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Expedition to the Ruins of Greyhawk (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure) Hardcover – August 14, 2007

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Editorial Reviews

About the Author

JASON BULMAHN is the managing editor of Dragon magazine whose previous published credits include Secrets of Xen'drik and Dungeonscape.

JAMES JACOBS is the editor-in-chief of Dungeon magazine. He has also written several game products, including Red Hand of Doom, Fiendish Codex I: Hordes of the Abyss, and Frostburn.

ERIK MONA is the publisher of Dragon and Dungeon magazines whose notable alter-ego, Iquander, is something of a Greyhawk luminary. His previous design credits include Fiendish Codex I: Hordes of the Abyss and Faiths and Pantheons (for the Forgotten Realms setting).


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Product Details

  • Hardcover: 224 pages
  • Publisher: Wizards of the Coast (August 14, 2007)
  • Language: English
  • ISBN-10: 0786943580
  • ISBN-13: 978-0786943586
  • Product Dimensions: 8.6 x 0.7 x 10.6 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #1,195,030 in Books (See Top 100 in Books)

More About the Author

Jason Bulmahn is the Lead Designer of Paizo Publishing and the author of the Pathfinder Roleplaying Game. He has worked for Paizo since 2004 and has contributed to dozens of books for both Paizo and Wizards of the Coast. His work has won one Origins Awards and eleven ENnies.

Customer Reviews

Most Helpful Customer Reviews

41 of 41 people found the following review helpful By C. Yack on August 16, 2007
Format: Hardcover Verified Purchase
Based on the 2e adventure Greyhawk Ruins, this campaign takes characters from 8th to 13th level while they divide their time exploring and investigating the Ruins of Greyhawk and the City of Greyhawk itself. Their adventures will take them back and forth between these two locations as the story progresses.

- Several portions of each of the three towers of the Ruins of Greyhawk are detailed, the parts relevant to the campaign laid out in the book. Some of the maps are re-creations of the 2e version, others are modified somewhat, and the rest completely new. The basic personality of each tower seems to be faithfully preserved.
- Mordenkainen makes an enigmatic appearance, and there are hints of him affecting the spread of information leading up to the encounter, cleverly showing how he manipulates events in the world but remains in the shadows, as he always does.
- A map of the City of Greyhawk is provided, faithful to the layout of the 2e boxed set The City of Greyhawk. The building placement is more dense in this version, and only a small part of the city is detailed. There are basic summaries of areas not fully covered.
- Several side quests in both the Ruins and the City are provided as filler for the slower times during the campaign, as well as suggestions for random encounters between significant locations.
- Descriptions and backgrounds for key NPCs in the adventure (several of which are part of long-time Greyhawk lore) are also provided, but statistics are not provided for all of them.
- Most encounters use the one or two page format for ease of setup.

Over half of the adventure takes place in the Ruins, and there will be other tasks for characters in the City itself, as well as additional locations they visit from within the Ruins.
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17 of 20 people found the following review helpful By Tim Janson HALL OF FAMETOP 1000 REVIEWERVINE VOICE on November 9, 2007
Format: Hardcover
Long before the Forgotten Realms, Eberron, heck before most of us even knew what a role-playing game was, there was Greyhawk. Created by Dungeons & Dragons godfather Gary Gygax, Greyhawk would morph from a castle to an entire world. This was the world developed by Gygax and other early D&D pioneers Dave Arneson and Len Lakofka. Over thirty years later Greyhawk maintains a mythical air. It's characters such as Mordenkainen, Bigby, Vecna, Tenser, and Lolth, whose names are scattered all about the D&D world in relation to spell names and magical items. Over the years, both TSR and Wizards of the Coast have put out supplements based in Greyhawk and the latest major edition is the Expedition to the Ruins of Greyhawk, a truly massive campaign designed for characters of 8 - 13th level (Think higher rather than lower). And while it may be set on Greyhawks world of Oerth, it can easily be dropped into an existing campaign. One would have to think that Gygaz would have loved to have been able to produce a 200 plus page "module" but that was unheard of back then.

The lore of Greyhawk is some of the richest ever developed and frankly puts The Forgotten Realms to shame. The characters developed are some of the most interesting and vibrant characters ever created. The first chapter of the book details many of these major NPCs such as Zagyg (Gygax spelled backwards) who built Castle Greyhawk; Iuz the Demi-God, Archmages Iggwilv and Mordenkainen, and Lord Robilar.

The developers could have just thrown a massive dungeon crawl at players and most would have probably been happy to run gleefully off to play in Greyhawks many levels. But you really do get a complete campaign of not only the castle itself, but its surroundings that is loaded with side quests brimming with intrigue and action.
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11 of 12 people found the following review helpful By Jason T. Roeder on September 7, 2007
Format: Hardcover
Expedition to the Ruins of Greyhawk is easily the best adventure release of the 3.x era. It contains a vast number of easter eggs for the old school gamers, while containing a great storyline for those who are new to D&D. I firmly believe that Mona and Jacobs are the best writers in the game, and Jason Bulmahn is a young talent to watch. His Dungeon adventure, Mad God's Key, was the beginning point to my current campaign.
This adventure has everything that makes for good playing: a great number of role-playing opportunities, an open storyline that allows freedom to the players, excellent and well thought out encounters, a vast city to explore, and, of course, the original Greatest Dungeon Of Them All!!
I honestly can't think of any reason why any Dungeon Master who purchased this product would be disappointed. As the title says--if you buy this, your only problem will be that you will want to scrap your current campaign and run this one ASAP.
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6 of 6 people found the following review helpful By D. Tell on February 8, 2008
Format: Hardcover Verified Purchase
I have purchased several of the new modules produced by Wizards of the Coast,including Expedition to Undermountain,Expedition to the Demonweb Pits,and Expedition to castle Ravenloft.This module is the best among all of those.The encounters are believable,the story plot is plausable and intriguing,and the recommended character level suggested seems to actually match the encounters unlike the previous mentions.
There is a wealth of information inside and plenty of story hooks to run side adventures without deviating to far from the original story goals.
I highly recommend this module,it should provide several months of play if used for a 4-6 hour session per week.
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