2014 Holiday Toy List
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Age of Conan


List Price: $87.99
Price: $64.95 + $12.95 shipping
You Save: $23.04 (26%)
Only 1 left in stock.
Ships from and sold by Noble Knight Games, Inc..
  • Based on the world of Conan, created by Robert Howard
  • Contains over 160 plastic figures
  • For Ages: 12+
  • Number of Players: - 4
  • Playing Time: 90+ min
4 new from $64.95 1 collectible from $84.98

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Age of Conan + Horus Heresy
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 3.5 x 16 x 11 inches ; 5.8 pounds
  • Shipping Weight: 5.8 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: 1589945573
  • Item model number: AC01
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #199,773 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (14 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

Product Description

Age of Conan Boardgame

From the Manufacturer

This is an age of strife and sorcery. An age of might, splendor, and decadence. In this age, powerful kingdoms fight for supremacy in the Hyborian world. Using armies, magic, and intrigue, these nations strive to expand their borders and increase their riches. Command the legions of imperial Aquilonia, the witches and monstrous creatures of frozen Hyperborea, the sorcerers and demonic servants of dusky Stygia, or the horse-hordes and cunning diplomats of the plains kingdom of Turan. Into this age of empire building, heroic achievements, and vile misdeeds steps Conan the Cimmerian black-haired, sullen-eyed, sword in hand, thief, reaver, slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the earth under his sandaled feet. Age of Conan is board game that puts players in control of one of the major kingdoms of the Hyborian age, period of history well known through the tales of Conan the Cimmerian, the barbarian hero created by Robert E. Howard. Players fight with armies, sorcery, and intrigues to make their kingdom the most powerful of the age, and to secure for their side the mightiest hero of all Conan the Cimmerian!

Customer Reviews

A very beautiful and beautifully-produced game.
Benjamin McGough
You don't get to really control Conan, but you can bid for temporary control.
teacher gamer
Controlling Conan can really help a player out.
R. J. The Great Santa

Most Helpful Customer Reviews

29 of 35 people found the following review helpful By Brian Douglas on August 10, 2010
Verified Purchase
Age of Conan is a strategic board game in which four kingdoms from the Hyborean age battle it out for dominance over the setting of arguably the first commercial fantasy hero. For Conan fans like myself this is too good a premise to pass up. The imperial conquest portion of the game is well designed and features interesting mechanics. Player actions are dictated by Fate dice that are rolled at the beginning of a round - the players then take turns in clock wise order, choosing which rolled action that would like to perform and removing that die from the pool. Players have their own deck of Kingdom cards which work not unlike those of a Collectible Card Game; the player pays the gold cost of a card to play it on the table and "taps" it (turns the card sideways) to use it. Tapped cards cannot be used until the player pays the gold cost again to "untap" it.

The goal of the game is to achieve more empire points than your opponents by the end of three phases, or "ages," of play. Empire points are earned in a number of ways: subjugating a neutral province, sieging an opponent's strong hold, or controlling Conan. This last method is where the game falls apart for me, and here's why; controlling Conan isn't based on player skill but on luck, it's also worth the most empire points in the game, and it is easy for a lucky player to monopolize Conan.

So here's how controlling Conan works - the players bid on Conan by placing a Strategy card face down along with a Conan bid token. Strategy cards are drawn from a shared deck of cards and give players bonuses on dice rolls during battles. Each player has their own private stash of Conan bid tokens.
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5 of 5 people found the following review helpful By Carmarthen on September 2, 2011
Verified Purchase
AGE OF CONAN was a great surprise for me. I was looking for a light strategy game that could be really fun amongst a group of players who could know or not about Conan and enjoy it the same way. It happened.

The components are fairly standard Fantasy Flight quality. A heavy and sturdy box, beautiful mapboard, cards and pieces, some tokens to punch from cardboards and a well designed rulebook (a long one, by the way: 23 pages).

About the game itself, it's very fun. There are a lot of minutia and details and the rules, but they are well explained with examples. Set-up is pretty fast and easy. Like the majority of strategy games, the experience will be better if you play it with the maximum number of players allowed (in this case, four). There are dice envolved, used for controlling Conan, resolve battles and intrigue so, yes, luck is a strong factor in the game. Like a lot of Fantasy Flight games, cards are used for more than one purpose.

It's a very exciting game. All the time you must be expanding your army, following objectives, closing adventures, deciding between gold, sorcery, more army units, building cities, defending your provinces, attacking neutral or enemy provinces, having a good deck of cards etc, etc... This seems like a headache, but it's not. After one game played, the next one will run smoothly. Remember: the name of the game is "AGE OF CONAN", not "CONAN THE CIMMERIAN", or "CONAN THE BARBARIAN" or "KING CONAN". So, Conan is "just" a pawn (a very strong one, of course!) in the politics and military conflicts of that age. Don't expect it to be all about CONAN.

I highly recommend this game.
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5 of 6 people found the following review helpful By Benjamin McGough on July 12, 2010
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A very beautiful and beautifully-produced game. An involved game for boardgame and Conan geeks. Read BGG reviews before spending this much money on a game, but if Conan is your thing, and you like boardgames, you will not be disappointed in the production quality or art design of this game.
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1 of 1 people found the following review helpful By R. J. The Great Santa on November 12, 2012
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Conan is an awesome figure, I loved all of the stories about him. In Age of Conan, these stories are relived as players run the four mightiest Hyborian Age kingdoms: Turan, Stygia, Aquilonia and Hyperborea. The map board is very nice. Controlling Conan can really help a player out. The game has nice plastic pieces and neat cards. Overall, Age of Conan is great for those who love the Conan stories.
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By NetShopper on December 18, 2014
This is one my favorite boardgames. The game's instructions are written well enough for most people to understand so long as they have the patience to actually read them completely before the first play through.

The game's rules aren't intuitive enough for you to learn by stumbling through, unless you have experience with games with similar mechanics.
So for those people who are too impatient to read the owner's manual before using appliances, this isn't the game for you.

This game supports upto 4 players, each one taking the role of one of the major kingdoms in R.E. Howard's Conan novels. Each kingdom has unique strengths and abilities in addition to different starting conditions. This makes the winning strategies for each kingdom very different. Experimentation and persistence is needed to find what works for best for each player.

The game board and playing pieces are well made and quite detailed. The tokens are thick cardboard and has stood up well to repeated plays. Included are also four turns summary sheets, a deck of strategy cards, 4 decks of kingdom cards, a deck of conan adventure cards used to determine how long the game can last, a deck of objective cards to grant small bonus victory points, artifact cards, and multiple dice. The game uses a fate mechanic to determine what actions are available to each player each turn. This requires the players to be flexible in their strategy and be able to adapt to changing circumstances since the action you wanted to take may not be available once it's your turn.

Victory points or "empire points" per the game's manual is earned mainly through military conquests. Intrigue fates are used to power the kingdoms economy, establish alliances, and break other players' alliances.
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