Customer Reviews


19 Reviews
5 star:
 (14)
4 star:
 (3)
3 star:
 (2)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
Share your thoughts with other customers
Create your own review
 
 
Only search this product's reviews

The most helpful favorable review
The most helpful critical review


25 of 27 people found the following review helpful:
5.0 out of 5 stars Excellent new edition
I reviewed the 1st edition and told readers to hold off on buying it and wait for the new edition to come out. Now I've got it, and I've read it, and I was right--this is a big improvement on an already-fine RPG.

The original Exalted was rushed into production, and showed it. Even so, it was a good game, one that I enjoyed playing quite recently--it really...
Published on April 24, 2006 by David A. Farnell

versus
9 of 13 people found the following review helpful:
3.0 out of 5 stars A must-have if you're in an Exalted campaign, but . . .
I have to say, I really don't like the way White Wolf structures their content. I would prefer to have more sidebars, tables and the like, as a lot of often-referenced rules and such are buried in the text, and the index is less than helpful. Also, the way they word a lot of the rules is somewhat imprecise, and leaves things open to interpretation. They need a good...
Published on March 9, 2007 by Siansonea


‹ Previous | 1 2 | Next ›
Most Helpful First | Newest First

25 of 27 people found the following review helpful:
5.0 out of 5 stars Excellent new edition, April 24, 2006
By 
Amazon Verified Purchase(What's this?)
This review is from: Exalted, Second Edition (Hardcover)
I reviewed the 1st edition and told readers to hold off on buying it and wait for the new edition to come out. Now I've got it, and I've read it, and I was right--this is a big improvement on an already-fine RPG.

The original Exalted was rushed into production, and showed it. Even so, it was a good game, one that I enjoyed playing quite recently--it really renewed my feelings for the high-fantasy genre. And while many of the first-edition supplements were quite good, they all had to follow on from the problems of the core book, so the whole thing suffered from a slapdash effect. This time around, it looks like the supplements are very well-plotted. And the core book actually includes enough rules and information so that a GM can include all the major character types as NPCs without having to guess how their powers work. In fact, if you don't plan on running Abyssals and Dragon-Bloods and so on as player-characters, you can easily get by with just this core book and nothing else--although the Storyteller's Companion helps a lot with that. This is a big improvement over the 1st edition.

The art is, almost without exception, excellent, and a fundamental part of the book, as each section starts off with a multi-page manga story that shows you how the Exalted world works. There are a few minor margin-art pieces that don't seem to fit well, looking more like amateur fan-manga than the highly professional look of the majority of the art, but these are rare and easy to ignore. Oh, and the whole thing is full-color, printed on glossy, high-quality paper.

Players of the first edition will be amazed at the power boost to the Solar Charms and Anima powers--boosts that make sense, as well. Here and in many other rules I felt it was much more unified and rational than before.

One slight disappointment: No new Sorcery spells! The 1st edition had shockingly few, and the 2nd edition doesn't fix that at all. You'll have to wait for a supplement if you want to have a Sorcery-weilding character with a reasonable range of magic.

But that's a minor nitpick in the face of all the wealth in these pages. White Wolf, you've readdicted me to your games!
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


24 of 26 people found the following review helpful:
5.0 out of 5 stars A GREAT NEW PLAYER IN THE RPG SCENE!, April 26, 2006
This review is from: Exalted, Second Edition (Hardcover)
Exalted takes a completely innovative approach to the RPG. Instead of beginning life as a meek, low-level character who could meet his untimely death at the hands of a fearsome kobold, in Exalted you start with great, heroic, near God-like power in a world as colorful and large as the Manga settings that influences it. The opening chapter tells the story of the world and creation. We learn of the Primordials (think elder Gods), the first beings of shape who created, then battled the Gods. The Gods have in turned granted great powers to mortals to use as their tool in ultimately defeating the Primordials. These are the Exalted! The Exalted are nearly ageless and live for hundreds of years. They have great vitality, resistance to injury, and heal rapidly. There are five types of Exalted: the Solar, Lunar, Sidereals, Dragon-Blooded, and Abyssmal, and there are several different castes within each of these Exalted types. The opening chapter also goes on to describe the world and lands of Exalted in great detail.

