10 of 10 people found the following review helpful:
4.0 out of 5 stars
SHORT BUT CHALLENGING ADVENTURE, July 14, 2006
This review is from: Fantastic Locations: Fields of Ruin (D&D Accessory) (Paperback)
Fantastic Locations: Fields of Ruin is a short but challenging adventure for 4 characters of approximately 8th level. The adventure comes with a booklet, two large, double-sided, full color fold out map grids, and a DM screen with smaller versions of the maps with keys to encounters. The adventure is designed to be played on the maps, ideally with D&D miniatures. The ruins in question are those of the Keep of the Fallen Kings, and ancient fortress controlled by tyrant kings with the aid of a powerful artifact called the "Earthcrown" which allows the possessor to command earth elementals. Many years later an evil sorcerer named Raseris has gone looking for the crown. Several adventure hooks are provided to get the players involved, the main one being a Dwarven Lord hiring the players to find the crown and bring the sorcerer back to atone for his crimes.
Initially the players will travel and explore the area of King's Road which leads to the keep before finally arriving at the ruins of the Keep of the Fallen Kings. The ruins will eventually lead them to the Dungeon of Blood in the quest for the crown and where many dangers await. As mentioned, it's a short adventure, one that can probably be played in one good session or so but that needn't be the end. Much of the dungeon was blocked by rubble and the booklet provides ideas for continuing the adventure into other parts of the dungeon if the DM desires. The booklet also provides some excellent starting hooks for what may lie beyond.
Fields of Ruin is a solid adventure. Well-written and designed. Flexible enough to be played with or without miniatures although using them or some kind of tokens will certainly enhance the game play. Definitely worth checking out!
Reviewed by Tim Janson
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2 of 2 people found the following review helpful:
4.0 out of 5 stars
Great Product - Solid Adventure and Fantastic Maps, October 2, 2006
This review is from: Fantastic Locations: Fields of Ruin (D&D Accessory) (Paperback)
I have to say I was very impressed with this adventure. It is well thought out with a generic enough plot line that you can easily supplement in to any campaign setting. My favorite items are the two double-sided maps that you get. Those are outstanding and a great supplement for adventures beyond this one.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
Para os Mestres..., December 18, 2008
This review is from: Fantastic Locations: Fields of Ruin (D&D Accessory) (Paperback)
Excelent...enriquece as capanhas na hora de mestrar, assim como os outros mapas e pra quem utiliza em jogos de D&Dminis torna-se indispensavel.
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3 of 4 people found the following review helpful:
4.0 out of 5 stars
nice, not great, January 11, 2007
This review is from: Fantastic Locations: Fields of Ruin (D&D Accessory) (Paperback)
This was a nice module, the maps are good for both the material included and for adding to your existing game. The problem with these types of modules is that anyone who has purchased stuff from TSR through the years had come to expect a certain amount of content and playability and the offerings from WOTC just do not match up to what we've come to expect in terms of the amount of gameplay. I'm totally comparing the 80's and 90's to present day, so that is kinda lame within itself, but the fact is that everytime I get one of these new things from WOTC I feel like the gameplay is over to quick. Maybe it's a marketing ploy to get people to buy more products, but really it's just a marketing failure that leaves people frustrated and looking elsewhere for that gaming exeperience. The saving grace is that the writers actually do a good job of presenting some entertaining gameplay, thus the 4 star rating.
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