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4 of 4 people found the following review helpful:
5.0 out of 5 stars
Exiles: Point of No Return is a very enjoyable, self-contained ride that plays out as a trippy riff on standard superhero fare., December 18, 2009
This review is from: Exiles: Point of No Return (Exiles (Marvel)) (Paperback)
Exiles is a great concept that has been floating around the Marvel universe for years now. Essentially, the idea is this: There is an infinite number of alternate universes, and in them, there are slightly varying realities, some rather similar to the world we know and some very different. (Of course, DC pioneered using alternate earths in comics ages ago, and Marvel's use of it here is quite similar, but that's hardly worth quibbling about at this point.) The Exiles are a team of misfits assembled from various earths and brought together to fix reality on other earths. Think of them as a cosmic cleanup crew who go in and infiltrate a world that's on the brink of disaster and hopefully change it for the better. Various Exiles teams have been assembled before, but this relaunch from earlier this year was a fresh start. The team consisted of some well-known heroes in the Marvel superhero genre. Polaris (the green-haired daughter of Magneto and wielder of similar magnetic powers), The Beast (superstrong furry former genius scientist Hank McCoy), The Scarlet Witch (also a daughter of Magneto, but one gifted with hex-projecting powers), Forge (a mastermind who can invent almost anything), Panther (very agile son of the Black Panther), and Blink (a mysterious woman with the ability to teleport herself and others). Each of the characters are pulled out of their respective universes just an instant before they were about to face imminent death. They can never return home again, but they can travel from alternate reality to alternate reality, on assignment from the mysterious celestial being who plucked them out of harm's way, and try to stay alive in each. The sad news is that Exiles: Point of No Return collects the entire run of the series. It was canceled not too long after its beginning, and it's a shame, because writer Jeff Parker seemed to be off to a good start, and its likable cast was truly starting to come together. As it is, the series is forced to come to a rather quick and forced conclusion, so the rapid ending doesn't meet the same standards as the first three-fourths of the book (there is a LOT of exposition about timelines and alternate realities, infinity and eternity, butterfly effects and the like, and none of it really makes sense to the casual reader (although it would probably be a great basis for a scientific or philosophical discussion). Once that point in the book is finished with, Parker gets back to finishing the story, and it's nicely tied up, along with a juicy hint of what would have been to come if the series had continued. What's especially nice about Exiles: Point of No Return is the back matter of the book. Script pages from two issues are included revealing what Parker was going to do with the series later on. This is a nice touch, and it comes with some additional artwork. It's a shame to see this series come and go so quickly, but nonetheless, Exiles: Point of No Return is a very enjoyable, self-contained ride that plays out as a trippy riff on standard superhero fare. -- John Hogan
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2 of 2 people found the following review helpful:
4.0 out of 5 stars
Collects Marvel's enjoyable but ill-fated 2009 relaunch of the Exiles title, December 17, 2009
This review is from: Exiles: Point of No Return (Exiles (Marvel)) (Paperback)
This trade paperback collects the first six issues of the 2009 reboot of Marvel Comics' "Exiles" series, written by Jeff Parker with artwork by Salva Espin. This is Marvel's third incarnation of the "Exiles" title, which was unfortunately cancelled after only six issues, so this TPB collects the full run. This Exiles team consists of Blink, Scarlet Witch, Polaris, Beast, Forge and the Panther, who were each transported from their worlds into a new dimension a moment before their respective deaths. The team bounces between different worlds, solving problems and preventing destruction, all the while hoping to return to their own respective realities. The team must complete missions based on clues from a mystical Tallus, or else they face being squeezed out of existence. Morph was an Exile in the original series and appears as the emceeing Timebroker in this title. On one world, the team travels to a mutant-ruled world where Magneto and the X-Men are united in a reign of terror. Aware of the series' cancellation, Parker provides a wrap-up to the title and previous Exile teams in the oversized #6 finale. It's a shame that Marvel spuriously cancelled this fun, light-hearted series so quickly, especially considering the numerous mediocre titles that they release each month.
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5 of 7 people found the following review helpful:
4.0 out of 5 stars
I feel cheated!, January 8, 2010
This review is from: Exiles: Point of No Return (Exiles (Marvel)) (Paperback)
I feel cheated out of a good fresh take on the series. I had no idea this was started back up, since I lost interest and was turned off during the Claremont Crapfest during his run on the title. I just wrote the series off and enjoyed it while it lasted, only to find out there was a reboot of sorts with a new writer, Jeff Parker, who did a great job trying to clean up after the mess Claremont left. It had some of the old dynamic the title had when it first started. Characters with distinct personalities, that talked differently, and didn't try to get too convoluted in changing things around. All things that Claremont did the opposite of when he took over. Just recent;y, I felt compelled to finish the series after hearing it was canceled, so I picked up the four volumes of Claremonts run, soldiered through them and at time flipping through them, then got to this paperback by Parker. If I had known that the series started back up and was like this, I'd have started getting it earlier. Then again, I never heard a thing about it. If it isn't involved in the Dark Civil Skrull Reign of M massive storylines that Marvel puts out all the time, you don't hear a thing about it. That was one of the things that originally appealed to me about the title. It was outside all of that. You could read only Exiles and have the whole story, until Claremont took over making the reader lost unless you picked up Xmen: Die by the Sword, which sucked. Then he reintroduced established main reality characters like Psylocke and Sage, assuming you know, or even give a crap, what they've been through before. Parker was cleaning up the title and putting it right back on track and I thank him for trying, but if it doesn't have the company wide crossover of the month banner on the cover somewhere, it gets cut. I liked where he was going with it and now that there isn't an Exiles title running, to me, something just feels wrong.
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