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Can't Stop!


Price: $48.50 + $9.80 shipping
Only 14 left in stock.
Ships from and sold by Phoenix Lab Games.
  • 2-4 players
  • Designed by Sid Sackson
  • 30 minutes playing time
  • Ages 9 and up
1 collectible from $79.99

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Product Details

  • Product Dimensions: 12 x 2 x 12 inches
  • Shipping Weight: 8 pounds (View shipping rates and policies)
  • ASIN: B000QJA08W
  • Manufacturer recommended age: 9 years and up
  • Amazon Best Sellers Rank: #359,590 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (13 customer reviews)
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Product Description

This Sid Sackson classic was actually released in the United States, but it never did well enough commercially to stay in print for more than a couple of years. The idea is quite simple. There is a board with all the possible results of two six-sided dice: two through twelve. The object of the game is to move a little marker to the top of three columns by rolling that result, but you need many more sevens than you need twelves, based on the likelihood of each result. During your turn, you roll the dice and place temporary markers onto the board. You can continue moving these markers until either none of your dice match (your turn is over and all progress you've made is gone), or cut your losses and end your turn (placing a permanent marker in your rows). Nice light filler for opening or closing a session.

Customer Questions & Answers

Customer Reviews

4.7 out of 5 stars
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See all 13 customer reviews
Simple enough, and very easy to learn.
Chad Etsell
You can use strategy, or you can just wing it... you can be daring, or play it safe.
Amazon Customer
They love it and is great for adults and kids to play together!
Patty

Most Helpful Customer Reviews

4 of 4 people found the following review helpful By Connie VINE VOICE on March 10, 2008
This is a great one to break out when there are kids in the mix, when you want something that isn't too thinky, or when you just want something quick and light in between other heavier games. The "press your luck" component is a lot of fun, even when you "crap out". One of the rare occasions in real life saying "D'oh!" like Homer Simpson actually works.

You can be set up, have the rules under your belt, and underway in two or three minutes, and then the game lasts between 10 and 20 minutes usually (in our two-player games). The bits are sturdy plastic in bright colors, very pleasing.

If your kids like Yahtzee (or if you do), this is a good fun cousin to add to your collection.

Amazon's description of gameplay is quite good, though I will just clarify one thing: on any given turn, you are trying for up to three different dice results. So on one turn, you may go for 2's, 6's, and 7's. On your next turn, maybe you'd try for 5's, 7's, and 10's.
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4 of 4 people found the following review helpful By Michelle Arjona on May 19, 2008
Can't Stop is a very well designed push-your-luck dice game. Why is it better than Yahtzee? Well, for one... it's more engaging. You will be playing against other players on the same board, not participating in multi-player solitaire. Add a lot more meat to the strategy level over Yahtzee as well.

Great for all ages/player levels. The mechanics are simple and can be followed by anyone who can roll dice and ad up to 12. The room for deep (math) strategy is certainly there as well.
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4 of 5 people found the following review helpful By Chad Etsell on December 3, 2007
This is one of the most fun games out there, and it's a shame it isn't more widely known about. The Amazon description above explains it well, you roll 4 dice, and make 2 combos of 2 to move your pieces up the board. Simple enough, and very easy to learn. But there is strategy involved (always go for the 2's and 12's!) and politics ("you're so close! just one more roll! ...too bad...").
Great social game, by far the best in my collection! They should bring it back and start selling it new again!
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By K-Bright on January 18, 2014
This is a very good entry in the dice game genre. There is enough opportunity for intelligent decision making that you feel more in control of your own destiny than in Yahtzee and DEFINITELY more so than in the brain-dead game LCR. However, there is enough luck involved that the less experienced players aren't completely shut out. Also, the rules and the math involved are simple enough for kids to grasp quickly.

As with all press-your-luck type games, there is the possibility of a lucky player getting out to an early lead, but that same mechanism gives the other players just as much chance to catch up.

One other advantage it has over Yahtzee is that it doesn't use up the little score pads and pencils. Instead it uses a (reusable) game board. As with many dice games, the time when it's not your turn is "down time". i.e. You don't have to keep track of what each player is doing as they do it, and the state of the game is completely obvious at all times. This can be a good thing if you want to get up and get some snacks. On the other hand, if you WANT to stay engaged during other players' turns, you can offer suggestion for how they should combine their dice, which may or may not be to their advantage.

If I had to find a fault with the game, it would be the MSRP. $48 on Amazon or $30-odd for a variety of editions of the game from various online sellers.
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Can't Stop is a evergreen press-your-luck dice-rolling filler from master designer Sid Sackson, and one of the most outstanding games of its type, so if you've never played it before, do yourself a favour and check out why it's been so popular.

In Can't Stop, players roll four standard dice, which they'll divide into two pairs. This entitles them to move their markers up the corresponding tracks numbered 2 through 12 (all the possible results for a pair of D6s) on a stop-signed shaped board. If you get your marker to the top first, you can claim that column, and the first player to claim three columns wins the game. But now here's the catch: on your turn you can keep re-rolling in an effort to move your markers further - but if you roll a combination of dice that doesn't let you make a pair of dice that moves upward at least one of the three markers you're using that turn, you lose everything you've gained that turn. Ah, press-your-luck at it's best!

Can't Stop has a fun and addictive quality about it, and despite the fact that you're pushing luck, it's not pure luck because there's enough decision making to make it interesting. It's also quick enough to prevent the luck from being too frustrating. It's easy to teach and learn, and has attractive components, so it all comes together in a package that makes it the kind of game that is suitable for just about everyone. As far as press-your-luck dice games go, this is a tried and true classic from a master designer, that still has the same appeal today as it did when it was first released 30 years ago, and that matches the best of the press-your-luck dice rolling fillers of the modern era. The Face2Face edition retains the signature stop sign board and features pleasing component quality. Highly recommended! - EndersGame @ BGG
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