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Falconfar (Falconfar Saga) Hardcover – Bargain Price, February 23, 2010

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About the Author

Ed Greenwood is known for his role in creating the Forgotten Realms setting, part of the world-famous Dungeons and Dragons® franchise. His writings have sold millions of copies worldwide, in more than a dozen languages. Greenwood resides in the Canadian province of Ontario. --This text refers to an out of print or unavailable edition of this title.

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Product Details

  • Series: Falconfar Saga (Book 3)
  • Hardcover: 384 pages
  • Publisher: Solaris (February 23, 2010)
  • Language: English
  • ISBN-10: 1906735611
  • ASIN: B005UW0BFM
  • Product Dimensions: 6.1 x 1.2 x 9.2 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #3,826,368 in Books (See Top 100 in Books)

More About the Author

About me...

Thought by some to be an incarnation of one of the Great Old Ones, the being now commonly known as Ed Greenwood fell to earth in the heart of a shooting star on the Night of the Unicorn Moon. Overnight. he grew to bearded manliness, becoming by the end of that month the Canadian fencing-with-saxophones champion and a doctor of strange games played while wearing fishnets, before embarking on potty training (largely completed now), belly dancing training (belly attained, but Ed is still working on the dancing) and the road to greatness that he still hasn't found the first milepost on (perhaps he missed it among all the Yield and Stop signs).

Admired by many for the inspired lunacy of his school projects, he--

Oh. Sorry. The REAL version. Uh-huh.

--Boring bragging commences . . .

Ed Greenwood is an award-winning Canadian writer and game designer. Although most Canadians don't know his name, he has been in the top ten (usually top five) writers of bestselling Canadian fiction writers almost every year of the last two decades.

Ed created the Forgotten Realms® fantasy world for the Dungeons and Dragons game; it has been featured in board, roleplaying, computer and card games, comic books, and a bestselling novel line that has spanned twenty years and hundreds of titles by more than sixty writers, including R.A. Salvatore's famous Drizzt novels. Ed is currently Canada's only judge for the prestigious World Fantasy Awards, and has published over 170 books that have sold millions of copies worldwide in over a dozen languages. He has written three novels already this year, and by the time they are all published this fall, he will have written at least the first drafts of three more. Ed usually writes fantasy, but has also written science fiction, horror, romance, mysteries, song lyrics, poetry, and many, many magazine articles and columns. He even appeared (as himself) in comic books published by DC Comics and by TSR, Inc. Ed's novels regularly climb the New York Times and other major best-seller lists; his 1987 novel Spellfire has sold over three million copies worldwide in various editions, and the Waldenbooks bookstore chain reported that his novel Crown of Fire was its top-selling game-related publication of 1994. His writing has won many awards down the years, and he was inducted into the Academy of Adventure Gaming Arts and Design's Origins Awards Hall of Fame in 2003. Ed has been a guest of honor at more than four dozen conventions all over the world, from Stockholm, Sweden to Melbourne, Australia.

In real life, Ed Greenwood is a large, well-padded, bearded man who is all too often mistaken for Santa Claus. He has worked in public libraries for forty years, and lives in an old farmhouse with more than 80,000 books. When he was younger, he loved exploring caves, fencing with swords, and camping. These days, he much prefers a well-padded fireside armchair where he can curl up and read books about exploring caves, fencing with swords, and camping. Or books about crazies in armor who ride dragons, hurl spells, and seek princesses in castles. Ed has lived for more than a decade in rural Ontario, but was born and raised in Don Mills, now part of Toronto. He comes from a literary family; his mother, Barbara Greenwood, is the author of several popular Canadian children's books, including A Pioneer Story, A Question of Loyalty, and The Kids Book of Canada. Ed's parents together wrote Stand Up! Speak Out! (a book on public speaking for novices), and his uncle W. G. Hardy was a major figure in Canadian literature decades ago, writing such bestsellers as The Unfulfilled, City of Libertines, The Scarlet Mantle, The Bloody Toga, and Alberta: A Bicentennial History.

