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Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages Paperback – June 21, 2010

ISBN-13: 978-1573873987 ISBN-10: 1573873985 Edition: 1st

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Product Details

  • Paperback: 240 pages
  • Publisher: Information Today, Inc.; 1 edition (June 21, 2010)
  • Language: English
  • ISBN-10: 1573873985
  • ISBN-13: 978-1573873987
  • Product Dimensions: 0.5 x 5.8 x 8.8 inches
  • Shipping Weight: 12 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,785,688 in Books (See Top 100 in Books)

Editorial Reviews

From Booklist

As library gaming moves into the mainstream, this timely, practical, and accessible manual will be welcomed by all types of libraries. Beginning with reasoned justifications (part of a balanced program to meet community needs, a great PR draw, a way to keep library services relevant, etc.), and continuing with insightful examinations of the crucial components of successful gaming experiences, this guide offers field-tested tips on selecting, facilitating, marketing, and monitoring library gaming. Real-world scenarios flesh out advice on expanded offerings (think beyond video games!), funding sources, physical setups, roles for staff and volunteers, assessment tools, reviews, sites, podcasts, and additional considerations intended to maximize a positive experience for all participants. Author Nicholson (creator of the Syracuse Library Game Lab, founder of the ALA Connect Games and Gaming Group, and general gaming guru) presents a comprehensive guide and eloquent argument. Recommended for neophytes and experienced gamers alike. --Kathleen McBroom


The practical strategies create an approachable guide, but the real value here is in Nicholson s five archetypes. He takes library gaming from a fun event and transforms it into a thoughtful and sustainable experience. --Paul Waelchli, Librarian, St. Norbert College,and Book Review Editor, International Journal of Gaming & Computer Mediated Simulations

Scott Nicholson s SNAKS model, combined with the wealth of expertise and insider knowledge he provides, will help any library build a solid foundation for gaming services that align with the library s mission and provide the best possible experience for patrons. Everyone Plays at the Library is the single most important starting point for any library that wants to start or expand a gaming program. --Jenny Levine, The Shifted Librarian

Nicholson has given us the roadmap for developing top-notch gaming programs as well as the background, models of gaming experiences, and evaluation tools that promise best practice programs and great learning outcomes. --Sari Feldman, Executive Director, Cuyahoga County Public Library

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2 of 2 people found the following review helpful By Midwest Book Review on October 17, 2010
Format: Paperback
EVERYONE PLAYS AT THE LIBRARY: CREATING GREAT GAMING EXPERIENCES FOR ALL AGES comes from a librarian and game designer who shows how gaming programs can be successfully integrated into school and public libraries. Games for all age groups are surveyed in this outstanding analysis of library gaming, including determining user needs, achieving library goals, and more. Very highly recommended!
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More About the Author

Dr. Scott Nicholson is an Associate Professor at Syracuse University's School of Information Studies and the Director of the Because Play Matters game lab. His areas of interest include meaningful gamification and the creation of transformative games for informal learning and training. During the 2011-2012 academic year, he was a visiting professor at MIT in Comparative Media Studies and the GAMBIT game lab. Dr. Nicholson is a published board game designer, wrote the book Everyone Plays at the Library, and was an academic reference librarian. His research blog is at http://becauseplaymatters.com.

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