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21 Reviews
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13 of 13 people found the following review helpful:
4.0 out of 5 stars
Epic, Heroic Fantasy in Final Fantasy style,
By Andrew Limsk (Kuala Lumpur, MY) - See all my reviews
This review is from: Exalted (Role Playing Game Book) (Hardcover)
In stark contrast on many of the 'realistic' game systems in the market, Exalted caters for players who wish to inhabit characters like the epic heroes of heroic fantasy. The mechanics of the rules are based on White Wolf's storytelling system used in their other games like Vampire and Werewolf.The story behind the game is that certain exceptional people in the Exalted game world of Creation are selected by the Heavens and granted a spark of divinity in a process known as Exaltation. These former mortals (called Exalted) have the ability to manipulate the energy - Essence - that flow through all of Creation channelling it to power their Charms and Sorceries. Charms tend to be action-oriented moves of limited effect (just think of them as Special Attacks) whereas Sorcery produces much more powerful effects but takes longer to prepare. Since their abilities were exceptional to begin with, coupled with the additional power of Charms and Sorcery, even a starting character will have more than enough power to make just about any number of mortal enemies flee like frightened rabbits (very satisfying). The ability to use essence is limited, but while it lasts, players can throw trees around, leap onto the roof of buildings from a standing jump, and slay a dozen foes each round. This book does just about everything right: it is beautifully produced and bound (many expensive rulebooks come apart with regular gaming) with a hefty chunk of details on the geography and politics, and a large section on character creation including the very cool charms and sorcery. But truly the best part about this game is that it is written with such flair and passion that makes the gamer want to try it out at once. The only (minor) faults I can find is that a sample adventure was not included and some of the illustrations are not particularly inspiring. Highly recommended if you have any interest in heroic fantasy on a epic scale. And PC gamers, if you have ever wanted to visit the excitement of Squaresoft's Final Fantasy series, this game is your ticket.
7 of 7 people found the following review helpful:
4.0 out of 5 stars
Exciting, but muddlesome,
By Daniel Saults (Rolla, Missouri United States) - See all my reviews
This review is from: Exalted (Role Playing Game Book) (Hardcover)
Many of the previous reviews accurately sum up the overall setting and tone of Exalted, which is excellent. Anyone who has ever been a big fan of eastern legends and mythology, drawn out martial arts films (whether as campy as "The One" or as elegant and theatrical as "Crouching Tiger, Hidden Dragon"), or the often explosive action of typical Japanese anime, can probably find something to appreciate here. Excellent guidelines are given for managing such over-the-top action, making sure that new Storytellers are well prepared for the sort of epic, Odyssean drama that this game lends itself to.For its rich (but not restrictive) background and thoroughly original take on the exagerrated, psuedo-superhero approach, this game is not without flaws. The highwire fights and rapid-fire action sequences tend to get bogged down by the ridiculous numbers of successes the average Exalted can accrue or lose (using a version of White Wolf's typical, but still effective, D10 rules). By the time you're done subtracting penalties and adding bonuses to a roll, the thrilling narrative you've just given for your heroic, elaborate attack has gotten a little stale. Also, Charms tend to be somewhat muddy. Rather than keeping it down to general archetypes, some Charms (the supernatural abilities of the Exalted) are painfully broad while others are exactingly specific, requiring incessant re-reading of the rulebook to remember what does what and making the otherwise fine Combo system (which allows players to string together multiple charms in devastating conjunction) painfully difficult to draw anything out in. Weapons are also dazingly complex, each with their own speed, variable damage, defensive values and what-have-you, but thankfully, these rules are not hard to omit if one desires a more high-speed game. All this is counterbalanced in the end, however, by the narrative freedom and vast, luxurious setting lent by the story. Although details are somewhat scant on certain groups or types of Exalted (leaving the average Storyteller perhaps a bit unsure of how to portray their machinations), everything is left open-ended enough to allow a Storyteller to sculpt whatever sort of world they desire, whether dark, gritty and political or just world-scouring action reminiscent of the Final Fantasy games or Lord of the Rings. If you like White Wolf's system but have gotten just a little tired of brooding and lamenting about the Beast, the apocalypse, or the nature of reality, the action-packed but surprisingly deep world of Exalted may just fit your bill.
6 of 6 people found the following review helpful:
5.0 out of 5 stars
Fantasy Roleplaying With a Wuxia Twist,
By
This review is from: Exalted (Role Playing Game Book) (Hardcover)
I love RPGs. I'll take them anyway I can get them. Pen-and-paper or computer. Single player or MMORPG. Live action or table-top. You name it, I've probably played it at least once.
