2 of 2 people found the following review helpful:
3.0 out of 5 stars
Mystery in the Streets of Greyhawk, March 19, 2003
This review is from: Falcon's Revenge (AD&D/Greyhawk Module WGA1) (Paperback)
This is the first in the series of three adventures set in Greyhawk City. The characters arrive in Greyhawk City to find out that adventurers are no longer welcome there. What's more there are rumors floating around about an evil that is growing in the city. The mission if they choose to accept it is to discover what is going on in the city and stop it before the evil spreads. I could go into more detail, but I don't want to give away any spoilers.
I had mixed feelings about this module. From my description, the story obviously follows a mystery theme. And as a concept, the plot is interesting and creative. However, I don't think this adventure is well written. The major gripe from my players is that there is not enough action at the beginning of the adventure. Events seem to take too long to develop.
From a dungeon master's standpoint, I had some additional concerns. My main problem is the lack of good continuity with the rest of the modules in the series. The forces of the enemy will be fought several times throughout the series; however losses to the enemy is not addressed well. In fact, the second module in the series actually suggests that if some of the enemy leaders are defeated in the first module that you should tell the players that they killed a stand-in instead. This along with most of the setup of the adventure is poor. To make this a good adventure that the players will enjoy the DM will need to spend a considerable amount of time fleshing out the adventure. Now if you have the Greyhawk City Boxed Set most of the necessary color for the city is taken care of, but the encounters are just skeletons that need additional detail.
The other problem is the main conflict at the end of the adventure. It just doesn't seem to be balanced well (too difficult for the players). And some of the actions that are suggested are not feasible without spoon feeding the players and dragging them around by the nose so they don't screw up the plot for the rest of the modules. All I can say is prepare for this encounter extra carefully.
My recommendation is if you have players that like roleplay and mystery this module has great potential with DM rework. Hack and slashers should stay far away. Also use the module for its general plot line and locales, but change the story to make it flow better. If you have the Greyhawk City Boxed Set use it to add more life to the city. Basically be prepared to spend more development time than usual.
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