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Kingsburg


List Price: $49.95
Price: $41.41 & FREE Shipping. Details
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Only 7 left in stock.
  • Influence the king?s court and build the most prosperous realm
  • Thwart your opponents in this innovative dice-based bidding game
  • For Ages: 10+
  • Number of Players: - 5
  • Playing Time: 90 min
17 new from $37.42

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Kingsburg + Kingsburg: To Forge A Realm Expansion
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Product Details

  • Product Dimensions: 3 x 11.8 x 11.8 inches ; 2.1 pounds
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: 1589942981
  • Item model number: KB01
  • Manufacturer recommended age: 10 years and up
  • Amazon Best Sellers Rank: #62,900 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (39 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

From the Manufacturer

Designed by Andrea Chiarvesio and Luca Iennaco, Kingsburg is briskly paced game for 2-5 players. Players adopt the role of governor, and vie for resources to build up their province, military power to defend their homes, and above all the influence of the King. Over five years (five turns) players rely on various advisors to the King for resources. From tangibles like gold, wood, and stone to soldiers and portents, each acquisition will shape the future of your community. Kingsburg includes: RulebookGame Board5 Province Sheets21 Six-Sided Dice15 Disc Tokens60 Goods Cubes85 Building Tokens20 +2 inches Tokens1 King's Envoy Marker1 Season Marker1 Year Marker25 Enemies Cards inches

Product Description

Designed by Andrea Chiarvesio and Luca Iennaco, Kingsburg is a briskly paced game for 2-5 players.

Players adopt the role of a governor, and vie for resources to build up their province, military power to defend their homes, and above all the influence of the King. Over five years (five turns) players rely on various advisors to the King for resources. From tangibles like gold, wood, and stone to soldiers and portents, each acquisition will shape the future of your community.

Customer Questions & Answers

Customer Reviews

4.5 out of 5 stars
5 star
23
4 star
11
3 star
5
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See all 39 customer reviews
The mix of luck and strategy is what makes this game challenging enough to be fun but simple enough for almost anyone to pick up.
Anthony Pinto
Kingsburg is a great gateway board game of dice placement, resource acquisition, building, defense and army management, and ultimately point scoring.
Rusty Shackleford
If you want a fairly cheap game with great replayability and that's also the best gateway game on the market, I highly recommend Kingsburg.
Christopher K. Halbower

Most Helpful Customer Reviews

18 of 18 people found the following review helpful By ONENEO VINE VOICE on January 22, 2010
For a fantasy game fan, just browsing Fantasy Flight Games' catalog can be comparable to an alcoholic strolling around a liquor store: Too many choices, intriguing all. As I've been using what spare time I can muster to methodically sample various treats from said catalog, Kingsburg has been on my "to do" list for quite some time. In a recent "free-shipping induced" online ordering binge, I finally slapped ol Kingsburg into the virtual cart with high, if somewhat hazy, expectations.

Low and behold, after several close rounds of play, I am pleased to report that Fantasy Flight has managed to put out another winner in the fantasy board game genre, this one a combination of resource management, basic combat, and opponent-oriented strategy.

If, like me, you find yourself attempting to make some sort of logical game play assessment based exclusively on the back of the box's description paired to photos of the (seemingly insanely complex) game in play, let me begin by putting your mind at ease. The game is deceptively intuitive after only a full 90-minute play, perhaps even earlier than that but by the second full game, you'll find yourself referring to the 8-page rulebook less and less.

True to the teasers, you assume the role of one of the king's governors in a land with apparently very invade-able borders. The idea of the game is to come out furthest on the board's outermost scoring track at the conclusion. Pacing the flow of things is both a seasonal and annual counter (4 seasons per year/ 5 years total game time). Not to worry if five years sounds like an awful big commitment, a table of experienced players will enjoy complete game times between a little over an hour to an hour and a half maximum.
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20 of 22 people found the following review helpful By Christopher K. Halbower on October 17, 2009
Kingsburg is a worker placement board game designed by Andrea Chiarvesio and Luca Iennaco. The game is published in the United States by Fantasy Flight Games. For its price, quality and game play: Kingsburg is the best gateway game on the market.

Players strive to score the most victory points. You score victory points mostly by building. In order to make buildings, players must have resources: gold, ore and wood. Buildings give players several benefits such as bonuses to battle, extra resources, and manipulation of dice rolls.

Players have a town mat in front of them. This shows which buildings they have built. The buildings on the far left are entry level. To make buildings, you must have both the appropriate resources and have built all the other buildings to left of the desired building. Thus, long term strategy is required when deciding which building paths a player will take.

Players acquire resources during the productive seasons (spring, summer and fall). There are 8 phases in the game of which 3 are productive seasons. Players roll three dice (6-sided dice). Players play one or more dice onto the game board. The game board has 18 spaces numbered from 1 to 18--representing all the advisors from the Jester (1) to the King (18). To influence an advisor (and receive the bonus thereto), a player must place dice with the correct total onto that advisor's space. Thus, to influence the Jester, a player must place a die with a "1" onto that space. If you didn't roll a "1", you cannot influence the Jester. Players can place multiple dice onto an advisor in order to influence the more powerful advisors; again the total of the dice must equal the advisor's value.
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8 of 8 people found the following review helpful By JR Gumby on June 14, 2012
Format: Toy Verified Purchase
I have 3 groups of friends that game.

1 is essentially non-gamers I've slowly gotten into board games with Dominion, Seven Wonders, and a few others (as well as by usually providing dinner).
1 is ruthlessly competitive hardcore boardgamers.
1 is composed of boardgamers who love to play new, interesting games more than winning (even though there is a lot of lighthearted competative spirit, it's not nearly the cutthroat rage of the 2nd group).

This game is pretty decent for all three.

Build:
First, the components are generally nice. Everyone gets a kick out of rolling a fist full of colorful dice and dropping them ominously on the board. The wooden resource tokens are a nice touch. The board is nice and solid, and the player tokens are thick chitboard. My only real complaint is the oddly flimsy player mats for tracking your buildings. It's very very thin, floppy, glossy paper that is at a stretch flimsy cardstock. One has already seen some damage from simple normal play. If these were heavy cardboard durability would be a 5.

Gameplay:
The simple worker placement mechanism means it's fairly easy to pick up. Novices probably won't win, but managing 3 resources and 3 dice isn't too bad. It also introduces a fair amount of direct competition because it allows you to interact with other players, albeit in a somewhat oblique fashion (which is something a lot of the euro-style games lack a bit). It keeps tension high and makes your choices impact everyone, and those are good things. It also makes it so outside your turn you actually CARE what is going on, unlike in some games like Dominion where you can essentially check out for at least half a game usually.
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