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Everything Scrabble: Third Edition
 
 
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Everything Scrabble: Third Edition [Paperback]

Joe Edley (Author), John D. Williams Jr. (Author)
4.3 out of 5 stars  See all reviews (18 customer reviews)

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Book Description

September 22, 2009

Newly revised with updated new strategies and words, the classic how-to guide to one of the most popular board games of all time.

First introduced to the public in the mid 1950s, Scrabble has gone on to be one of the biggest selling board games in history—and is currently gaining legions of new fans in the online world. Offering relevant game tips for both the beginner and the seasoned pro, Everything Scrabble includes basic board strategies, tips for utilizing the letter "Q" (with and without the letter "U"), the latest in high scoring words, a complete list of two-letter words that can to increase players’ scoring averages by thirty to forty points—and much more. Featuring a complete history of the game, this extensively illustrated guidebook covers all facets of the game and worldwide Scrabble culture—including tournaments, champions, and rules—and is a must have for every serious fan.


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Editorial Reviews

About the Author

Joe Edley is the 1980 National Scrabble Champion and is widely considered one of the foremost experts on the game today. He lives on Long Island.

Excerpt. © Reprinted by permission. All rights reserved.

1

LOOK IT UP: The Official SCRABBLE™ Players Dictionary, Fourth Edition

If you want to get serious about the SCRABBLE™ game, sooner or later you are going to need The Official SCRABBLE™ Players Dictionary (OSPD). It's the "bible" of SCRABBLE word game enthusiasts and, like any important book, has a story.

Back in the dark ages, if two people were playing the SCRABBLE game, chances were they occasionally had an argument about which words were acceptable. To help decide these arguments, there has always been a variety of excellent dictionaries on the market. But while Aunt Ethel from Wyoming always used one dictionary, Uncle Dave from Nebraska used another. Invariably you could watch them battle the merits of their favorite words or nonwords late into the evening.

To clear this potential word-game roadblock, Selchow & Righter, the game's manufacturer, decided in 1975 to publish an official SCRABBLE dictionary. One of the challenges facing the company was how to get the word experts to agree upon the entries. Should it be an unabridged dictionary? Or should it simply contain the words used in everyday English?

The end result -- The Official SCRABBLE™ Players Dictionary -- fell somewhere in between the two extremes. Based on listings from five popular dictionaries, it lists only two- to eight-letter words. Longer words are included as inflections of shorter words (UNLIKELIEST is the superlative of UNLIKELY). To be included in the OSPD, a word had to be found in two of the five most popular American dictionaries. At the time, that collection of five was composed of Webster's Seventh Collegiate Dictionary, Webster's New World Dictionary, Random House Collegiate Dictionary, American Heritage Dictionary, and Funk & Wagnalls College Dictionary.

When it was finally published in 1978, the OSPD included more than 100,000 words. This was a SCRABBLE game player's dream!

As one might imagine, there are arguments over why certain words are included or excluded. With the number of unusual words, some people are unconvinced that the words come solely from popular dictionaries. Yet, for all its faults, the OSPD is the breakthrough that SCRABBLE needed to surge in popularity. Now any two North Americans could play using the same word source.

There are still the occasional gripes over the brief or unusual definitions (KANE is defined as KAIN, which you then have to look up to discover is "a tax paid in produce or livestock"), and few people are certain how to pronounce many of the words, since there are no pronunciation marks in the OSPD. However, the original OSPD edition in 1978 was generally praised as an excellent reference source for settling any SCRABBLE game word disagreement.

In 1991, Hasbro, Inc., the game's new manufacturer, and Merriam Webster published The Official SCRABBLE™ Players Dictionary, 2nd edition, which was followed by the 3rd edition in 1995, and the fourth edition in 2005.

Here are some hints on using The Official SCRABBLE™ Players Dictionary, Fourth Edition:

A) Only one definition is given for each word. Often the common meaning will be bypassed to illustrate an unusual usage. For example, IMP is listed as a verb, and is defined: "to graft feathers onto a bird's wing." The verb usage is necessary to show that IMPED and IMPING are acceptable. For the purposes of the game there was no need to mention other definitions.
B) There are special RE- and UN- lists, which include hundreds of words not defined in the text. Make sure you look at both the text and the list when verifying RE- or UN- words. The lists are printed right after the text entries for RE and UN.
C) Unless an -ING word is defined as a noun, it doesn't take an S. For example, PLAY is defined as a verb. As such, PLAYING is the present participle and is acceptable. Instead of listing PLAYING separately, it is simply shown as: "PLAY -S, -ED, -ING, to engage in amusement or sport." Since there is no separate listing for PLAYING as a noun, PLAYINGS is not acceptable. However, FLYING is acceptable, as it is listed as a noun -- "n: pl. -S the operation of an aircraft" -- and so its plural FLYINGS is acceptable.
D) If a word is listed in boldface, or as an inflection of a boldfaced word, then it is acceptable. Example: FOCUS is listed and so it is acceptable. Also listed and acceptable are: FOCUSED, FOCUSING, FOCUSES, FOCUSSED, FOCUSSING, and FOCUSSES.
E) There are many verbs that take an ER at the end to form a noun. After all, if you can PLAY, then there can be a PLAYER. One can BAKE, and s/he is a BAKER. However, not all verbs can be so altered. One may PART, but there is no PARTER listed in the OSPD4. All cases in which verbs may be made into nouns by adding ER are listed in the OSPD4.
F) Although foreign words are not generally considered acceptable, there are many words in the OSPD4 that seem foreign. That's because if a word has no adequate equivalent in English, then the original foreign word is considered acceptable. For example, almost all names of foreign coins are acceptable; you will find words like PESETA (a monetary unit of Spain) and XU (a Vietnamese coin) acceptable. Also, foreign titles are acceptable, such as QAID (a Muslim leader) and SAHIB (sir; master -- used as a term of respect in colonial India).
G) Some words are listed in boldface more than once. For instance, BRITTLE is listed as an adjective and shows the inflections BRITTLER and BRITTLEST. If someone challenges BRITTLED, an inexperienced word judge might assume, after seeing this entry, that BRITTLED is unacceptable. Wrong! BRITTLE is also listed separately as a verb and can be inflected as BRITTLED, BRITTLING, and BRITTLES. So when you can't find an entry, be sure you check before and after the expected alphabetic positioning of a word for an alternate listing.
H) Occasionally someone will play an uninflected, acceptable word of more than eight letters, such as PETROLEUM. The National SCRABBLE™ Association uses, both at tournament and club play, Merriam-Webster's Collegiate Dictionary, 11th edition, to verify words of nine letters or more.

