Extra Lives: Why Video Games Matter and over one million other books are available for Amazon Kindle. Learn more

FREE Shipping on orders over $25.

Used - Very Good | See details
 
   
Have one to sell? Sell yours here
Start reading Extra Lives: Why Video Games Matter on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.
Sorry, this item is not available in
Image not available for
Color:
Image not available

To view this video download Flash Player

 

Extra Lives: Why Video Games Matter [Deckle Edge] [Hardcover]

Tom Bissell
3.8 out of 5 stars  See all reviews (86 customer reviews)


Available from these sellers.


Formats

Amazon Price New from Used from
Kindle Edition --  
Hardcover, Deckle Edge --  
Paperback $12.95  
Unknown Binding --  
Audible Audio Edition, Unabridged $17.95 or Free with Audible 30-day free trial
Image
Save on Popular Books This Summer
Browse our Bookshelf Favorites store for big savings on popular fiction, nonfiction, children's books, and more.

Book Description

June 8, 2010
Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.
 
Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.
 
Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.
 
Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.


Editorial Reviews

From Publishers Weekly

Starred Review. Grand Theft Auto IV is both a waste of time and the most colossal creative achievement of the last 25 years, according to this scintillating meditation on the promise and discontents of video games. Journalist Bissell (Chasing the Sea) should know; the ultraviolent car-chase-and-hookers game was his constant pastime during a months-long intercontinental cocaine binge. He's ashamed of his video habit, but also ashamed of being ashamed of the dominant art form of our time; by turning the eye of a literary critic on the gory, seemingly puerile genre of ultraviolent, open-ended shooter games, he finds unexpected riches. Bissell bemoans the uncompromising stupidity of their story lines, wafer-thin characters, and the moronic dialogue, but celebrates the button-pushing, mesmeric qualities and the subtle, profound depths these conceal—the catharses of teamwork and heroism in the zombie-fest Left for Dead, the squirmy moral dilemmas of Mass Effect, the mood of wistful savagery suffusing the rifles-and-chainsaws-bedecked denizens of Gears of War. Bissell excels both at intellectual commentary and evocative reportage on the experience of playing games, while serving up engrossing mise-en-scène narratives of the mayhem. If anyone can bridge the aesthetic chasm between readers and gamers, he can. (June 8)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

Might as well get this out of the way: Bissell is addicted to video games. So much so that he pretty much missed the last presidential election because he was playing a new and highly anticipated game. Here he explores not just his own affection for video games but also the games themselves. What separates good games from bad? Where do video games fit on the sliding scale of art? A video game, Bissell tells us, is a form a self-surrender, but a different form than, say, a movie. We have no influence over what happens in a movie, but we do in a video game. In playing a video game, we are, in a sense, the authors of the stories we’re acting out. Bissell explores the key elements of video games: dialogue, character design, voice performance, visual appearance. Do the best games approach something akin to virtual (or perhaps alternate) reality? Not just for gamers, the book should also appeal to readers who have some serious questions about the nature and impact of video games and their increasing popularity. --David Pitt

Product Details

  • Hardcover: 240 pages
  • Publisher: Pantheon (June 8, 2010)
  • Language: English
  • ISBN-10: 0307378705
  • ISBN-13: 978-0307378705
  • Product Dimensions: 5.9 x 1 x 8.6 inches
  • Shipping Weight: 15.5 ounces
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (86 customer reviews)
  • Amazon Best Sellers Rank: #538,110 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

Customer Reviews

Most Helpful Customer Reviews
35 of 43 people found the following review helpful
5.0 out of 5 stars A book for all seasons April 28, 2010
Format:Hardcover|Amazon Vine™ Review (What's this?)
This is a book that tries to be four different things and, surprisingly, manages to succeed at all of them. Bart Motes took it as a series of essays to be read for enjoyment and insight into the experience and meaning of video games. I agree with what he wrote from that perspective.

