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Family Games: The 100 Best [Paperback]

James Lowder , Alan R. Moon , Richard Garfield , Susan McKinley Ross , Michael Schacht , Peter Olotka , Matthew Kirby , Mike Selinker , Tom Wham , James Ernest
4.5 out of 5 stars  See all reviews (4 customer reviews)


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Book Description

April 20, 2010
In Family Games: The 100 Best, the top designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. Their essays cover the spectrum from board games to card games, wargames to miniatures games to role-playing games, including old favorites and little known gems. These are the games that the designers themselves play, the ones that have inspired their most popular inventions. Essayists include such legendary creators as Alan R. Moon (Ticket to Ride), Matthew Kirby (Apples to Apples), Richard Garfield (Magic: The Gathering), Tom Wham (Great Khan Game), James Ernest (Kill Dr. Lucky), Kevin Wilson (Descent), Emiliano Sciarra (Bang!), Ian Livingstone and Steve Jackson (co-founders of Games Workshop), and dozens of other noteworthy and award-winning designers.


Product Details

  • Paperback: 400 pages
  • Publisher: Green Ronin Publishing; 1st edition (April 20, 2010)
  • Language: English
  • ISBN-10: 1934547212
  • ISBN-13: 978-1934547212
  • Product Dimensions: 5.9 x 1.1 x 8.9 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #262,042 in Books (See Top 100 in Books)

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9 of 9 people found the following review helpful
4.0 out of 5 stars Interesting Definition of "Family Games" September 20, 2010
Format:Paperback|Amazon Verified Purchase
This book is not for everyone. It's barely for anyone, in fact.

If you're really, really into the boardgame culture (you know who you are--and if you don't know what Settlers of Catan and Acquire are, you are not in this group), then go get this book. It's a nice reference with little snippets about a lot of games you are likely familiar with.

But if you're a regular person who thinks "boardgame" means Monopoly or Trivial Pursuit, this book will be a yawner for your. And that's a little sad because we gamers really, really want non-gamers to come into the fold. We want you to be fascinated with tidbits about obscure games which are actually fun. We want you to be enthused by the prospect of spending an evening socializing over the board or card table. However, that just isn't the way the vast majority of people are wired. They simply will not enjoy this book.

So, back to you fellow boardgamer. Assuming you really like all the wonderful boardgames which are not produced by Hasbro, Parker Brothers, or Milton Bradley, you will probably enjoy many of the little three-page anecdotes about the reviewers' pet "family" games. Of course, it's even niftier because the writers are game designers or other luminaries. They're geeks like us, so to speak.

But that has its own problems. It is a stretch to call all the authors in this book "designers." Many are just interested fans like you and me. Some happen to have gotten a game or two published. But a lot of them are affiliated only with the fringe of "family" gaming. For instance, editors or proofreaders for some role playing system of many years ago probably are only marginally qualified to determine and write about the very best of family games in the market. After all, if the desire of the editor was to grab Joe and Jane Public and get them interested in gathering the family 'round the game table, this collection of 100 games is certainly NOT going to work. They will scare away most of the casual readers who want no part of role playing or macabre card games at their family game table.

So, it was a noble idea which preaches to the choir. Fanatical gamers will love to read the list and stories and complain about the choices and suggest their own alternatives to a list of 100 essential family games. They'll debate whether or not many of these games are even truly "family" fare. But to the masses out there--it will be a total miss. Casual gamers will scratch their heads and say, "I've never heard of this stuff; it's strange." And that will be it. They'll ignore the effort put into this book.
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2 of 2 people found the following review helpful
5.0 out of 5 stars Great Follow-up Book May 18, 2010
Format:Paperback|Amazon Verified Purchase
This book fills in some of the gaps and reverses the overly RPG-centric approach of the previous book. If you like modern strategy games, this book complete the set.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Nice Followup to Hobby Games 100 Best January 30, 2011
Format:Paperback|Amazon Verified Purchase
This book is a worthy followup to Hobby Games the 100 Best and uses the same short-story/review format of that earlier book. Although the emphasis here is squarely on Family games, there are some questionable choices that truly fall into the hobby-gamer or 2-player strategy niche (eg: 1960 The Making of the President, Memoir 44, Strat-O-Matic Baseball). But that's really a minor quibble in an otherwise fine collection of games. It's an enjoyable, easy read. Recommended.
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