These different castes help essentially define the characters class in the next chapter on character creation where you will devise and define your character in far greater depth than simply rolling a series of six-sided dice. You'll pick their abilities and attributes and decide on an appearance. As mentioned there are several different castes your character can choose to be part of which are basically like classes. For example the Dawn Castes are warriors, The Twilight Caste are the sorcerers and wizards, the Night Castes are thieves and assassins, and the Zenith Caste are the priests. Chapter 5 is one of the longest in the book and covers charms/spells. These charms function as spell-like abilities but can also function as personal abilities such as the "Thunder Clap Rush Attack" which is a martial arts charm. In all there are some 250 charms & spells in the book...far more than you'd normally think to find in a new game system (even if it is a 2nd edition).

Chapter seven introduces a small, but lively section of monsters and antagonists and includes rival exalted, demons, undead, and even Gods. The section detailing the weapons, armor, equipment, and magic items is extremely well done with a picture of every weapon and piece of armor. Other chapters provide the GM, referred to here as the Storyteller, the systems and rules for combat, movement, morale, large scale battles, environment and terrain, etc. This is all backed up by an extremely thorough and cross-referenced index at the back of the book. Complementing the text is outstanding artwork throughout the book. Each chapter begins with a short, generally 3 to 4 page comic story told in Manga-style artwork which leads into each chapter's subject matter. While the game is heavily influence by Manga/Anime, it's equally influenced by popular heroic and epic fantasy fiction.

The designers of Exalted have certainly set their standards and goals high. This is a big (400 pages) lavishly illustrated and beautiful book. But ultimately, it's more than just eye candy. The unique system will no doubt take veteran gamers a bit of time to adjust to but in the end I think most will love Exalted. It's extremely well-written and conceived and a welcome addition to the RPG scene.

Reviewed by Tim Janson
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


12 of 12 people found the following review helpful:
5.0 out of 5 stars Exalted Second Edition, July 12, 2006
This review is from: Exalted, Second Edition (Hardcover)
Before the "World of Darkness", mortals walked the earth with heroes of extroidinary powers and abilities. That's the world of the Exalts. You get to be something, someone that mere mortals look upon as a god. The core of Exalted is to play a Solar, chosen heroes of the Unconquered Sun, in a very Anime like setting. Of course, there's more to the history than that, this is a White Wolf product after all. And everything comes out over time, in supplement after supplement.

I was a little disppointed with the timing of the release. White Wolf had only released the last large supplement for First Edition: the Autochthonians Exalted months before. However, with Second Edition, White Wolf took the opportunity to stream-line many of the rules and charm systems, that the rushed release of the First Edition hadn't given them time to do.

If you plan on running or playing in a setting involving any of the other types of Exalts, other than Solars, you'll have to wait. There's plenty of material around that you can try to give it a shot, but the systems vary enough it'll probably be worth the wait. The same goes if you're trying to recreate a Exalt with sorcery, there's shockingly small amounts of spells in the First Edition, and the Second doesn't fix that. However, most of the old spells will still work well in the spirit of continuing on an old campaign.

The Second Edition book is lovely, the actual gaming aside, there are beautifully drawn and colored comic panels at the beginning of every chapter. And there are colored drawings throughout the entire book, a rarity for most any gaming system. The book is well-bound, hopefully outlasting it's predecessor which fell apart after a few thorough readings.

The biggest changes in the actual rules system is the way battle works. It's no longer just an intiative based round like most White Wolf systems. Instead battle is based on 'ticks' (like seconds) and specific actions take a set amount of 'ticks' to complete. If you've every played a console or PC RPG like Final Fantasy, you're already well accustomed to the "battle meter" feel of this.

Many of the Anima abilities specific to each caste have changed, as well as many Charm trees. Several charms no longer do what they did in the first edition, and many disappeared altogether. Also, with Second Edition and in reference almost to the changed battle system, the Brawl ability disappeared. In it's place is War, an ability that directly changes your effectiveness in a large battle.

If you've never played Exalted, starting out with the Second Edition, will give the game a more polished and complete feel that the first didn't have. However, if you've played Exalted since the beginning, you may have some difficulty shifting your play to the new system. That's not to say its not worth it, but it'll take some time, mostly until the supplements are re-released.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


25 of 32 people found the following review helpful:
5.0 out of 5 stars Gigantic Improvement Over Original, March 24, 2006
This review is from: Exalted, Second Edition (Hardcover)
Before I purchased Exalted 2nd Edition I played the 1st edition and many other supplements. One of the noticeable differences between the 1st ed. core book compared to a later supplement the Dragon-Blooded was that the corebook felt unpolished and had many inconstitencies or the wording was awkward. With this new edition, many of the mistakes have been resolved and quite a few new rules have been added. Such as an updated combat system, mass combat rules, and social combat (speechcraft basically). The comics included throughout the book are also wonderfully done, except for some over the top lines that are spouted. One of the best improvements I see is the absence of alot of watermarks on each page so it is easier to read for longer periods of time. If you've played the original or just getting started, I recommend this book.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


