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This Sid Sackson classic was actually released in the United States, but it never did well enough commercially to stay in print for more than a couple of years. The idea is quite simple. There is a board with all the possible results of two six-sided dice: two through twelve. The object of the game is to move a little marker to the top of three columns by rolling that result, but you need many more sevens than you need twelves, based on the likelihood of each result. During your turn, you roll the dice and place temporary markers onto the board. You can continue moving these markers until either none of your dice match (your turn is over and all progress you've made is gone), or cut your losses and end your turn (placing a permanent marker in your rows). Nice light filler for opening or closing a session.
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This is one of our family's favorite games!!! It doesn't take a long time to play, and it doesn't require rocket science strategy!!!... it's just easy and fun to play. Read morePublished on June 28, 2011 by Amazon Customer
I bought a used edition of this game by Parker Brothers a few years back. You're trying to get combo rolls that enable you to move your pieces up the individual number paths. Read morePublished on April 1, 2011 by Michael Ceciliani
I had an old roomate introduce me to this game. It is addictive, fast passed, and simple that anyone can learn it in one round. It is awesome.Published on November 2, 2010 by scott
We had this game when my kids were little and loved it then. We were so excited to find it and play it now with the grandkids! Read morePublished on February 11, 2010 by Patty
This is a fun game for the family. I haven't one yet, I keep trying to keep going and lose everything. It definitely gets frustrating.Published on January 24, 2010 by Gina Ingles
Can't Stop is a simple, fun-filled, competitive game that sharpens math skills. It's a game that adults can enjoy playing with children. Read morePublished on January 6, 2009 by Grandma D