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Everquest 2: Kingdom of Sky Expansion Pack
 
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Everquest 2: Kingdom of Sky Expansion Pack

by Sony
Windows 98 / 2000 / Me / XP Teen
3.9 out of 5 stars  See all reviews (15 customer reviews)

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Product Features

  • Use your strategic and combat skills against the Dragons of the Overrealm -- the undisputed masters of the skies
  • Higher level advancement - Reach level 70 as an adventurer or artisan
  • ALL-NEW player vs. player combat system -- face other adventurers in battle
  • New Achievement system - Specialize your character with new sets of abilities gained as you level up, complete quests, and defeat notable opponents
  • Guild advancement expanded to level 50

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B000E80ND2
  • Item Weight: 4.8 ounces
  • Media: CD-ROM
  • Release Date: February 21, 2006
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #25,628 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

EverQuest II: Kingdom Of Sky chronicles the battles Norrath's warrior will face against the Overrealm, a previously-unknown mystical territory, made up of islands floating high above the land. Discover strange new creatures, powerful new objects and items, and a world filled with unseen wonders. Travel to the Overrealm and battle the creatures who intend to enslave and conquer Norrath. Four new arena champions and two new arenas All new Heritage Quests allow players to gain amazingly powerful items, personal status, adventure experience and much more Signature Quests reward large experience bonuses, entirely new items, and advance the lore of EverQuest II Over 30 new Collections expand on one of the most popular features exclusive to EverQuest II Challenging new zones, both below ground and high above it Brand new pieces of armor, such as Profession Hats, Helmets and Pauldrons, will make your character look more distinct Over 30 new items to put in your player house

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Customer Reviews

15 Reviews
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 (5)
4 star:
 (5)
3 star:
 (4)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (15 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

13 of 14 people found the following review helpful:
4.0 out of 5 stars Not Perfect, but an Improvement, February 28, 2006
By 
= Fun:4.0 out of 5 stars 
This review is from: Everquest 2: Kingdom of Sky Expansion Pack (CD-ROM)
Kingdom of Sky is the second expansion for Everquest 2, and while it's not perfect, and many of the changes take getting used to, I like it. While some other games will possible release a near-perfect expansion in the future, how long will it take for them to release it? In the meantime, we have more content, an increased level cap, and some needed changes.

The Good:
1. More content. The new content is stellar. I love the views from the sky, and while I haven't been able to get into a lot of the content, what I've seen so far has been top notch, expanding the mythos of Everquest 2 plausibly.

2. The Tradeskill Changes. I definitely like the fact that even at lower levels you can craft useable items without going through iterations of making the smallest part for an item- they still have those too, but the other items give a good balance to make tradeskilling seem less tedious, and it appears that the use of skills against progress in tradeskill has been made more uniform- I see less of the endless periods of -50s with no chance to counter them on items that match your level.

3. The Harvesting Changes. I love the fact that you can actually tell with almost a certainty what you will get from a harvest point, instead of it being totally random. Imagine- you get coffee beans from a coffee bean bush! Who would have thought?

4. The New Class System. I liked the idea behind the branching class trees, but given that your city allegiance indicated in most cases what you were by 10th level, the implementation left a lot to be desired. If they were not going to change this, then a unique experience for each character was highly more desireable than the generic approach that levels 1-10 had become.

The OK:

1. Alternate Adventure XPs. They approximate talents in WoW, and I like the fact that they exist, and like the fact that you don't automatically get AA XPs. I like the abilities themselves, but I like the implementation of the trees in WoW better- these appear too static and linear for my tastes.

The Bad:

1. The Server merges: There are too many people on servers waiting for the same instanced monster to spawn. I've experienced very little lag, but waiting for monsters to spawn really sucks.

2. Broken Brokers: I was preparing one of my alts for Betrayal, and couldn't buy anything. My crafter couldn't sell anything. And there was no communication from SOE on the exact problem, except one little posting by an apparently insignificant member of SOE. Thank you for that little information. I hope SOE can learn from your skills at communication.

3. PvP servers full. I could already tell from their proposed 'plan' that this was going to happen. One Station Exchange and one normal server? For all of North America? Right. Can anyone say short-sighted?

The Ugly:
1. Broken quests because of changes. Test your existing quests before rolling out changes. Please! In the just annoying case, I completed an element of my profession quest only to find out that the quest giver would not speak to me, and I can't finish it. In the worst case, you had my level 17+ doing a betrayal quest and sending him to talk to not one, not two, but three NPCs in places guarded by level 25+ guards that were still aggro to him. If I had to sneak in and grab something, that's fine. But it ruins immersion to have to talk to people from across the room so that guards don't immediately attack you. Please!

In conclusion, I agree that this expansion is not perfect. But I can say that at least SOE is releasing something rather than just promises of an expansion- I'd rather have something solid that needs a few tweaks than waiting for perfect software.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars Better than DoF, but still room for improvement, May 2, 2006
By 
= Fun:2.0 out of 5 stars 
This review is from: Everquest 2: Kingdom of Sky Expansion Pack (CD-ROM)
Kingdom of Sky is "ok". The better of the two expansions released thus far, but there is still much room for improvement in further expansions.

The world is not quite vast enough for my tastes. It is my hope that in the next expansion, they take the word "expansion" to heart, and make the new zone large, vast, open, fun to explore. Like much of the shattered Norrath, the islands of KoS are too restrictive. I have spent the majority of my levels 60-70 in dark dungeons. Not my favorite method of play, but it's where the xp and drops are, and the overland zones are just lacking imagination.

My other complaint here is with questing. There simply are not enough of them. I did all of the solo quests I could find, and that got me about 3 levels. The rest of my levels required the good ol' grind, which I detest.

Let's break this expansion into overland zones.

Tenebrous Tangle. Reminds me of the Feerrott. A dense green jumgle that wears on the eyes after a while. Small zones (made smaller by the greenery) packed with mobs. I have never been a fan of mobs overcrowding a zone.

Barren Sky. This place reminds me of a cross between the Sinking Sands and Pillars of Flame. IRL, I live in the desert, and not by choice, so this type of landscape represented here is uninspiring to me. And again, wander from the cloud pad, and you'd better have sprint ready, or be a monk with that yummy parry from behind and feign death, so you can train mobs.. because this zone is also jam packed with aggro mobs.

The Bonemire. This place reminds me of my least favorite zone.. Lavastorm. Funky neon blue water has replaced the lava. The aggro on most of the islands in this zone are a bit better than the previous two, but the landscape is so restrictive, it doesn't really matter.

The tradeskill changes are interesting. Definitely not a pita to craft anymore. Yet it has also lost "something". Crafting has become even more boring than before. My main is a provisioner, my alt an alchemist. While it is boring, at least I can make some sales, and my guildmates still desire the things I produce. I truly feel for weaponsmiths, armorsmiths and tailors, as most people use dropped gear (treasured and legendary) which far exceeds in quality anything that a crafter could produce.

But, if you play eq2 and want to continue playing and you wish to hit max level, there is no other choice than to buy this expansion, and hope for the best with the next one :)
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4 of 4 people found the following review helpful:
4.0 out of 5 stars Time heals all wounds..., February 28, 2006
= Fun:4.0 out of 5 stars 
This review is from: Everquest 2: Kingdom of Sky Expansion Pack (CD-ROM)
Sojoners review is probably accurate for the first week after the release of this game. Everyone is jumping to see whats new, and after all this excitement wears off the zones open up for some good play and very nice new visuals. It's a very welcome change and this is a required purchase if you want to have access to the new Acheivment Points.
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