While there may always be discussions about which words should or should not be acceptable, we must always defer to the OSPD4, so that we are all playing by the same rules. We should not forget that the OSPD4 allows equal chances to all players.

Now that you've been introduced to the OSPD4, let's look at a few basic SCRABBLE game rules that you'll need to know.

One last comment for those who once used the OSPD2: DA, DEI, DES, KEV, VIN(S) and VON were all removed from the OSPD3. These words were reviewed and ultimately rejected as unacceptable by both the Merriam-Webster Company and the NSA's Dictionary Committee. For the OSPD4 EMF was deemed a mistake as well, and so removed. Original edition copyright © 1994, 2001, 2009 by John D. Williams, Jr., and Joe Edley


Product Details

  • Paperback: 448 pages
  • Publisher: Gallery Books; 3 Original edition (September 22, 2009)
  • Language: English
  • ISBN-10: 1416561757
  • ISBN-13: 978-1416561750
  • Product Dimensions: 9.1 x 7.4 x 1.1 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Best Sellers Rank: #6,449 in Books (See Top 100 in Books)

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Average Customer Review
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66 of 68 people found the following review helpful:
5.0 out of 5 stars Throw on the Mbaqanga and Have at It! :-{D}, September 22, 2009
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Jokie X Wilson "jokiex" (San Francisco, California United States) - See all my reviews
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This review is from: Everything Scrabble: Third Edition (Paperback)
It was 2005 when The Official Scrabble Players Dictionary, 4th edition, was published and has therefore been a few years we have had to wait for Everything Scrabble to catch up. The wait has been well worth it. It is almost 75 pages longer with expanded strategy examples and illustrations. Of course, all of the usual lists are there too, expanded in most cases, in line with the words added to the 4th edition of the Scrabble dictionary.

Some highlights: There are now 101 acceptable two-letter words. There are more q-without-u words. The 3-and-4-letter J, X,Z words section has a few more words. The consonant challenge list is the same. The 4-to-8-letter words that include at least 66% vowels list has some more words. The 2-to-make-3 word list has been updated and expanded. The 3-letter words list has been expanded.

Whether you are new to the Scrabble Crossword Game or this book or you are experienced and are simply interested, as I was, in updating your book to get the most from it, I recommend the Everything Scrabble, 3rd edition. The book describes the game fantastically and also offers some history of the game and trivia and history of tournaments. There is also information to help you advance into a club player, if you so wish. So, throw on the mbaqanga and have at it!
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21 of 21 people found the following review helpful:
5.0 out of 5 stars The best scrabble book i've found so far., November 14, 2009
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This review is from: Everything Scrabble: Third Edition (Paperback)
Whether it's scoring, tile management, or whatever situation as casual player is looking for you will definitely improve your game with this book. I'd recommend it to anyone who is even a casual home game player. It's easy to follow and they explain advanced concepts in a manner that is really easy to follow.
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30 of 32 people found the following review helpful:
4.0 out of 5 stars I am not a Scrabble geek, November 8, 2009
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This review is from: Everything Scrabble: Third Edition (Paperback)
My wife and I play Scrabble about once a month; I saw the movie about the Scrabble tournament. Then I met a court reporter (I am a lawyer) who revealed he was ranked among the top 100 players in the USA among Scrabble aficionados. Up to that moment, I looked at this guy as a socially awkward misfit--but as he began to share the complicated strategies employed at the highest level of competition--well, my view of him did not change but he recommended this book since I was interested in the game and I purchased a copy. The first third of the book is fascinating--as the author reveals the techniques used by the top players--but the remaining bulk of the book consists of challenging game scenarios that require more interest than I was able to muster. The thing about Scrabble--you need not know the definitions of the words you use--you just need to know that they are actual words and how to spell them correctly (or incorrectly if you are bluffing). The latest dictionary used by Scrabble heads(published in 2005) contains modern words(up to seven letters as that is generally all you will use in this game) and some of them are so off the wall it seems unfair--and ultimately, the top players are just good memorizers. And it takes a certain type of mind to extricate the high scoring words from a random selection of 7 letters.The author suggests randomly switching the tiles around--it works!! And pay attention to the tiles you leave behind. There is no end. But hey--bottom line--do you play Scrabble? Want to get better and learn more about it? This book fits the bill. My wife usually complains that I take too much time making my word selections. This book urges use of a clock/timer--like the serious players use. I am looking into that.
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