My interest is broader and shallower. I am interested in games and play in general, and also in the technology used to create deeply interactive computer software. I only dabble at games at low difficulty levels and short attention span, more to satisfy curiosity than for enjoyment. I have never been stirred by in-game events, it's all pixels to me. Nevertheless, I see their great power, and respect that they are an important part of our evolving culture. You don't understand the world today unless you have at least nodding acquaintance with these games, and this book offers considerably more than a nodding acquaintance. The less you know about video games, the more you need this book.

The ostensible topic of the book is critical analysis of video games. It is an exploration, not a conclusion, and as such it is tentative and dialectical at many points, but can suddenly switch to positive certainty, backed by the authority of the native speaker. I disagree with Bart Motes that the author is apologetic, he is a rigorous advocate for both the games and traditional standards of criticism. The two often conflict, and the book makes only suggestions about potential resolutions. You won't find the answer here, but you will find the question poked hard from a lot of non-obvious angles.

Finally this book is a fascinating piece of autobiographical fiction. I don't mean that I disbelieve the personal anecdotes, only that they are clearly chosen for dramatic effect rather than illumination of the author's personality or career. I was strongly reminded of one of my favorite works, A Drifting Life. The parallel is not obvious, as Yoshihiro Tatsumi wrote his explanation of what fascinated him with manga and how it fit into the world as a whole after a 60-year career of extraordinary achievement in what is now universally acknowledged as a serious art form. At one third the age, with zero achievement in creating video games, which are still more often classified as silly or dangerous commercial toys for kids and slackers than culturally important art; Bissell is no grandmaster. But the Bissell-point-of-view that narrates this book gripped me in the same way that the young Tatsumi did. Tatsumi draws a cherry blossom to describe how he felt trashing his university entrance exams, and goes brilliantly outside panel to evoke the facial expression of the older waitress who tries to seduce the drunk and inexperienced teenager. Bissell uses his exceptional writing talents to make running a virtual semi truck over a helpless virtual derelict or diving into a virtual pool in a desperate search for a virtual sword (inadvertently virtually dropped) convey both personal and general meaning. I remain more impressed by the former than the latter, but Bissell is young yet. There are also echoes of the disruptive cultural analysis of Fear and Loathing in Las Vegas.

I won't argue with anyone who gives four stars from any of the individual perspectives, but I think it takes a five-star book to do this many things, this well.
Was this review helpful to you?
82 of 107 people found the following review helpful
2.0 out of 5 stars So...why DO video games matter? June 11, 2010
Format:Hardcover|Amazon Vine™ Review (What's this?)
The subtitle for "Extra Lives" is "Why Video Games Matter." I feel like I never really got a clear answer for that statement.

Tom Bissell is a pretty good writer, but his approach is entirely too academic in order to establish any flow in the reading process. Consider this sentence from page 112:

"Despite science fiction's sui generis presumptions, most sci-fi worlds -- imagined at the balance point of the evolutionary and point-mutational, the cautionary and the aspirational -- imitative."

It's sentences like the above, even if I know the meaning behind a majority of the words here, that make me have to reread them again and again, stifling any momentum. Bissell seems to be afraid that games aren't urbane enough for the academic crowd. But he also feels that he's in danger of being too sophisticated for the gaming community. Thus, his persona goes back and forth between I'm-a-very-learned-fellow-and-know-of-what-I-speak versus I-like-to-digitally-shoot-people-in-the-head-while-I-do-cocaine-with-my-friend.

"Extra Lives" is largely unconnected theories on why people enjoy video games so much. Specifically, video games made within the past ten or fifteen years. There is no sociological umbrella theory at work here, just Tom Bissell's own experiences. I was interested in reading a book about video games and why they matter, but Bissell just seems to come up with a lot of armchair theories on why he likes them, phrased about as fancily as possible.

Here's another nugget of clarity from page 122:

"RPGs that lack Mass Effect's ear for dialogue are often written too broadly for any sense of potential gamer agency to take hold, in which cases interactivity becomes a synonym for 'cudgel.'"

