5 of 5 people found the following review helpful:
5.0 out of 5 stars
A challenging, yet fun game., February 24, 2002
This review is from: FIFA Soccer 2002 (Video Game)
In Fifa 2001 you would just press the shoot button and it would do everything for you. In this game you must choose the power of the shot and stand in front of the goal to get a shot on net. Also in Fifa 2001 you would just press the pass button and it would do everything for you. Now you have to choose the power of the pass and it is very easily intercepted. This is one of those games where once you finally understand the concepts of the game you become a "master". If you like soccer get this game!
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3 of 3 people found the following review helpful:
5.0 out of 5 stars
An excellent value., May 23, 2002
This review is from: FIFA Soccer 2002 (Video Game)
Fifa 2002 for the Playstaion One is an excellent value. There is some great gameplay which easily rivals that found in its Playstaion 2 and Gamecube brother. The graphics are not as good, but since the game is viewed from overhead camera angles, they do not really hurt the game. This is better than 2002 Fifa World Cup on PS1, as it is faster and more exciting. Both are excellent soccer games, but this is really the cream of the PSone crop.
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5 of 6 people found the following review helpful:
3.0 out of 5 stars
ridiculous & inaccurate AI takes any fun right out of it, June 25, 2002
This review is from: FIFA Soccer 2002 (Video Game)
I'll give the developers credit for attempting to fix the previously dull and boring FIFA efforts, but they went too far in the opposite direction and have now created a frustrating & boring game.
The worst thing about previous incarnations of the game was the "magnet ball," the innate ability for every pass to connect with the target player EVERY time. It limited the ability to be creative in play selection and didn't mirror the real game closely enough. In addition, the camera was formerly too tight, not permitting the player to see the field around him, and FIFA's colored arrow system was too inaccurate too much of the time to plan careful passing.
So now we have a "total control" type system where your passes are now handled like shots: every pass is accompanied by a power meter and passes can end up anywhere. Sounds good, right? If you want to lead a receiver, or pass into space, you can. Well, not so fast, junior. The camera has thankfully been pulled back, but at the expense of graphical detail, giving the game an overall washed-out pixellated, less-than-impressive look. Not to mention passing opportunites are still too far out of frame to mean anything except pass and hope it makes it to your guy. And the passing is so maddeningly touchy that you will be lucky to complete a majority of passes without looking like an utter amateur, passing out of touch or even right at an opponent.
Now, the unforgiving new pass system might get away with it, if it weren't for the completely disparate difficulty levels. The amateur level is too easy, and will have you scoring literally at will. But then try to step up to the mid-level, and the game gets very cheap very fast. The passes that take finesse and luck for you to pull off the CPU pulls off immediately and seemingly without thought. Every one of THEIR passes is pinpoint and perfectly timed, while you are lucky to keep possession (I guarantee you will lose the possession % battle every time, 70/30 or 60/40.) This means when you get the ball, it's a mad dash resulting from you the player jamming on the triangle (speed) button in a cheap attempt to get to the goal before the cheap AI slide tackles you from behind. And have fun laughing in pain as the defensive AI seemingly is aware of your moves before you execute them. I can't count the number of times a defender has managed to successfully trap a long ball, turn, and complete a pinpoint pass to his mate, all within microseconds of a sliding challenge from me. It's almost not worth playing defense when the opponents are this bionic and psychic, with consistently split-second reflexes.
This gameplay is absolutely ZERO fun. Gameplay goes a little like this:
Watch the CPU complete pass after pass, retaining possession in a Pele-esque manner, until you finally stop them with 1 out of 10 well-placed standing tackles. You then see their side bearing down on you, realizing your team gives up the ball quicker than a Hong Kong trinket machine, so you start tapping furiously at the triangle button, only to get to the box and get taken down, usually without so much as a call. Rinse and repeat.
So the bottom line is, in changing the flow, the developers merely erred to the side of anarchy rather to the side of conservative staleness. It still results in precious little fun, especially in the 1-player games.
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