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Exploiting Online Games: Cheating Massively Distributed Systems (Addison-Wesley Software Security Series)
 
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Exploiting Online Games: Cheating Massively Distributed Systems (Addison-Wesley Software Security Series) (Paperback)

by Greg Hoglund (Author), Gary McGraw (Author)
3.8 out of 5 stars See all reviews (16 customer reviews)

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Price For All Three: $106.39

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Editorial Reviews

Product Description

"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first.

"The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys."

--Aviel D. Rubin, Ph.D.
Professor, Computer Science
Technical Director, Information Security Institute
Johns Hopkins University

"Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be."

--Cade Metz
Senior Editor

PC Magazine

"If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge."

--Edward W. Felten, Ph.D.
Professor of Computer Science and Public Affairs
Director, Center for Information Technology Policy
Princeton University

"Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,' and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional.

"Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge."

--Daniel McGarvey
Chief, Information Protection Directorate
United States Air Force

"Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it.

"With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today."

--Greg Morrisett, Ph.D.
Allen B. Cutting Professor of Computer Science
School of Engineering and Applied Sciences
Harvard University

"If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk."

--Brian Chess, Ph.D.
Founder/Chief Scientist, Fortify Software
Coauthor of
Secure Programming with Static Analysis

"This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!"

--Pravir Chandra
Principal Consultant, Cigital
Coauthor of
Network Security with OpenSSL

If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see.

From the authors of the best-selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft and Second Life®. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks.

This book covers

  • Why online games are a harbinger of software security issues to come
  • How millions of gamers have created billion-dollar virtual economies
  • How game companies invade personal privacy
  • Why some gamers cheat
  • Techniques for breaking online game security
  • How to build a bot to play a game for you
  • Methods for total conversion and advanced mods

Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Games are tomorrow's security techniques on display today.



About the Author

Greg Hoglund has been involved with software security for many years, specializing in Windows rootkits and vulnerability exploitation. He founded the website www.rootkit.com, and has coauthored several books on software security (Exploiting Software: How to Break Code and Rootkits: Subverting the Windows Kernel, both from Addison-Wesley). Greg is a long-time game hacker and spends much of his free time reverse engineering and tooling exploits for new games. Professionally, Greg offers in-depth training on rootkit development and software exploits. He is currently CEO of HBGary, Inc. (www.hbgary.com), building a world-class product for software reverse engineering and digital forensics.

Gary McGraw is the CTO of Cigital, Inc., a software security and quality consulting firm with headquarters in the Washington, D.C., area. He is a globally recognized authority on software security and the author of six best-selling books on this topic. The latest, Software Security: Building Security In, was released in 2006. His other titles include Java Security (Wiley), Building Secure Software (Addison-Wesley), and Exploiting Software (Addison-Wesley). He is the editor of the Addison-Wesley Software Security Series. Dr. McGraw has also written more than 90 peer-reviewed scientific publications, writes a monthly security column for darkreading.com, and is frequently quoted in the press. Besides serving as a strategic counselor for top business and IT executives, Gary is on the advisory boards of Fortify Software and Raven White. His dual Ph.D. is in cognitive science and computer science from Indiana University where he serves on the Dean's Advisory Council for the School of Informatics. Gary is an IEEE Computer Society Board of Governors member and produces the monthly Silver Bullet Security Podcast for IEEE Security & Privacy magazine.



See all Editorial Reviews

Product Details

  • Paperback: 384 pages
  • Publisher: Addison-Wesley Professional; 1 edition (July 19, 2007)
  • Language: English
  • ISBN-10: 0132271915
  • ISBN-13: 978-0132271912
  • Product Dimensions: 9.1 x 7 x 1.3 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 3.8 out of 5 stars See all reviews (16 customer reviews)
  • Amazon.com Sales Rank: #324,229 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #84 in  Books > Computers & Internet > Business & Culture > Security

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Customer Reviews

16 Reviews
5 star:
 (7)
4 star:
 (3)
3 star:
 (2)
2 star:
 (3)
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Average Customer Review
3.8 out of 5 stars (16 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
20 of 22 people found the following review helpful:
4.0 out of 5 stars It's not just for game players, July 27, 2007
By Jeremy Epstein (Fairfax, VA United States) - See all my reviews
(REAL NAME)   
As someone who doesn't play online games, I approached this book with more curiosity than a practical need. It's an worthwhile read, although having a background with game terminology would certainly have made it easier to understand. Technical readers will want to skip straight to chapter 5 and read the second half of the book, which includes many detailed explanations of how to manipulate games to your advantage.

The focus of the book is on manipulating the client side of the game, with relatively little on server vulnerabilities. There's also not very much guidance to game designers on how to avoid the problems covered in the book.

I was pleased that the book covers not only the security issues, but also related topics such as privacy, and the ethical issues for both providers of online games and the hackers who play and subvert the games.