Until Bissell makes his points a little more clearly, I'm waiting to hear some real explanations on why games matter.
Was this review helpful to you?
15 of 19 people found the following review helpful
2.0 out of 5 stars Not worth reading August 13, 2011
Format:Paperback
I'm surprised that this book is rated (relatively) highly by reviewers. In my opinion, the writing is slapdash, the research non-existent, and valuable insights few.

As other reviewers have noted, the title was a problem for me. "Why video games matter" implied to me a thoughtful discussion of video games as an art form, instead I found the book to be a disconnected, meandering series of personal observations about specific titles. It's like titling a book "why film matters" and then filling it with essays about how you really, really liked "back to the future" and "titanic." Yes, it felt that random.

The writing quality seemed contrived to me as well. The second chapter (about "Resident Evil" (aka "Biohazard")) switches to second person for no particularly good reason. It feels forced- like a precocious junior high school student showing off in an essay contest. I also made the mistake of reading the comments on the dust jacket of the hard cover edition. Bisell is described as an "award winning" author. While I read, I was haunted by the question "what awards? Can you take them back?"

There's much better writing out there about games- see the New Yorker magazine's 2011 profile on Shigeru Miyamoto for an example of good writing. That single article contains more insight and research than this entire book.
Was this review helpful to you?
Most Recent Customer Reviews
4.0 out of 5 stars For Literate Video Game Lovers
I really enjoyed Tom Bissell's Observer article about his video game addiction, specifically about his love of and obsession with Grand Theft Auto. Read more
Published 1 month ago by Jiang Xueqin
4.0 out of 5 stars Nice writing, but I'm not convinced
I don't play video games. I've tried a few. I find them incredibly boring. But then again, lots of people find baseball boring and I love going to games. Read more
Published 1 month ago by moose_of_many_waters
2.0 out of 5 stars A terrible class book.
We had to read this for class and I hope my professor never uses it again. This book is the equivalent to paying to read someone's blog. Read more
Published 1 month ago by VGLit
5.0 out of 5 stars A glimpse of the game industry trough the eyes of a game journalist
This book is amazing because at the very same time that you learn a little about the backstage of the game industry, we discover that the relation that most of us have with games... Read more
Published 3 months ago by Filipe Mendes
4.0 out of 5 stars Good read
If you are an avid gamer this book will intrigue your gamer sense and mind. If not it will give you a look at how a gamer work's. Read more
Published 4 months ago by Andrew W Smith
5.0 out of 5 stars Raw and Relevant
Deeply personal and incredibly insightful, Extra Lives is a book that I wasn't expecting. I anticipated a light opinion based book revolving around a select few, and while the... Read more
Published 10 months ago by Brandon
1.0 out of 5 stars Not A Fan
So glad I found this at a library and not a bookstore. It's very redeeming that I didn't have to pay for this book, which is more an author's self reflection than an effort to say... Read more
Published 11 months ago by GM
4.0 out of 5 stars Its a load of ludo narrative dissonance really
Video games have got a pretty bad reputation really. Blamed for violence, anti-social behaviour and a lot of societies other ills they don't get good press coverage. Read more
Published 11 months ago by Syriat
4.0 out of 5 stars Living the extra lives
For many of us, a great game experience is just as memorable (and often cherished) as any other occasion in our "real lives" - as such, the metaphor of an "extra lives" is a great... Read more
Published 14 months ago by Ilya Grigorik
5.0 out of 5 stars Why Extra Lives matters
What Tom Bissell does in Extra Lives is apply the lens of art criticism towards video games; so instead of the rather pitiful excuse for gaming journalism that currently exists, he... Read more
Published 15 months ago by Don
Search Customer Reviews
Only search this product's reviews


Forums

There are no discussions about this product yet.
Be the first to discuss this product with the community.
Start a new discussion
Topic:
First post:
Prompts for sign-in
 





Look for Similar Items by Category