Ed has been an editor of Dragon Magazine and a columnist for The Campaign Hack (Canada's longest-running gaming magazine), the media magazine Realms, Polyhedron™ Newszine, Cryptych, and several other fantasy and gaming periodicals. Ed is a charter lifetime member of the RPGA (Role Playing Game Association) and a lifetime active member of SFWA (the Science Fiction & Fantasy Writers of America). Ed has been hailed as "the Canadian author of the great American novel" (bestselling fantasy author J. Robert King), "an industry legend" (Dragon Magazine), "one of the greats" (Games Magazine), and "a true genius" (bestselling SF and fantasy author Elaine Cunningham). Bestselling fantasy author Margaret Weis said of him: "Ed Greenwood is a master of fantasy adventure worldbuilding. His magic and wizardry are wondrous to all!"

Bestselling SF and fantasy author and game designer Michael Stackpole said this of Ed: "Creating fantasy requires imagination and a deft but subtle hand, which Ed Greenwood has long showed himself capable of in his creation of the Forgotten Realms world. His skill lies in his ability to make the ordinary magical and in integrating magic and legends so thoroughly in his work. His sense of humor and drama combine in wondrous adventure tales with depth and pacing that make his books single-sitting treasures."

Computer game enthusiasts will find Ed's short story "Moonrise over Myth Drannor" in the Myth Drannor Forgotten Realms computer game from Strategic Simulations, Inc., and his short story "Living Forever" in the Pool of Radiance: Ruins of Myth Drannor computer game from Ubisoft. Ed was one of the writers of the classic Interplay computer game The Two Towers, based on J.R.R. Tolkien's The Lord of the Rings. Ed's lore has been used in over two dozen computer games, including the best-selling Baldur's Gate and Neverwinter Nights series. Ed cocreated the Mornmist fantasy world (published by Vision Books) with noted fantasy author Lynn Abbey, and is developing more fantasy settings, as well as assisting in the preparation of an on-again-off-again Forgotten Realms television series and movie. Ed has contributed literally hundreds of articles and short stories to dozens of magazines, including Dragon, Dungeon Adventures, Gameplay, Troll, Games Unplugged, Realms, Game Trade, Amberzine, and The Excellent Prismatic Spray. He has written forewords for several books, including the Planet Stories/Paizo Publishing reprint of Gary Gygax's The Samarkand Solution (2008).

Ed also contributes weekly articles to the Wizards of the Coast site (www.wizards.com). These include the long-running and now completed Realmswatch, Ed Says, Elminster Speaks, Realmslore, Waterdeep News, and Border Kingdoms columns, the current Eye On The Realms column, and Realms short stories such as "Never a Warpig Born" (2001); "One Comes, Unheralded, To Zirta" (2001); "Wisdom Comes to the Maimed Wizard" (2002); "Ladies Night at the Yawning Portal" (2002); "Only a Woman Can Take This Sort of Abuse" (2003); "The Night Tymora Sneezed" (2004); "The Silverfall Interview" (2005); "A Ghost Of a Chance" (2005); "Far Too Many Thieves" (2005); "Dark Times in Hastarl" (2005); "Revenge among Thieves" (2005); "The Lady of the Mists" (2005); "Every Revel a Masterpiece" (2006); "The Weaver of Dreams" (2007); "Volo Breaks a Hot Tale" (2008); "Night of the Dread Pudding" (2009); "The Rise of Bardic Beauty" (2010). In 2005, the Wizards of the Coast Legendology website published Ed's novelette Oroon Rising in serialized form.

Via one of his players, Ed regularly answers fan questions in the "Chamber of Sages" Candlekeep forums at forum.candlekeep.com. Those wanting to hang out with Ed, hear his latest news, and buy new fiction by him should head to TheEdVerse.com.

-Ed Greenwood, Dec 2013

Customer Reviews

3.7 out of 5 stars

Most Helpful Customer Reviews

3 of 3 people found the following review helpful By Detra Fitch on February 19, 2010
Format: Hardcover
The evil wizards Malraun and Narmarkoun seem to finally be defeated. The wingless Aumrarr, Taeauna, once a captive of Malraun's, now leads a small group of men in hopes of rescuing Rod Everlar and saving the land of Falconfar which is on the brink of civil war.