Many of the lessons are applicable to any distributed system with thick clients, including not only game software but also business systems. As such, it's worthwhile reading for developers of nearly any distributed system, as it will give a reasonably accurate picture of the lengths that attackers are willing to go to in compromising a distributed system, and the abilities they have to manipulate software without designs or source code.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars Another excellent work for the software security community, August 21, 2007
By Kenneth R. Van Wyk (Alexandria, Virginia, USA) - See all my reviews
(REAL NAME)   
Although I'm not a computer gamer, I am immensely impressed by what goes into on-line games -- and amazed at the huge communities of folks that can enjoy their efforts. What a great audience to communicate the software security lessons to!

On-line games, particularly the newer, massively networked ones, are obviously ripe for attackers to dupe. Even though they're intended to "just" be games, real attacks can take place that have serious consequences to the communities that play these games.

More importantly, though, by demonstrating problems in these for-fun pieces of software, Gary and Greg have done a great service to everyone who works in software. The mistakes made in on-line games are, without a doubt, rooted in software issues that are found in "real world" software as well.

This is a great opportunity to explore the sorts of software security problems that plague far too many of our systems, from games to mission critical enterprise applications, today.
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7 of 8 people found the following review helpful:
5.0 out of 5 stars The next wave of computer crime, July 2, 2008
Online games are, as the term implies, video games played over the Internet. Many of them have associated online communities that reach well beyond the closed world of traditional single-player home games. The most popular, World of Warcraft, boasts more than 10 million players worldwide.

While the world of online gaming is built to entertain, its creators and players fight the same IT threats as business-oriented networks. Today's 12-year old who is hacking World of Warcraft simply to cheat at the game could, in a couple years, be targeting corporate networks to more nefarious ends.

While the game attackers' goals are different, this book demonstrates the lengths to which they are willing to go to access a system. Those tactics are likely forerunners of software and network security challenges to come in other online arenas.

In Exploiting Online Games: Cheating Massively Distributed Systems, authors Greg Hoglund and Gary McGraw offer a look at those threats. The book's 10 chapters provide a comprehensive overview of everything from game hacking 101 to reverse engineering.

The authors explain in depth why and how online games are a harbinger of software security issues to come, and manifest some that already exist. They describe how gamers have created billion-dollar virual econ-omies, how to build a bot to play a game for you, why players cheat, and even how game companies invade players' personal privacy.

Most important, the authors describe how game creators overcome a security issue only to have it defeated by the hackers. Sound familiar? This never ending "Spy vs. Spy" scenario is obviously frustrating to the game creators and underscores the critical importance of building effective application security into the fabric of the game.

Both Hoglund and McGraw have written extensively on the importance of software security. The sooner you and your software developers read their most recent book, the better off your software infrastructure will be. Your software is critical to your organization; protect it as well as the gamers do.

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Most Recent Customer Reviews

2.0 out of 5 stars Overpriced Kindle Edition Hides Text
Eager to try out the Kindle application for the iPhone--as well as recently kicking a World of Warcraft addiction--I thought this would be a fun read. Read more
Published 2 months ago by Sean Kelly

1.0 out of 5 stars Too General, not for a programmer
As a programmer point of view, this book is useless. Before buying the book, I want to know how to debug a game, how to find NPC offset, and how to find functions used inside the... Read more
Published 3 months ago by Anh Nguyen

2.0 out of 5 stars Self Promoting Cut and Paste Mess
By the way, you can read more in my book . . .
If you want to know more, buy . . .
Discuss further in my book and every other book printed by my publishing company... Read more
Published 18 months ago by Real Name

3.0 out of 5 stars MMO Macro and Botting guide
I thought the book would contain more about FPS cheating and less about WoW. It's 90% about WoW. I don't work on an MMO so I got bored fast. Read more
Published 22 months ago by Peter Knepley

4.0 out of 5 stars Great look under the hood of games.
I really appreciated the detail the authors went into in order to explain how to pull off certain exploits. It was obvious that they had really tried them all hands on.
Published 22 months ago by L. Johan Sellstrom

5.0 out of 5 stars Definitely a must read
This book is a must read for anybody interested in online games or software security. Non-technical readers can skip over the detailed code for exploits, and will still gain an... Read more
Published 23 months ago by Amit Sethi

2.0 out of 5 stars Dissapointing
Well, the title says it all. The book talked about some useless topics such as why to cheat and about cheating. Read more
Published 23 months ago by U. G.

5.0 out of 5 stars An important and amazing glimpse into the future
Games have long been at the forefront of technology, and today's multi-player online games are among the largest and most complex distributed systems ever created. Read more
Published 23 months ago by David Evans

5.0 out of 5 stars A fun case study in software security
There's lots of other books out there that will walk you through the same old attack techniques with lots of theory, but this book takes it to a new level by selecting online... Read more
Published 23 months ago by Pravir Chandra

3.0 out of 5 stars It's a fun read
This is the product of the Hoglund's forays into cheating at Warcraft. He did an excellent Black Hat presentation on the same subject in 2006, as well. Read more
Published 23 months ago by X

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