised when I brought it out for a 6 person game. Your mind really draws blanks when it's put under pressure, which adds to the enjoyment of the game. My only complaints are when we land on a category that people don't know (e.g. I'm still not sure I know what a rock opera is). It's easy to see when some people aren't quick on their feet though, which may make the game less fun for them but the amusement in seeing others face-off can cause them to continue playing.
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48 of 56 people found the following review helpful By T. Smolen on June 3, 2010
Verified Purchase
We purchased this game for our 9 year old son but the very first game made it a favorite of our 16 year old daughter. Unhappy with us for making her join in 'family' time I figured we'd play for a little bit to entertain my son and go on but she quickly caught on to the rules and kept asking to play another round.

The game is faced paced and very fun. There are a lot of topics that might not be known to children and even to some adults (Opera star? I certainly couldn't name one) but with a loose interpretation of the rules every one can enjoy this game.

I'm not sure how educational it is but I do believe it's very good for brain development. You flip a card over and you'd think it'd be real easy to spout out something related to the topic on the card but I think you'll find that you brain will be overflowing with ideas and mumbles and nonsense is all that comes out at first. You'll soon learn to focus and think and I believe that's the beauty of what's learned.
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32 of 36 people found the following review helpful By Cheryl A. Paul on April 4, 2011
Verified Purchase
I bought the game for the title alone. I work with people who have aphasia (a language disorder resulting from a brain "thing"...usually a stroke, but often a traumatic brain injury, progressive brain disease, etc). A hallmark deficit in aphasia is anomia-the inability to "find words". I use the cards with my clients in their therapy. The items are quite challenging for my patients and a bit of a change from our usual therapy tasks.
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50 of 59 people found the following review helpful By L. C. Owens on March 13, 2010
I bought this game after seeing an article on the creator, Andrew Innes, in the Boston Globe. I was curious about the game and also wanted to support this local entrepreneur. I tried out the game tonight at my family game night -- 7 adults, 1 teenager and 3 8- and 9-year olds played several rounds in teams. Much hilarity ensued and the game was universally declared a winner.
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49 of 59 people found the following review helpful By rufusdampfer on June 5, 2011
We really loved to play this the first couple of times through, then I started to notice a few trends that bothered me:
- You start to memorize the fastest answers to the questions - like "cheese" instead of "pepperoni" for "pizza topping."
- We spent a lot of time just waiting for symbols to match when we were playing with 3-5 people. Cascades were very rare, and were never long like the instructions hinted.
- The winners never got more than about 15-20 cards before the game was over, and everyone had large piles of cards that never got used. That was disappointing to the kids I played with. I think it would have been more fun if there were less symbols.
- It was really hard sometimes to decide who "finished" saying the word first. Tiebreakers were a lot of fun though.

I don't mean to sound so negative - We had so much fun and I haven't laughed like that in a long time. But I do think there are a few bugs with the game that make it not really worth $20.
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16 of 18 people found the following review helpful By SouthStreetK on December 15, 2010
This is a really fun, simple game. We've had a great time with people ages 9-82. Watch closely as, one-by-one, each player flips over a card. If the symbol on the newest card matches yours, you must quickly think of something in the category named on the other player's card. The quicker mind gets both cards, and cards collected win the game. The only issue with Anomia is that young people (especially ages 16-21) seem to have a huge advantage. Older players find out very quickly about the condition known as Anomia. But even we anomics keep coming back for more!!
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21 of 26 people found the following review helpful By Meg Coward on February 25, 2010
We bought our first copy of Anomia before the holidays, and took it with us on a big extended family trip. Everyone loved it! A great way for people who didn't really know each other well to have fun together. Easy to learn, Anomia gets everyone laughing and engaged. We've since given it to many friends as gifts, and they all love it as much as we do.
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7 of 8 people found the following review helpful By Sue Hart on February 28, 2010
Christmas dinner wait time flew past as we sat in the kitchen playing. Rollicking good fun. Seven adults played like kids while the kids watched their crazy parents and grandparents. This game will get a lot of play with children too and mixed family groups, so I cannot promise it will be durable. You may need many replacements.
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