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31 of 33 people found the following review helpful:
5.0 out of 5 stars
Fun campaign!, May 29, 2007
This review is from: Expedition to the Demonweb Pits (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Hardcover)
First, some qualifiers. I am a novice DM and didn't play much as a kid. My dnd group is all over 30 year-olds, who did play a ton growing up.
We are about halfway through this campaign and we are having an awesome time. The encounters are challenging and well thought out without being overpowering. The encounter formats include stats and tactics that are easy to navigate and great to use on the fly without flipping through numerous books.
The art and layout of the book is great.
Other reviewers are saying this campaign is tough to follow. I agree that if you don't read the book, then it would be tough to follow, as the campaign can be complex. However, I am having no problem with it by simply reading the book.
This campaign has it all: tough encounters, some role play opportunities, allies for your party, legendary weapons to quest for, and an easy to follow format for DMs. I'm now looking for other high-level campaigns to take the party through next. Highly recommended.
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19 of 21 people found the following review helpful:
4.0 out of 5 stars
Running it now..., June 12, 2007
This review is from: Expedition to the Demonweb Pits (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Hardcover)
I'm running this now (the party's near the end of Chapter 2), and so far it's quite a bit of fun... if you're in the right mindset.
If you're looking for a wacky jaunt across the planes, merrily killing drow and demons, this will probably work for you. If you're looking for an adventure with plot & complexity, you'd best look elsewhere. I was looking for a pretty brainless adventure I could run once a month for some gaming-deprived out-of-town friends. My prep time is somewhat minimal, so this seemed like a good buy.
The format of the adventure actually is pretty easy to use. You get all the material for a single encounter on one page, or two facing pages, along with full stat blocks. That layout makes my job as DM pretty easy while I'm running the game. It's somewhat annoying while I'm *preparing* for the game, but once I got used to it, it worked.
I'd give it 5 stars for the material and for the presentation, but the stat blocks are awful. I'm not talking about the new stat block format - I *love* the new stat blocks (top section is pre-encounter, second is player's turn, third is monster's turn, fourth is detail, fifth is exposition), but the stat blocks are full of errors. I don't know that anyone really did proofreading on this book. (Two Examples: Ratatosk damage assumes small-size weapons while the creature's size is listed as Medium. Rule-Of-Three's dagger attacks don't include the magic bonus.)
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21 of 25 people found the following review helpful:
3.0 out of 5 stars
Challenge rating ill concieved, June 11, 2007
This review is from: Expedition to the Demonweb Pits (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Hardcover)
As a player and a DM for over 20 years,I was anxious to see this 3.5 update of the classic early gygax era modules,I read through the new adventure and was astounded that they suggest this module is suitable for a 9th level group,the first encounter alone states that even though it is highly challenging a fully empowered and rested group should prevail.This is the mind set throughout the book.Several Demon lord aspects abound in the module which I find that most characters would have difficulty defeating that were less than 14 th level.Although the book states these encounters may be avoided,most players will invariably face nearly every one.
I enjoy the flow of story but any player familiar with the game would laugh at the concept of 9th level characters "plane traveling" and surviving the rigors associated with dealing with the denizens of aforementioned alternate planes.This module should have been designated for 12th-16th level players which would be more in line with the game mechanics.
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