4 of 4 people found the following review helpful:
4.0 out of 5 stars Exalted a different type of RPG, May 12, 2007
This review is from: Exalted, Second Edition (Hardcover)
I haven't personally played too many White Wolf games but I have played 3rd Edition D&D a lot so I liked the fact in this game that I started out beefy instead of a character who could easily be killed off. I think the style is also very different from D&D in that its pulling more from Eastern style medieval period instead of the European one typical in D&D. Most impressive to me was how they did mass combat rules an item that doesn't typically occur much in other RPGs. My issues with this book is that it can be hard to find particular rules at times and some rules aren't entirely fleshed out enough that we've spent about 30 minutes debating on how a rule should work. The other issue is that this book gives you the entire background to the world which players themselves shouldn't always have because this book tries to be a combination of a GM and Players handbook. Overall, its has been a very enjoyable game to me and I would recommend any D&D player give it a chance.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


4 of 4 people found the following review helpful:
5.0 out of 5 stars Exalted 2nd Edition, June 4, 2008
Amazon Verified Purchase(What's this?)
This review is from: Exalted, Second Edition (Hardcover)
If you're tired of the archtypical Fantasy RPG, if you like Anime and Manga, and want to be able to destroy armies single-handedly, then Exalted is for you. Unlike other RPGs where you begin barely able to hold your own against an angry goblin, in Exalted you begin as the holder of a shard of godly power known as a Solar Exalt and can wipe out ordinary troops without breaking a sweat. There are five different kinds of Exalted; Solars, Lunars (Wild, shape-changing exalted), Sidereals (Fate-meddling hidden manipulators that others have a hard time remembering), Dragon-Blooded or Terrestrial (Weakest of the Exalts, but their numbers more than make up for it and they don't like the other types of Exalted) and the Abyssals, who are nasty, evil Solar Exalted created by the Deathlords, who in turn are servants of the Neverborn. The last four Exalted types are fully detailed in their own Manuals of Exalted Power. Unbelievable stunts such as running up the sides of buildings, martial arts that defy human ability and spells able to annihilate cities are the norm in Exalted. Although it deals (as do all White Wolf products) with mature themes, it's not hard to do a game with younger players, as long as the Storyteller is careful about it. Exalted has a rich background that gives almost limitless possibilities with stories, and this Second Edition streamlines the combat, charms and spell rules so battles go by a bit faster. And if you played 1st Edition, the supplements are still just as valid and converting stats of NPCs aren't going to be major headaches. All in all, Exalted is a welcome break from the typical hack-and-slash dungeon crawl style RPG and recommended for fans of that genre as well as those who enjoy something different.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 3 people found the following review helpful:
5.0 out of 5 stars Feel the real power, April 20, 2008
This review is from: Exalted, Second Edition (Hardcover)
Just as the Japanese meld influences from Europe, the Americas and Africa into media (and Scotch!) that is uniquely Japanese, White Wolf has crafted a uniquely American RPG with vast influences from both Asian myth and pop-culture as well as Classical European mythology. The synthesis is nothing short of an amazing collaborative work of fiction.

The Fluff, as it were, is entirely engaging and as a fantasy series, and even bereft of the RPG mechanics, all the books are pretty fine reads. In Second Edition, not only have the mechanics gelled, but the backstory has matured as well. What White Wolf has laid out in this core book is a giant buffet of Fantasy and HiFi-sciFi that Storytellers can pick and choose what type of campaign they wish to play--whether it's taking down errant gods, swords and sorcery, or post-apocalyptic survival very similar to Gamma World, or a straight, in-canon campaign of Solar Exalted against the hated Scarlet Empire. Suffice to say there is an incredible amount to explore in the backstory and swaths will probably never be touched in the published materials.