Where fantasy table-top pen-and-paper RPGs is concerned, D&D used to be it. But what always killed me about the game was how small and insignificant your character was at 1st level and how long it took to get him to a level where he could really be heroic. Those days are gone. Exalted leaves behind the Tolkien inspired fantasy of D&D and it's various clones in favor of a world based on classic epics and wuxia martial arts films. Throw in demigod-like heroes with powers similiar in form and function to those found in most action-adventure anime shows, and you have a game that's original and fulfills many players' desires to play very powerful characters from the beginning. And what powers they are. In Exalted, players take on the roles of humans who have been granted incredible power by the Gods. These beings are called Exalted and they are stronger, faster, and thanks to their status as living near-gods, they can accomplish feats and miracles beyond anything a mere mortal could ever dream possible. With these powers, the Exalted are expected to go forth and be the Gods' army against those who would destroy Creation, namely the Yozi and their demonic hoardes. There's also the problem of the Fair Folk, chaotic beings from beyond Creation who want to digest the Essence of all things living. And then there's the Deathlords of the Underworld and their champions, the Abyssals. Unfortunately, things seldom go the way they're planned. In Exalted, the Gods are falable beings given to pursuing their own, very human, lusts and desires with as much vim and verve as Zeus, Ares, Aphrodite, or any Greek God. And their champions are no different. The rules present you with great choices for your character. At character creation, you have the opportunity to give your Solar Warrior of Virtuous Zeal a staggering array of high-level skills and abilities right off the bat. Combine this with an array of Charms - special mystical abilities inherit to the Exalted, that double his already high stats - and spells that can literally shake the foundations of Creation itself and you have a powergamer's wet dream made real. And the rules encourage this. As much as the setting is grand in scope and scale, filled with characters of long and flowery titles, the rules are just as epic. A few dice aren't enough to determine Fate's favor for our heroes. Oh no. You must roll scores of dice. Using a system similiar to the one used in the World of Darkness games, players roll a number of 10 sided dice equal to their ratings in the pertinent abilities. Success or failure is determined by the number of dice that score 7 or better. Some actions require more successes than others, according to conditions, tools used, and the situation. As you can see, combat is serious and complicated. Perhaps too complicated. When you add the number of modifiers and penalties from weapons or wounds or terrain, plus the dice for not just one, but two or three Charms linked in a combo you have a very lengthy procedure that threatens to turn a very narrative and cool battle into a morass of dice rolling and number crunching. But that's cool. Cuz my Warrior of Dawn's Indomitable Light has just leapt over a battalion of Dynasty Legionnaires and released a hail of sun bolts from his bow while executing a perfect somersault, annihilating the lot of them. All in bullet-time. What is not to love about this? Exalted 2nd Edition is coming very soon and claims to make a great game better by fixing the little rules problems that seem to bug so many players so much. I've had the book from the beginning and I have to say, it's pretty solid the way it is. Don't mess with what isn't broken, I say. But who knows, maybe the best is yet to come. What I really want to know is, does anyone want to play? Cuz this game rocks!
6 of 6 people found the following review helpful:
5.0 out of 5 stars
Surprisingly Refreshing,
By "lord_demodred" (Yokota AB, Japan) - See all my reviews
This review is from: Exalted (Role Playing Game Book) (Hardcover)
This book is a story and an entire playing system in one. It is a refreshing break from the Dungeons & Dragons style of fantasy that seems to have a chokehold on the fantasy market as of late. The world is both creative and detailed while still leaving enough room for a story teller (A.K.A. game master/dungeon master/etc..) to create a world bent towards his/her style of game play. The system is similar to other white wolf products but has a larger than life feel to it. Abilities of characters within the game are extremely flexible allowing a player to create almost any type of character he/she can imagine. I highly recommend this book and the game system in general to those looking for a way to get away from the normal mainstream fantasy systems currently available.
5 of 5 people found the following review helpful:
5.0 out of 5 stars
Inspired, fluid, artful... definitely outdoes D&D!,
By A Customer
This review is from: Exalted (Role Playing Game Book) (Hardcover)
I am a gamer of about 12 years, and in even my jaded opinion, Exalted is something to get excited about. The world created by the authors is nothing short of fascinating, the dice system is an old favorite of mine (though tweaked from games like Vampire to be more heroic), and the Charms are an inspired method of magic. Combat, if done correctly, is very smooth and dynamic, unlike the unwieldy systems of other games.The only flaws are the "extra dice for stunts" rule (and even that is only applicable with immature players), and the severe lack of sorcery spells in this book. I'm going to pay the extra $30 to buy the sorcery supplement "Book of Three Circles," but a few more spells in the core book would be nice. How great is this game? Well, suffice to say that I haven't bought anything but Exalted supplements and food for the past couple months. It's addictive!