Rod Everlar, the science fiction writer who now dwells within Falconfar, is considered to be a bumbling wizard. Though he knows absolutely nothing about the intricacies of spell casting, Rod must quickly learn if he is to have any hope of defeating Lorontar, the first Archwizard.

*** THREE STARS! If you do not recall what happened in the first two books (Dark Lord and Arch Wizard) it is okay. The first several pages give a summary of all previous events. If you have NOT read them, you will be utterly lost. (Even after reading the summary.) There is more scene shifting this time around, which gets annoying very quickly, but soon the groups of characters start coming together and it is not too bad.

Most of the story is set within Falconfar; however, it sometimes bleeds over into our world, Earth. I believe those parts to be a wonderful touch by the author. Though this story is interesting, I never felt compelled to keep reading to see what would happen next. It is a good tale, but I know the author can do better. ***

Reviewed by Detra Fitch of Huntress Reviews.
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3 of 3 people found the following review helpful By Amazon Customer on December 25, 2011
Format: Kindle Edition
I loved the story, i loved the world the author created, i loved the writing style. i read every book and found myself emotionally invested in the characters. In point of fact, this would have gone down as my 'alltime' favorite series, but for the hero. In every book i waited for the main character to turn the corner in his own development, but it was always two steps forward and three steps back. The character did experience some growth but it was disproportionately small compared to the scope of events that occured to the character and in the story, to make a story about a certain character then stunt him is wierd. At the end of the series all i could feel is disappointment and a vague sense of annoyance. If i had to do it over i would keep the money and go see a mediocre movie and i would get a large coke and some sour patch kids because first they're sour than they're sweet...unlike this series (haha,sweet burn, ok not really at all. sorry a little frustrated).
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1 of 1 people found the following review helpful By Kurt A. Johnson TOP 1000 REVIEWER on August 8, 2013
Format: Hardcover
In this sequel to Arch Wizard, we return to the world of Falconfar. The incessant struggle of the Dooms is finally taking its toll of them, leaving the first Lord Archwizard, Lorantar, standing supreme. And now, Rod Everlar must find whatever it takes to save Falconfar from the wizards, and bring his beloved Taeauna back to him.

Well, let me start out by saying that I am an Ed Greenwood fan, and I have been following the Falconfar series with great interest. It is filled with a lot of great action and adventure and magic and monsters. The one thing that I have been waiting for, though, is for Rod Everlar to finally find his feet and turn into the hero of the story that you expect him to be. Unfortunately, by this book he has actually gone the opposite direction, actively embracing his role as bumbling fool. After he gets back together with Taeauna, he spends the rest of the story apologizing to her for his incompetence, as she is forced to rescue him during every encounter. Far from turning into a hero, for me, Rod became an object of derision.

With that said, though, like the other two books of the series, this one is filled with nonstop action and adventure. The characters Iskarra and Garfist are ten-times more interesting than Rod and Taeauna, and give a lot of fun and thrills. So, if you liked the last two books, you will probably like this one, which is merely a continuation of the same theme. (This is not the final book of a trilogy, unfortunately.)

If you weren't thrilled with the previous two, then I must admit that you will not find any improvement here. Ed Greenwood is a great author, but I really am forced to admit that this series is not proving up to snuff.
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By James Nicely on August 20, 2013
Format: Kindle Edition Verified Purchase
Very disjointed version of a story. He is all over the place with this one. I never could figure out who the real "hero" was.. Biggest waste of time and money I've spent in a long time.
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By Ryen Mark on May 25, 2012
Format: Kindle Edition Verified Purchase
I enjoyed this series immensely. The characters, settings, and plot were all amazing. I could vividly imagine the world of Falconfar and it enchanted me with it's tales of magic and wizardry. My only qualm about this series would be the character progression, which didn't really exist until around 75% into Falconfar. However, even with the non-existent character progression, This series was a great read.
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Format: Audio CD Verified Purchase
I think the Falconfar trilogy rushed, and went off the rails with the third installment. The first two had an interesting theme - about selling out one's work as an artist (Holdencorp, changes to world etc.) that really didn't pan out in the final book. It ended up fairly muddled and cliched towards the end.
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