Fluff aside, the mechanics of the game as presented in the core book show a long, hard road of playtesting and years of refining game rules. Somewhere in the early 90's there was a reason that White Wolf published the Street Fighter RPG: Exalted is that reason. The combat system is simply amazing, incorporating stunting (much like the Daedelus RPG, Feng Shui) which opens combat to the highest level of narrative, as well as an incredibly deep skill and charm system. The additions of Mass and Social combat round out what is one of the best combat systems for an RPG to date. Good stunts and on the fly imaginative play will always win out over the Min/Max (which in Exalted is mostly MAX), but there is plenty of depth for the Min/Max player to excruciatingly choose the best charms for the job of giving fatal beatings, tongue lashings or driving the armies of the Jade Dogs before them.

The book itself has held up very well over the last couple years and is very solidly produced. The physical size of it is simply intimidating. The art has taken a major step up over first edition, obviously due to the inclusion of color, but also moving away from the cartoonish anime style to a more hybridization of say Frazetta and Katsuya Terada.

The writing, while a bit dry in certain areas as is typical of RPG books, is extremely clear in it's presentation of both the rules and the backstory. The index is surprisingly useful and the inclusion of sidebars where White Wolf felt certain aspects of the rules needed clarification outside the narrative are all exceedingly helpful figuring out what can, at times, be quite complicated. The Storyteller section is not only essential reading for running a game, but a solid discourse on running a high-powered, pulpy RPG.

As for things that could have been done better, there are some typos as well as some flat out confusing mistakes here and there. References to splitting dice pools, a mechanic thankfully removed from the system with second edition, appear in the back half of the book.

Also the antagonists section, while touching on what's coming up in the new books, really doesn't help the fledgling storyteller as most are either far too powerful (Octavian the Living Tower), too localized (Gri-Fel the god of the Imperial City), or too abstract (The Fair Folk) to be easily fit into a starting campaign. I would have liked to see a chapter dedicated to Dragon Blooded antagonists and a full list for a sample Wyld Hunt because that's who typically will be getting the first fatal beatings in a vanilla campaign.

The lack of a starting adventure in a book this size was also confusing. White Wolf released a free module for the game on release, but the module itself breaks the cardinal rule set forth in the Storyteller section of the book--start with a bang! With a set of mechanics and background this large, it's a bit intimidating for a new storyteller to know where to begin.

Bottom line, this is an amazing start to what I expect will be a long and healthy product line for White Wolf and an incredible world for players to explore. More importantly, Exalted is triumph in RPG system design that fits perfectly with the high powered background.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful:
5.0 out of 5 stars High Fantasy, sans Tolkien., March 31, 2010
Amazon Verified Purchase(What's this?)
This review is from: Exalted, Second Edition (Hardcover)
This game kicks serious hiney. The thing with most high fantasy games is that they draw from Lord of The Rings as a major source of inspiration. This one draws from older and newer sources, including various real-world traditional holy texts and modern fantasy, anime and manga series. I'm going to say that this is a good RPG for someone who might have reservations about playing because they're concerned about 'satanic' influences. In Exalted, you play heroes empowered by the chief deity in Creation to defend the world against creatures of darkness and, well, do whatever else you deem appropriate, as long as you don't actively *destroy* the world. Because really, what do you do once you do that?
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


9 of 13 people found the following review helpful:
3.0 out of 5 stars A must-have if you're in an Exalted campaign, but . . ., March 9, 2007
By 
Amazon Verified Purchase(What's this?)
This review is from: Exalted, Second Edition (Hardcover)
I have to say, I really don't like the way White Wolf structures their content. I would prefer to have more sidebars, tables and the like, as a lot of often-referenced rules and such are buried in the text, and the index is less than helpful. Also, the way they word a lot of the rules is somewhat imprecise, and leaves things open to interpretation. They need a good content editor and someone to make the material more accessible to first-time White Wolf gamers. All in all, it's a solid product, the illustrations are nice and the layout looks very professional. Handle with care though, the binding doesn't seem to be all that strong.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


2 of 3 people found the following review helpful:
5.0 out of 5 stars White Wolf does it again!, January 11, 2007
This review is from: Exalted, Second Edition (Hardcover)
Another great book from "White Wolf"

First of all, this is a huge book with nearly 400 pages (it has 395) with (beautifully written!) information on this very cool world and system.

It is also visually stunning - with full color, high quality pages, lots of original artwork, and a short comic at the opening of each chapter.

Highly recommended.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


‹ Previous | 1 2 | Next ›
Most Helpful First | Newest First

This product

Exalted, Second Edition
Exalted, Second Edition by Alan Alexander (Hardcover - March 13, 2006)
$39.99 $26.39
In Stock
Add to cart Add to wishlist