4 of 4 people found the following review helpful:
4.0 out of 5 stars
Good opener for a new world,
By A Customer
This review is from: Exalted (Role Playing Game Book) (Hardcover)
At first glance this seemed to be something like an adaption of Aberant in ancient times. That isnt the case. The system is obviously built on top of the normal White Wolf game system with dots and combining a skilll and ability to arrive at likelihood of success. When it differs radically was with the advantages. They are linked to the skills, but look like Wizards of the Coast with the knacks. Not close enough that anyone will get sued, but close enough that the influence is clear.I am undecided about the world that they create. The history is ok, but I was left without a feel for the world at large. The descriptions of the cities was a bit vague. I suppose that is what supplements are for...
7 of 9 people found the following review helpful:
5.0 out of 5 stars
World of Light...it is about time...,
By "cognition" (PA United States) - See all my reviews
This review is from: Exalted (Role Playing Game Book) (Hardcover)
It is about time. White Wolf finally produced a system for all of those of us who prefer there to be some chance that the heroic characters can actually make a difference. And they managed to do so without being fluffy! There are still vast challenges and dramatic evils. But now there is hope!Other reviewers have questioned whether Exalted will even appeal to hard-core WoD players. My answer is: yes! Sure, there is hope in Exalted, unlike the doom-n-gloom of the typical WW game. But a storyteller who just can't let go of his angst can always play up the dread empire of the Dragon-Blooded, and still gain the benefit of a fresh new genre. Paul G. says it took flak for being the ancient history of the WoD; myself, I think that is yet another strength of Exalted. If you've ever enjoyed pondering the mystic connections between the genres of the WoD (as I have), you'll find no end to pondering the links and implications of Exalted. My favorite is this: Where are the Solars in the WoD? [The answer I'd like to see for 'where are the Solars': Aberrant was a figment of your imagination...what will really happen in the future of the WoD is that at the Apocalypse/Gehenna/LongWinter/etc, the Solars will return again and bring some light back to the WoD, setting the struggle into a still-hard-but-not-hopeless situation. Maybe WW can learn from their Exalted and find a way for some of the light to leak into the WoD?] Of course, aside from all that, Exalted stands well even if you haven't played a WoD game before.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Most Interesting,
By
This review is from: Exalted (Role Playing Game Book) (Hardcover)
One part Anime, One Part Dungeons and Dragons, and a dash of X-Men, and you've got your average Solar Exalted.This game has a lot of potential, and White Wolf is cranking out quality supplements for it, building upon every aspect of the main book. Definately worth a look-over by any gamer!
1 of 1 people found the following review helpful:
4.0 out of 5 stars
sweet, but wait for the 2nd edition!,
By
Amazon Verified Purchase(What's this?)
This review is from: Exalted (Role Playing Game Book) (Hardcover)
This is one of my favorite games now. I was a bit leery of it--I'd played so many White Wolf games that I'd burnt out on them--but when one of our groupmembers offered to run this, I jumped at the chance. (I usually GM, so I was really wanting just to play for a while.) Now our epic campaign (and my break from GMing) is almost over, and I'm so sad! I don't want it to end! But this campaign, though short, has been a great one, full memory-making moments. And part of the reason is the Exalted rules and setting.
So I've preordered the 2nd Edtion and I'm waiting eagerly for it to arrive. I suggest you do too. According to what I've read, the 2nd edtion will solve many of the problems of the 1st edition (and there are some problems--that's why I gave the 1st Ed. 4 stars instead of 5). Amazon's discount also made it cost less than the cover price--even with international shipping thrown in! Excellent work, Amazon!
1 of 1 people found the following review helpful:
5.0 out of 5 stars
A sign of things to come,
By
This review is from: Exalted (Role Playing Game Book) (Hardcover)
All I can say is wow. I never expected White Wolf to take on the Fantasy genre with such vigor or inspiration. The systems in this game are much easier to use than those in the WoD. Having a set number is a hell of a lot easier than the WoD's adjustable values for challenge ratings and such. The plot is epic and is very reimessant of anime, as is the art in the book. Very cool. I'm gonna have to search for a group who wants to play in the age of sorrows. I can't see this game apealing to the typical hardcore White Wolf player.
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Exalted (Role Playing Game Book) by John Chambers (Hardcover - August 6, 2001)
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